The Forest Wiki

The visual effect on the ground during rain

Rain, also known in some cases as a storm or rain storm, is a weather occurrence in The Forest that happens at random. Occasionally, it will "storm" during the rain, causing lightning and thunder to also appear. If the player stands in the rain without a fire, they run the risk of acquiring the cold status condition. Snow is similar to rain, the weather system shows snow particles instead of rain if player is in snow area.


  • The water collector fills when it's raining or snowing.
  • Cannibals tend to run home and mostly disappear during rain storms, making them ideal times to cross the peninsula safely.
  • As soon as the rain stops, the player can find Mud puddles that will increase his stealth if collected.


Rainbows are multicolored images in the sky that appear after rain or a storm. They do not affect gameplay. In real life, a rainbow is caused by light refracting through residual water in the air.

Update History[]

Version Changes
v1.0 Improved lighting in opening cutscene drag away scene
v0.71 Fixed a case of getting cold in caves due to rain outside
v0.67 Fixed player getting cold and wet from rain while in caves
v0.63 Weather system now prevents rain from showing up during the plane sequence
v0.62 Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
v0.58b Optimized rain collision settings
v0.58 Added new rain refractive particle, and new cave drips
v0.57 Audio – rain sounds more varied and smoother and more surrounding
v0.54 Snow no longer washes off blood, mud and red paint like rain
v0.47 New rain follow system that compensates player movement and time it takes particles to hit the ground
v0.44 There is now a 60s minimum duration to rain after it actually starts to rain

(Multiplayer) Setup cloud forming for clients before rain starts

v0.42 Fixed mud spawning underwater after rain
v0.39 (Multiplayer) Fixed rain stopping for clients when host enters caves

(Multiplayer) Fixed client getting rain while in caves

v0.37 Weather system now shows snow particles instead of rain if player is in snow area

Fixed rain emitters not properly following player rotation

v0.35 (Multiplayer) Fixed missing mud after rain for clients
v0.34 Rain now has a maximum time limit to avoid raining for entire days
v0.33 Improved rain particles settings to help it catch up with player when moving
v0.32 Rain no longer goes through player made structures !
v0.31 Rain should last way longer once it starts

Fixed rain not cleaning up bloody weapons

v0.30 Added mud back in game – spawns after rain on dirt terrain only – use mud to decrease your visibility to enemies, improve stealth
v0.27 (Audio) Made rain start loud, and then loop a little louder than it used to
v0.25 New rain shader! *again – this time runs faster and looks better

(audio) Fixed thunder playing effect twice when rain starts (audio) Added water drips to rivers during rain Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain

v0.24 (Audio) Rain SFX now responds to wind intensity

(performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain

v0.22 Fixed missing rain particles when raining – new rain particle has fake refraction added
v0.22 Halved chance of rain
v0.18c (multiplayer) Fixed rain not following players after respawning
v0.04 Fixed rain sound never going away even after rain stops

Rain effigy effect should now work and will wear off after time

v0.03 Thunder and rain sounds randomized
v0.01 Rain and thunder added to the game