v0.25b was a version released October 8, 2015. It mainly addressed ocean fix and bug fixes.
Dev Notes[]
v0.25b – hotfix Posted on 8 October, 2015 by Anna
Hey Everyone,
Here's a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.
v0.25b part 2 – hotfix Posted on 8 October, 2015 by Anna
Hey Everyone,
Here's another small hotfix, this time (hopefully) completely fixing the issue some cards were having with new ocean causing game to crash. All cards should now be able to turn on Wave Displacement quality mode in options settings. (although slower cards may want to keep to flat for performance reasons)
It turned out to be a texture format (R8) we were using for the ocean that wasn't supported by all models of cards!
Additionally, whilst testing we found the sharks had been missing this patch, so also fixed them.
Additions / Changes / Fixes[]
- Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to ‘Flat’ from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to ‘Flat’ in options menu. (temporary solution until we find a better fix)
- Possible fix for some players having invisible ponds/lakes
- Fixed issue with scale/blend weight of dead enemies sometimes not applying on client
- Fixed issue with props on mutants sometimes popping in after death for client
- Fixed intermittent issue that could be preventing saving in SP
v 0.25b part 2 hotfix:
- Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone
- Fixed sharks missing from ocean!
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