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VR was introduced into The Forest in the VR Beta update which was released on May 22nd, 2018.
Gameplay[]
- In the inventory, the crafting gear is in front of you, when looking up from the main area
- In the Inventory, everything is set on freestanding cardboard boxes
- In multiplayer, when you are on a raft and someone is moving it, the inventory will stay put while the player moves, and will make it almost impossible to select the correct item.
- Weapons and Axes have no cooldown to strike, making high damage weapons extremely viable.
- With either spear, hold your right trigger and make a throwing motion, and let go to throw.
- It is common to accidentally throw a spear, and (from personal experience) it does not matter how far your controller moves, but its speed and direction matter.
- All stats are on the watch, or in your book
- Underwater, you have to get your watch very close to your face for it to become legible.
- Non-VR players can damage VR players, and Vice-Versa
- Molotov and dynamite have major problems throwing, and do not carry much momentum as compared to the spear
- Different loading screen: cave is deeper, and entrance is not visible, a deeper section of the cave is behind you, in front of you is a small lit area, a corpse of unidentifiable gender hanging upside down, a pile of skulls, and a bunch of bones laying against rock.
- Uncommon bug: sleeping will not black out your screen: you can see the time pass.
- When sleeping, your screen simply blackens instead of having a sleeping symbol.
- When drinking from a water collector, you will not be stopped even when your thirst is full
- All unfinished building requirements show up on your non-dominant hand
- Status effects appear on the watch of the non-dominant hand
- You will not gain Strength stat in VR, however, you can gain Athleticism in VR
- There is no known way to use Console Commands while in VR
- What you grab is often dependent on your headset orientation and position, as well as the hand position in certain cases.
- Oxygen for the rebreather is shown on your watch, which appears on your non-dominant controllers wrist.
- Lighting a Upgraded Stick with cloth on it is difficult, it must be lit from the bottommost part of the cloth
- If your headset gets close enough to the ground, it stops crouching and moves the ground away from you.
- Due to the way that the Lighter works, it is impossible to light Fire Arrow. Attempts to have another player light your arrow have failed thus far.
- Movement (possibly visual) glitch: opening your inventory while on an uneven surface, that of which one you would slide down by standing on, to the point where you are able to see under the boxes, then closing your inventory, will teleport you to the point at which you opened your inventory.
- VR players cannot read text chat in multiplayer.
- Due to your lack of arms you cannot see your own Outfits, apart from the shadow, making outfits pointless in singleplayer.
- Feather Upgrades provide little-to-no positive benefit.
Controls[]
Oculus Controls:
- Movement - Left Thumbstick
- Direction - right and left on the right thumbstick
- Running - Click the left thumbstick while moving
- Crouching - Click in right thumbstick OR enable real life movement
- Jumping - press up on the right thumbstick
- Dropping - hold down on the right thumbstick
- Pick up items - grip on right controller
- Lighter - Grip on left controller - trigger to light
- Survival guide - "A" button on right controller
- Inventory - press "X" on left controller
- Hit - Hit with the weapon physically
- Block - ???
- Slide (Turtle Shell) - Jump + Right trigger *requires verification*
- Use - right bottom grip
- Light - Light it with lighter in left hand (NOTE: YOU CAN GET LIT ON FIRE VERY EASILY IN VR, BEWARE)
- Throw - Hold trigger, make throwing motion, release.
- Backpack hotkeys - hold your inventory key, and a backpack will appear in your hand, whatever you put in your backpack will be on there, and you can use/equip from there.
HTC Vive Controls:
- Movement - Touch a direction on left thumbpad
- Turning - Press left or right on the right thumbpad
- Running - Press in a direction on the left thumbpad
- Crouching - Press in center of right thumbpad (sometimes unequips held item, unsure of why)
- Jumping - Press up on right thumbpad
- Pick up items - grip on right controller
- Lighter - Grip on left controller - trigger to light
- Survival Guide - Menu button on right controller
- Inventory - Menu button on the right controller
- Hit - Hit with the weapon physically
- Use - Grip
- Backpack hotkeys - hold your inventory key, and a backpack will appear in your hand, whatever you put in your backpack will be on there, and you can use/equip from there.
