Also known as
Used to make
|see crafting & building|
Skulls are an item that can be found in different caves, the yacht, and in random other places around the Peninsula. They can also be obtained by cooking a head of a cannibal on a fire or by destroying effigies which can be found in the cannibal villages. Once the player has an established base in the game, skulls are most often used for crafting skull lamps, which burn constantly and never need to be re-lit.
Cannibal villages tend to be hubs of attention for patrols of 2-5 cannibals. The largest village in the south-east of the map attracts the most cannibals and consequently has the most skulls! Scout the area, learn it, know the nooks and crannies. This will improve your survivability. Once you have a feel for the farming site, choose an area on the outskirts with some clearing to build the farm.
Skulls are a useful resource for crafting lasting light sources or clubs. At later stages when your base grows, you will want to have lighted paths and buildings. The various skull lamps fill this role well because they do not need relighting like standing fires do. As a balance however, the skull lamps do not provide a significant area of lighting as the standing fires do. In order to light up areas as effectively as standing fires, more skull lamps are needed. Since sticks, cloth/rope, and sap are relatively plentiful, skulls are the limiting resource. This section discusses how to acquire skulls quickly and safely.
Any skull farm consists of four zones:
Safe Zone - Any area you determine that is at the rear/center of the skull farm that is heavily fortified, yet easily repairable.
Funnels - Constructed avenues of attack that cannibals will use to get to you, but will die at the end of the avenue.
Effigy Zone - A perimeter that surrounds or is in front of the skull farm that will aggro the cannibals but not the mutants.
Source - This is whatever village you choose to farm from.
Examples: One possible configuration might involve the following setup:
Here we have Red Arrows for Cannibal Attack Routes, a Pink Arrow for their Secondary Attack Route, 7 Yellow Circles representing Campfires (which don't disintegrate when run over), 4 groups of Brown Hatched Lines representing Barricades, 2 Black/Red Trapezoids for the Effigy Zones, a Grey Boundary outlining the Safe Zone, and a Blue Arrow for the Entrance/Exit. Interior objects include a rabbit breeder, a bone box and an arrow box, a jerky rack, and a rain collector. The cannibals will charge down the attack paths and run onto the campfire where they will catch fire. Pick up the bodies and drop them on the campfires, if necessary. Bodies burning on campfires will always yield 6 bones and 1 skull. Have plenty of arrows before you begin farming.
This setup is defensible by one player with no armor, if they have sufficient meds. There are several important notes.
- The walls are 3 rows of vertically stacked rock walls.
- The entrance/exit is a custom wooden wall with a lockable door.
- The 2nd vertical row of rock wall is mostly empty space so you can attack through it when necessary.
- And most importantly, the effigies must NOT be too elaborate. Just aggro enough so that mutants are not summoned, but cannibals are. Mutants do nothing but wreck your farm!
An advantage to player survivability in this farm are the bones dropping near the rock walls. The bones can be used to craft bone armor, which will keep the player invulnerable to harm.
- Every skull you find will have a large hole going through it, even if the player has cooked a cannibals head on a fire to get a skull. Every skull also appears grey and seemingly very old and consumed, with no teeth, but skulls on clubs will always appear clean, white and with all upper teeth.
- Bone armor pieces wore on your face will be shaped like a skull, but the piece will still need six bones and three clothes to be made instead of using a skull.
|v1.0||Door weights now only accept rocks and skulls and can no longer be collected back
Item thrown as projectile with the catapult now use the correct pickup icon
|v0.67||Fixed head on drying rack not pickupable for a long time before turning into skull|
|v0.63||New building: Bone chandelier|
|v0.46||Added second skull to two headed effigy when broken apart|
|v0.39||(Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it|
|v0.37||Enemy skull bag effigy added more pick up skulls|
|v0.31||Added bones & skulls to custom effigy materials|
|v0.30||(Multiplayer) New item: Metal Tin Tray ! Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted)
Male and female bodies can now be burned by being dropped on a burning fire, after burning with provide 4 bones and 1 skull
|v0.29||(Multiplayer) Fixed skulls not spawning when cooking head for clients|
|v0.27||New building: ceiling skull light!|
|v0.21||(multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players|
|v0.20||Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !|
|v0.15||Tree sap, skulls, blue and orange paints are now part of the construction system|
|v0.15||New buildable item: Skull lamp
New buildable item: Skull wall Decoration
|v0.08||Skulls added to the game
New pick up item added: Skull
Heads can now be cooked on fires to create skulls
New craftable item : Club (skull plus stick)