Trees are an important resource in the game, as they provide essential materials such as logs or sticks. Trees come in a variety of sizes: large and medium-sized trees yield logs and tree sap, while small trees and saplings provide sticks and leaves.
Large trees are a slow-growing (or no-growing) resource in The Forest. Therefore, careful resource management is important to ensure adequate building materials are available in different areas of the Peninsula. Trees will respawn by default by 10% of their total number each time you sleep, but Regrowing Trees can be turned off in the Settings menu under the Gameplay section. Trees will not respawn, regardless of settings, if you remove the stump after you chop down the tree.
Sticks only spawn around standing trees, so it's worth noting that if "Regrowing Trees" is turned off, cutting down a tree will not only remove the tree itself, but also the stick spawn around it. In areas without small trees or saplings to provide sticks, it may be worth keeping a small patch of trees alive.
Cannibals will react negatively if they see you chopping down trees or possibly even if they see the stumps. It's also possible that cannibals react more aggressively towards wooden structures than stone ones, though this is unconfirmed.
Tree varieties[]
There are many different species of trees in The Forest. They can mostly be broken down to two main categories based on use and gameplay interactions--log trees and stick trees.
Log trees[]
Log trees are relatively thick in their trunks and branches.
These very tall trees:
- Provide logs and sap
- Do not regrow after save and exit
- Can regrow with tree-regrowing mode on
- Can damage/destroy creatures, structures, and players when falling
- Leave tree stumps behind
- Spawn sticks regularly until cut down
- Have collision (i.e., cannot be passed through)
- Can only be cut down with certain tools
- Cutting down may provoke cannibals
Stick trees[]
Stick trees are saplings usually less than a few meters tall.
These types of trees:
- Provide sticks and leaves
- Respawn on save and exit
- Players see their own stick trees in multiplayer games
- Can be cut down with any weapon or tool, including repair hammers
- Have no collision (i.e., can be passed through/run over)
- Can provide stealth for the player
- Make a lot of noise when player comes into contact
Image | Type | Log |
Stick |
Sap |
Leaves |
---|---|---|---|---|---|
Tall Cedar Cedrus deodara |
5 | 0 | yes | no | |
Short Cedar Cedar |
4 | 0 | yes | no | |
Scots Pine Pine |
4 | 0 | yes | no | |
Tall Maple Maple |
4 | 0 | yes | no | |
Tall bare Maple Maple |
4 | 0 | yes | no | |
Bare Maple Maple |
0 | 4 | yes | no | |
Maple Maple |
0 | 4 | yes | no | |
Winter Maple Maple |
0 | 4 | yes | no | |
Bushy Fig sapling Ficus |
0 | 4 | no | yes | |
Cedar sapling Cedar |
0 | 2 | no | yes | |
Medium Fig sapling Ficus |
0 | 2 | no | yes | |
Small Fig sapling Ficus |
0 | 2 | no | yes | |
Maple sapling Maple |
0 | 2 | no | yes | |
Azalea Azalea |
0 | 1 | no | yes | |
Dead tree Mushroom tree |
0 | 0 | no | no |
Known bugs[]
- Sometimes, when chopping down a tree, it falls on the ground at a 45 degree angle or less (from vertical e.g. stays near upright). In this state, the tree will continuously fall with the motion blur and effects playing infinitely .
- Sometimes, when chopping down trees, they will not fall over, but instead stay upright as the sound effect of a tree falling continues to play. The logs will appear in the air exactly where the tree is.
- Sometimes, after leaving and reentering a multiplayer save, trees stumps may appear as regular trees for one or more players. These trees cannot be cut down however woodchips can be seen flying from the tree. The player(s) who cannot see the tree will also see the woodchips and cutting animation of the player attempting to cut down the tree.
Trees names mentioned in patch notes[]
- Small coniferous tree
- Maple trees
- Winter trees
- Moss trees
- Pine trees
- Pine tree top heavy
- Fig trees
- Winter top heavy trees
- Mid level trees
Tree Cutting[]
When cut down, trees will fall in the general direction that the player is facing when the final cut is made. The direction that large trees fall after being cut down can be directed to some extent by walking or jumping into them. Using this method, as well as taking advantage of slopes, you can make it easier to transport logs to your base as they are affected by physics. Care should be taken, however, as trees that yield logs may crush any structure they fall on (incomplete buildings and trees that yield sticks will not be affected) or may even kill a player.