Valve Index Controls:
- Movement - Left Thumbstick
- Turning -Touch left or right on Right Thumbstick
- Running - Click Left Thumbstick while moving
- Crouching - Hold right touchpad
- Jumping - hold forward on Right Thumbstick and click it
- Pick up Items - Grip on Right Controller
- Lighter - Squeeze Left Controller
- Light - Left Trigger while lighter is in hand
- Survival Guide - A Button on Right Controller
- Inventory - Tap A on Left Controller
- Backpack - Hold A on Left Controller
- Hit - Physically swing weapon
- Throw - Hold Right Tigger, make throwing motion, release trigger
- Use - Squeeze Right Controller
Update History[]
Version | Changes |
---|---|
V1.12 - VR | Full support for Index and SteamVR 2.0 input system |
V1.12 - VR | Custom build Input binding maps for Windows Mixed Reality, Oculus, Vive, Knuckles VR controllers |
V1.12 - VR | Added Finger/grip tracking support for all VR controllers. Knuckles tracks all fingers independently |
V1.12 - VR | Rebuilt the input hint system to be dynamic and match controller bindings / controllers |
V1.12 - VR | Impact Haptic Vibration (can be disabled) |
V1.12 - VR | Item Hover Vibration (can be disabled) |
V1.12 - VR | Added support for VR native onscreen keyboard |
V1.12 - VR | Linked Haptic vibration support to ‘controller rumble’ in options |
V1.12 - VR | Fixed Timmy Epilogue camera |
V1.12 - VR | Fixed Survival book movement lock bug |
V1.12 - VR | Fixed Crossbow position reset when player knocked over during reload |
V1.12 - VR | Fixed missing helicopter in sinkhole |
V1.12 - VR | Fixed bug that prevented players from manually placing walls and fences on a foundation or floor |
V1.12 - VR | Fixed Map missing back faces |
V1.12 - VR | Fixed Climbing axe triggering power attacks |
V1.12 - VR | Fixed Locked sliders in the options menu if a Controller is not plugged in |
V1.12 - VR | Fixed Drowning not triggering |
V1.12 - VR | Fixed Oculus unable to take dried meat from drying racks |
V1.12 - VR | Fixed controls preventing players from adding meat to fires/drying racks while holding them |
V1.12 - VR | Fixed effigies not lighting from lighter interaction |
V1.12 - VR | Fixed Enemies color glitch in Multiplayer |
V1.12 - VR | Fixed missing UI prompts for Repulsor Artifact |
V1.12 - VR | Fixed duplicated Rebreather mesh in some 3rd person instances |
V1.12 - VR | Fixed some transparent objects not visible at ocean/skybox horizon |
V1.12 - VR | Fixed floating Bats in title scene |
V1.12 - VR | Fixed bug with disabled physical crouching in VR resetting player height |
V1.12 - VR | Fixed missing shelter Icons |
V1.12 - VR | Fixed issues with watch hints / tutorials |
V1.12 - VR | Fixed issue where options menu closes immediately when opened |
V1.12 - VR | Fixed missing “Host Not Responding” alert in Multiplayer |
V1.12 - VR | Fixed HUD visible during options / loading / pause menus |
V1.12 - VR | Fixed Keyboard hints visible when no controller connected |
V1.12 - VR | Fixed Pointer icon visible in certain contexts |
V1.12 - VR | Fixed Grip button combining inputs from the trigger button |
V1.12 - VR | Fixed intro Cutscene skip bug |
V1.12 - VR | Fixed Modern bow and crafted bow with flashlight clipping through the crafting list if it is brought up while they're not on the crafting mat |
V1.12 - VR | Fixed Crafting List overlapping Crafting Cog |
V1.12 - VR | Fixed instant ‘redrop’ of some items |
V1.12 - VR | Fixed bug allowing game to be paused during Megan transformation, causing music desync |
V1.12 - VR | Fixed 'Select' input on main menu switches to Grip after opening keypad door |
V1.12 - VR | Removed visible controllers in the main menus |
V1.12 - VR | Added missing Controller Hints |
V1.12 - VR | Fixed movement in VR not working with Pedometer |
V1.12 - VR | Fixed flare autolight when thrown |
V1.12 - VR | Fixed Sleep interaction / information for shelters |
V1.12 - VR | Fixed Save interaction for shelters |
V1.12 - VR | Fixed Marker interaction / visibility for shelters |
V1.12 - VR | Fixed tutorial backing bug issues |
V1.12 - VR | Fixed tutorials not clearing |
V1.12 - VR | Fix mapping controller changes for Unity 2017+ |
V1.12 - VR | Fixed slow projectiles bug |
V1.12 - VR | Fixed glowing circle visible under remote players feet when viewing inventory in caves |
V1.12 - VR | Fixed controller hints inverted when looking from behind |
V1.12 - VR | Fixed issue with player models face features visible in inventory |
V1.12 - VR | Set Walkie Talkies audio to match selected output target |
V1.12 - VR | Fixed stashing the bow while it is drawn locks the animation into the drawn state. Cannot be fired or reset afterwards. |