The player's strength doesn't affect number of swings required to cut down a tree. Weapons/tools and the respective number of swings required to cut down a tree are:
Weapon | Pine Tree | Maple Tree |
---|---|---|
Plane Axe | 17 | 9 |
Crafted Axe | 13 | 9 |
Rusty Axe | 13 | 9 |
Modern Axe | 9 | 5 |
Machete | 33 | 17 |
Gallery[]
The tree artwork, published by the designer Alec Moody
Update History[]
Update | Changes |
---|---|
v1.0 | Fixed procedural wall & derived structures showing place icon while not possible to place due for example to having a tree in the way
(Multiplayer) Fixed buildings placed on tree structures not properly removed if the tree is destroyed Big dead tree logs now fade smoothly on and off Improved placement of distraction devices and bombs that are placed on trees Rewrote cell culling, should fix a lot of the tree flickering, and several cases that left distance cell rendering enabled |
v0.72 | Fixed wrong ui placement on sticks dropped from small coniferous tree |
Fixed placed distraction devices and bombs not falling to ground after tree is cut down | |
Player can no longer climb parts of the crashed plane, waterfalls, fig trees and old dead tree stumps | |
v0.71 | (Performance) Shorter trunks on trees (previously some would extend far below terrain even though they were not visible) |
(Multiplayer) Reduced stutter on falling trees that could sometimes happen for clients | |
v0.70 | Locking tree structure to trees now uses the same raycast system as anchors which is going to accurately pick whatever tree is currently targeted instead of the legacy fiddly way |
Fixed stuck arrows not falling from trees when tree is cut down | |
Adjusted timing of load when exiting a climb out cave to reduce visible pop in of trees | |
v0.67 | (DS) Fixed tree regrowth |
v0.64 | Fixed tree stumps from old saves not being cuttable in newer builds |
DS – Fixed tree regrow, allow building destruction, allow enemies in creative settings getting overridden on game start | |
Walls, fences and affiliated can no longer be placed through trees | |
v0.63 | New building: Tree Zipline ! Both endpoints can be hooked to trees and optionally second end point can be hooked with terrain |
Fixed tree sap collector cutting leaves when attached to a tree | |
Fixed issue where stumps to trees would be instantly cut if using a chainsaw in single player games | |
It is now possible to have several structures on a single tree (for example, platform and zipline!) | |
v0.62 | Fixed spears and arrows not sticking into fig trees |
Fixed player stats being affected by armsy knocking down trees | |
Fixed proximity check for several structures ghosts (so it cannot be placed within trees) | |
v0.61c | Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable. |
v0.61b | Fixed issue with regrowing trees in MP games causes them in some saves to not be cuttable on load |
v0.58 | Reduced amount of hits needed to chop down maple trees |
v0.57 | Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree |
Improved transition between tree cut sections and tree models | |
(Multiplayer) Fixed wood chop particles missing visually on other players chopping trees | |
(Multiplayer) Fixed clients able to cut down trees with the climbing axe | |
Fixed trees sometimes spinning around wildly when blown up with explosives | |
v0.56 | Fixed player able to get tree sap by hitting tree with severed arm or leg |
Improved particles when hitting trees and added fine particle dust effect | |
Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive) | |
Arrows hitting a partially cut down tree now remain attached to the tree | |
Lit dynamite will be removed from hand now when placing it on a tree | |
Unlit dynamite can be placed on trees | |
v0.52 | New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat) |
v0.49 | Improved cut/not cut tree materials not matching |
v0.48 | (Multiplayer) Fixed(again) snow trees turning into regular trees when cut |
Improved look of small tree and added touch bending | |
(Multiplayer) Fixed some issues with tree save states being different between host and client depending on where client was when trees were cut down or game was saved | |
v0.47 | Fixed cut snow tree trunks material |
v0.46 | Fixed logs flying up in the air when chopping down trees (hopefully) |
v0.45 | (Multiplayer) Sped up time it takes to attach all trees at start of game |
Fixed player weapon sometimes becoming unresponsive for a moment when near trees | |
(Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down | |
v0.44 | Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down |
v0.43 | Improved look of Pine Tree Top Heavy – straighter trunk, removed lower branches. |
Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player | |
Fixed some tree/tent intersections | |
Fixed lizards and other animals not falling from trees that are cut down | |
Lizards will no longer try to climb trees that the player is chopping | |
v0.42b | Fixed some bugs with regrow mode in multiplayer games that could cause regrown trees to vanish for client and be uncuttable for host in some cases |
v0.42 | Killing enemies in trees should now cause them to fall to the ground |
(Multiplayer) Fixed ghost tree structures loaded from a saved game not getting removed if tree is cut down | |
Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps! | |
(Multiplayer) Fixed distant cut down trees not refreshed and showing billboard when late joining a game or joining a saved game | |
(Multiplayer) Fixed client unable to remove tree stumps when far away from host | |
v0.41b | Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world |
v0.41 | (Performance) Reduced allocations from tree wind sfx logic |
Fixed pine tree cut having shimmering cut section where model was overlapping | |
Fixed ghost tree structures not going down when tree is cut down | |
(Multiplayer) Fixed snow trees turning into regular trees when chopped in MP games | |
v0.40 | (Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet |
v0.39 | (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again |
Fixed some trees being hard/impossible to cut due to cut point being positioned too high | |
Added tree structure cut leaves system to pine / moss / winter trees! | |
v0.38 | Dynamite can now be attached to walls & trees |
Audio – New creaking large tree sound added | |
v0.37 | Fixed some of the Dead Trees being uncuttable |
(Multiplayer) Fixed clients not getting logs from dead trees | |
Audio – added leafless whoosh when burnt trees fall | |
v0.35 | New art added: Fig tree re-do |
Dynamic trunk/leaf bending added to falling trees | |
Fixed exploding wood particles in chopped trees from pushing player around | |
(Multiplayer) Clients may now burn trees even if away from host | |
Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player | |
Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled | |
Winter Top Heavy tree has new fire points | |
Maple trees are now burnable | |
(Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists | |
v0.34 | Burnt trees trunks now turn into small log pieces |
Improved some tree/cliff/rock intersections | |
(Audio) Arrows hitting trees now have a sound effect! | |
Fixing some trees/plants in wrong areas, in water, inside sinkhole etc. | |
v0.33b | Fixed issue with cutting down trees in some multiplayer save games |
v0.33 | Fixed tree stumps spawning wrong model in saved games |
v0.32 | (Multiplayer) Fixed trees vanishing for a frame when cut down by client |
v0.31 | Burnt trees now properly destroy attached structures as well |
Added stump removal to tree types that didn't have it yet | |
Blowing up a partially cut down tree no longer removes the stumps (tree needs to first be fully cut down) | |
(Multiplayer) Fixed burning trees | |
Fixed tangents and normal maps on tree bark | |
Optimized shadows casted by plants and trees | |
v0.30 | (Balance) Lowered range that enemies can hear falling trees |
Animals climbing on a tree will fall down now if the tree is cut down | |
Snow area tree density balanced | |
Brighter snow texture on snow trees | |
Balanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn't increase strength for a long time | |
v0.29 | (Multiplayer) Fixed trees not always properly updated for clients |
Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed | |
(Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients | |
Fixed logs sometimes spawning bellow terrain (made some trees look like they didn't provide their full yield) | |
Nearby enemies are now attracted by the sound of falling trees | |
v0.28 | It is now possible to blow tree stumps up by sticking explosive on it ! |
(Multiplayer) Fixed memory leak when cutting down/blowing up trees | |
(Multiplayer) Fixed trees cut far from host or client pop on when approached | |
Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps | |
Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded | |
AO added to dead trees | |
Fixed plant bomb on tree not showing when equipping bomb while in another trigger | |
v0.27 | (Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host |
(Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives | |
(Multiplayer) Fixed exploding trees spawning 2 cut tree models | |
(A.I.) enemies can now see player from further away when not surrounded by trees | |
(Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit) | |
(Performance) tree wood hit particles are now using a pooled version | |
(Performance) Fixed some object not getting cleaned up when cutting trees | |
(Performance) Lowered memory usage of freshly cut down trees remaining stumps | |
(Audio) added Armsy running breaths and tuned the trees falling sound a little more | |
(Audio) Added Armsy Tree Knockdown sound | |
(Audio) tuned tree falling and tree hitting ground sounds | |
(Audio) Chopping trees don't duck wind so much | |
v0.26 | (Visuals) Cleaned up trees/small plants intersecting sinkhole |
(audio) New flesh, object smash, tree hit and plane impact sounds for mutant limbs | |
New winter top heavy tree added! | |
Fixed small (tiny)pine tree having blue outline in far distance | |
Fixed some trees wind settings not matching for trunks causing leaves to visually break away from trunk at some distances | |
Fixed bug where player was able to hit tree's/enemies that were behind him | |
v0.25 | (multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree |
(performance) New Mid level trees added | |
More trees now respond to wind! | |
Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless | |
Less electric green in tree moss | |
v0.24 | Axe should line up to cut point better when chopping trees |
v0.23 | (multiplayer) Trees will now fall smoothly for clients |
(audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain | |
Fixed player camera clipping through tree trunks after being chopped | |
Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently – rest of trees soon) | |