V1.12 - VR | Fixed Samsung Odyssey deadzone issues |
V1.12 - VR | Improved rendering for ghosts |
V1.12 - VR | Ensured backing is updated for tutorials / building ingredients |
V1.12 - VR | Fixed building mission missing from watch |
V1.12 - VR | Fixed icon for artifact |
V1.12 - VR | Fixed molotov null ref error |
V1.12 - VR | Prevented haptics from triggering with grabber ping pong |
V1.12 - VR | Fixed custom floor placement |
V1.12 - VR | Fixed tutorial missing button for survival book |
V1.12 - VR | Fix for roof construction VR |
V1.12 - VR | Fixed VR 'interactable' destroy bug |
V1.12 - VR | Fixed hint display issue VR |
V1.12 - VR | Disabled some HUD gui in VR crafting |
V1.12 - VR | Fixed Opening inventory with survival book locked player |
V1.12 - VR | Fixed Sliders bug in options in game |
V1.12 - VR | Fixed HUD (health) display issues |
V1.12 - VR | Fixed bats visible at start |
V1.12 - VR | Setup new ingredients display for VR in inventory |
V1.12 - VR | Fixed issue with error when returning to title scene |
V1.12 - VR | Improved VR button shader |
V1.12 - VR | Improved VR hint system |
V1.12 - VR | Locked hand tracking for arm holding log |
V1.12 - VR | Set correct verbs for inventory ‘use’ |
V1.12 - VR | Added Equip hint when item is crafted on mat |
V1.12 - VR | Stopped Ghosts rendering in pause menu |
V1.12 - VR | Fixed the 2d fire effect on held stick |
V1.12 - VR | Hid weapon stats in inventory |
V1.12 - VR | Fixed sleeping Queue in Multiplayer preventing players from opening inventory/book |
V1.12 - VR | Fixed adding rabbits to cages |
V1.12 - VR | Fixed visual bug with bow disappearing visually for a few seconds when crafted |
V1.12 - VR | Added repair blocked icon |
V1.12 - VR | Added repair ‘progress’ icon |
V1.12 - VR | Added ‘Stealth’ icon |
V1.12 - VR | Added lighter first use icon |
V1.12 - VR | Added building blocked icon |
V1.12 - VR | Added missing prompt for rabbit cages |
V1.12 - VR | Added core controller hints for inv/book on look at hands |
V1.12 - VR | Disabled some tutorials for VR (book) |
V1.12 - VR | Added new VR Quick Select System |
V1.12 - VR | Blocked Inventory/book hints when not in world |
V1.12 - VR | Fixed VR prompt translations |
V1.12 - VR | Setup all items for quickselect placements |
V1.12 - VR | Fixed quick select item placements on mat |
V1.12 - VR | Support visuals for ‘non-equiment’ quick select |
V1.12 - VR | Item names in inventory |
V1.12 - VR | Made drop action a little more deliberate |
V1.12 - VR | Fixed bug with the rabbit cages (hint not showing) |
V1.12 - VR | Fixed a bug that stopped the 'use' progress bar not displaying initially on the traps when resetting |
V1.12 - VR | Improved VR support for under water (shaders) |
V1.12 - VR | Fixed issue with ‘Vignette’ eye overlap |
V1.12 - VR | Fixed blotchy texture on VR player hands mesh |
V1.12 - VR | Fixed watch not visible in inventory while in caves |
V1.12 - VR | Fixed Unable to physically light pre-placed fires in caves |
V1.12 - VR | Fixed missing ending triggers hold prompt |
V1.12 - VR | Fixed missing Megan pickup hold prompt |
V1.12 - VR | Fixed missing Placing megan into artifact hold prompt |
V1.12 - VR | Fixed missing Timmy artifact hold prompt |
V1.12 - VR | Fixed missing MP Sleeping hold prompt |
V1.12 - VR | Fixed missing MP Backpack collection hold prompt |
V1.12 - VR | Fixed missing MP Taking items from the plane tray hold prompt |
V1.12 - VR | Fixed missing Drinking prompt hold prompt |
V1.12 - VR | Fixed missing Water collection hold prompt |
V1.12 - VR | Removed grip Lighter prompts |
V1.12 - VR | Prevented stashing of left hand items when holding logs |
V1.12 - VR | 2d HUD shows up on crafting mat when materials are added sometimes |
V1.12 - VR | Fixed camera breaking when dying on rafts and in water |
v1.09 | VR - Fixed glow under MP player visible when inventory is opened in caves |
v1.09 | VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible |
v1.09 | VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation |
v1.09 | VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves |
v1.09 | VR - Fixed some bone armour pieces visible on player when equipped |
v1.09 | VR - Ik arms now blend off when controllers are not being held |
v1.09 | VR - It's possible to catch fish now with the spear |
v1.09 | VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder |
v1.09 | VR - Fixed other players visible in overlook area during end game cutscene |
v1.09 | VR - Fixed unable to place rabbits in rabbit cage |
v1.09 | VR - Fixed missing VHS tape visuals |
v1.09 | VR - Performance - Optimized which ui cameras are active |