Fixed flickering on small pine tree sapling! | |
(performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy | |
v0.22 | (multiplayer) Fixed partially cut down trees saved as cut down in MP |
Fixed fig trees popping off too soon | |
v0.20 | Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate |
Female mutants will jump on and attack player from tree trunks more often | |
Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game | |
Fixed tree shadows turning off when coming from behind or side of player camera | |
Bridges are now properly destroyed when the tree structure they were attached to is cut down | |
v0.19c | Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving. |
v0.19 | Cut down trees are now accounted for by the tree occlusion system |
Fixed some winter pine trees sitting on ocean | |
Fixed exploding trees leaking objects | |
Increased tree draw distance for the Ultra High draw distance setting | |
v0.18 | Some axes now are faster at chopping trees than others (Hint, modern axe is better) |
Timed Bombs can now be planted on trees/walls/traps like the walkman | |
After cutting down a tree, spawned logs do not roll as far or as fast | |
Fixed falling trees sometimes not turning to cut logs straight away | |
Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed | |
Trees now fall in the direction of the last cut | |
Fixed trees visibly popping in after plane crash sequence | |
Falling trees now send damage to whatever they hit (including buildings!!) | |
Tree billboards now blend instead of popping between angles! | |
New tree occlusion based draw distance calculation system (improves visual quality in open areas) | |
New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type) | |
New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book) | |
v0.17 | New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance |
Fixed pine tree leaf texture cut off early | |
New art added: Tree stump roots (replaces old half tree log) | |
Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps. | |
Fixed bug causing trees to flash on/off during opening cutscene | |
Improved look of burning tree materials | |
Added new tree stump to beach | |
v0.16 | Animals will now attempt to dodge trees, obstacles and other animals |
Fixed logs flying up into air when trees were cut | |
Fixed physics on some trees not colliding with terrain when falling | |
New dead trees! Better textures and models, and now all cuttable! | |
Dead trees replaced and now cuttable! | |
Fixed fire particles staying up after cutting down a burning tree | |
v0.14 | (audio)Advanced tree wind effect added! Tree leaves will rustle as you move past them. |
Fixed issue that would eventually cause a massive lag after burning trees down | |
Optimized a bunch of physics objects over time. Should fix general performance slow down after cutting down hundreds of trees and plants. | |
v0.13 | Armsy combat improvements – can now turn around quickly, attack to left and right and attack from further away. Will swipe at trees more often. Will react to explosions by staggering backwards. |
Fixed trees initializing after black screen removal when loading a saved game | |
(multiplayer)Fixed delay between tree falling and breaking into logs for clients | |
Can now rotate tree structures while placing them ! | |
v0.12 | Fixed tree houses not falling when tree is cut down after loading |
Fixed bug where you could build structures in trees which already have something built | |
Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you've built near crash site) | |
Tree attack animations added to armsy | |
Mid and close trees can now be torn up by armsy | |
v0.11 | You can now use the walkman as a distraction device. Stick it to a tree, confuse your enemies! Attach to a trap and lure them to it. |
New pine tree and pine tree moss textures and improved look of (some) dead trees | |
Armsy will now sometimes tear down trees | |
v0.10 | (single player only bug)Fix for pine tree top heavy not being cuttable |
Improved tree falling sound settings | |
v0.08d | Tree structures (tree houses) are now destroyed when the tree they're on is cut down |
New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds. | |
v0.08b | New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain |
Raccoons can now climb trees!! | |
Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear. | |
Fixed bug where cut trees were not saved the first time you saved/loaded a game | |
v0.08 | New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting |
v0.07 | Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees |
Trees will tumble over if burnt now and added new burning material with embers | |
Tree leaves will now burn away correctly when on fire | |
v0.05 | Enemies no longer get stuck jumping down from trees |
Enemies will dodge around close trees more often, less instances of getting stuck on trunks | |
Lower sound effect tree breaking notification | |
Fixed an issue where enemies would get stuck on spot while climbing trees | |
Fixed enemies getting stuck in trees | |
Rabbits and lizards will navigate around trees and rocks better | |
v0.04 | Better ambient lighting. Trees and large objects diffusely occlude skylight (experimental) |
v0.02 | Lowered top heavy pine tree to be easier to cut |
Fixed spear being able to cut down trees | |
v0.01b | Improved tree collision |
Fixed trees vanishing when exiting caves | |
Trees added to the game |