v1.09 | VR - Fixed missing plane crash audio |
v1.09 | VR - Fixed wrong head mesh visible in ghost mode and dead screen |
v1.09 | VR - Controllers are now visible in MP injured state and hanging in cave sequence |
v1.09 | VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines |
v1.09 | VR - player names are now visible in MP |
v1.09 | VR - Stick marker flag icons are now visible |
v1.09 | VR - Fixed hands sometimes appearing to stutter when moving |
v1.09 | VR - Added option to hold melee weapons in left hand |
v1.09 | VR - watch face now turns on/off when looking at it |
v1.09 | VR - Increased distance yacht lod switches in |
v1.09 | VR- Fixed seam visible on players neck |
v1.09 | VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game |
VR Beta 3 | Sticky bombs made clearer visually in inventory |
VR Beta 3 | Caves - fixed air hole in waterzone under geese lake |
VR Beta 3 | Caves- fixed hole in cave 9 |
VR Beta 3 | Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory |
VR Beta 3 | Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later |
VR Beta 3 | Fixed a case of some item views being broken in inventory after loading a save |
VR Beta 3 | Fixed screen layout when switching some resolutions |
VR Beta 3 | (Multiplayer) Added same version check as with DS to the game browser |
VR Beta 3 | DS - Added progress circle when loading server list |
VR Beta 3 | VR:Fixed a case of action icons not hiding completely |
VR Beta 3 | VR:Added new Audio Driver option allowing to pick which output should be used by the game |
VR Beta 3 | VR:Added capped hand models to menu selection hands |
VR Beta 3 | VR:Fixed assigning hotkey items to backpack breaking inventory |
VR Beta 3 | VR:Vive triggers buttons deadzone increased, less sensitive to minor touches |
VR Beta 3 | VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees |
VR Beta 3 | VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes |
VR Beta 3 | VR:Right handed bow option added |
VR Beta 3 | VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects |
VR Beta 3 | VR:Fixed hands not getting clean when washed in water |
VR Beta 3 | VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain |
VR Beta 3 | VR: Added multiplayer support |
VR Beta 3 | VR: Added controller button icons for context actions |
VR Beta 3 | VR: Enabled support for color grading settings in options |
VR Beta 3 | VR: Added warning when player real-world movement is blocked |
VR Beta 3 | VR: Fixed camera breaking when dying on rafts and in water |
VR Beta 2 | Fixed game outputting at a lower resolution than it was rendering at |
VR Beta 2 | Added VR laser pointer to interact with menus |
VR Beta 2 | New movement option added, controller-based direction (direction is controlled by the position of left hand) - off by default, can be set in vr option menu |
VR Beta 2 | Added physical crouching option - off by default, can be set in VR option menu |
VR Beta 2 | Added visuals for controllers in the options menu and title scene |
VR Beta 2 | Hold to take items such as eating food now have a visual to give a clearer idea how long you need to press (same as the 2d version) |
VR Beta 2 | Can now drop animal heads the same way as dropping bodies and logs, with trigger |
VR Beta 2 | Blocked opening inventory while holding log sled |
VR Beta 2 | Improved feel of nocking arrows |
VR Beta 2 | You can now light fires by moving your held lighter to them |
VR Beta 2 | Fire arrows can now be lit from fire stands |
VR Beta 2 | Replaced keybindings window in VR with a VR options menu |
VR Beta 2 | Fixed entire napkin not selecting the item when there's only one on it making it easier to take items off mat (same as 2d version) |
VR Beta 2 | Added new option for autorun |
VR Beta 2 | Right-hand trigger press now clicks the currently targeted UI element in menus |
VR Beta 2 | Tweaked axe swinging, you now need to swing further to damage structures |
VR Beta 2 | Now using left trigger to press buttons in book |
VR Beta 2 | Fixed adding resources to structures input sometimes not responding |
VR Beta 2 | Improved readability of options menu in game |
VR Fix 1 | Fixed VR gameplay option darkening not working correctly and setting reversed values |
VR Fix 1 | Fixed in game options screen breaking on lower quality settings due to a layer distance issue |
VR Fix 1 | Fixed issue with being unable to save game on lower quality settings |
VR Fix 1 | Fixed repair hammer not repairing structures |
VR Fix 1 | Switched drop from press downwards to trigger button when holding a body or log |
VR Fix 1 | VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap |
VR Beta | VR added to The Forest |