Also known as
|European Rabbit, Snowshoe Rabbit|
|Peninsula surface, mostly open areas inland|
|1 Rabbit Fur|
1 Rabbit Meat
1 Rabbit Head
|Extremely nimble and skittish.|
Rabbits can be found almost everywhere on the surface of the peninsula. They are commonly found in wooded areas and the plains and are less common in the swamp or coastal regions.
The snowy mountains sport their own type of rabbit (the "Snowshoe Rabbit") with white fur. It behaves exactly the same as its brown cousin and can thus be interacted with exactly the same way.
Rabbits are easiest to kill with the Crafted Bow or Modern Bow, as they are quite skittish and can run very fast. Note that notching an arrow will cause any nearby rabbits to flee, so make sure to either be distant enough or walk around hunting with an arrow already notched. Small rocks can also be used to great effect.
Catching rabbits and other animals is rather easy. You do not need to chase the rabbits and other animals in. This will fail most of the time as animal traps are regarded as structures, so animals will most of the time run around them. They will eventually walk straight to the trap and become caught. If you move near the animal while this is happening, you will scare the animal off. Patience is recommended. Spread your traps out to cover as much ground as possible. Place them in areas where there are rabbits.
Once a rabbit is trapped in an animal trap, you can use the
E key to pick them up. If you have a rabbit cage, press
C to place the rabbit in the cage. To pick the rabbit up again, press
E. If you wish to kill the rabbit from the cage, first pick it up, then use the
Left Mouse Button. This will kill the rabbit and drop it on the ground in front of you. You can then skin it for rabbit fur and rabbit meat. Whilst holding a rabbit, if you use the
Right Mouse Button, it will let the rabbit go and they rabbit will run away from the player.
If you pick up a rabbit from a animal trap and you do not have a rabbit cage prepared, you will have no choice but to kill the rabbit or let it go. If you are in multiplayer, you could have another player build a rabbit cage so you can place it in if this does occur.
Whilst holding a rabbit, if you interact with boat controls, climb a rope, enter water, pick up animal heads etc. You will drop the rabbit.
In multiplayer games the rabbits in a cage are accessible by all players in the game. Keep that in mind if you want to protect your bunnies from thievish survivors.
To breed rabbits, you will need to build a Rabbit Cage.
When there are two or more rabbits in the same cage, rabbits have a 10% chance of breeding every time the player sleeps, up to seven rabbits can fit in a cage, they will stop breeding after that unless separated. To increase the chances of a breeding, players should seperate rabbits, two per cage. If the player is desperate, they can save before sleeping and reload if rabbits don’t breed. The player can use console commands to spawn ‘held rabbits’ then place them in the cage to help with the breeding process. The command is
The player can take them out and either put them in another cage or harvest them for rabbit meat and rabbit fur (default
Left Mouse Button). Remember that 10% is a very low chance. It can feel like rabbits won’t breed, but they will eventually. The more you have, the higher your chances of breeding are. Always check if rabbits have bred and keep two or three in a cage if you have one spare. If it is too frustrating, save before sleeping and reload. Or use console commands to get some extra rabbits. Stressing over this mechanic is not worth it, though the reward late game is definitely worth while.
White Rabbits, also known as Snowshoe Rabbits, are rabbits that are found in the snow. They are completely identical to normal rabbits except for having different textures. If you catch a white rabbit in an animal trap and the place it in a rabbit cage, it will turn into a brown rabbit. They are meant to be snowshoe hares.
Rabbits in the Rabbit Cages
|v1.0||Added lod to caught rabbits in cages so performance didn’t take a hit with lots in a game
Deer & rabbit skin can no longer be placed on terrain as decorations
Fixed some held animal heads in wrong position on other players
Chair now requires deer skin instead of rabbit skin to construct
Improved look of cooked rabbit, lizard
You can now carry upto 10 rabbit skins, and 10 deerskins
|v0.65||Improved skinned textures on rabbit, lizard, deer and crocodile
Fixed dead rabbit dropped from hand using wrong texture
|v0.64||Killing a held live rabbit gives you now both skin and meat|
|v0.57c||Fixed rabbits not takable from traps|
|v0.56||(Multiplayer) Fixed rabbits not appearing white in snow area for clients|
|v0.54||Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage|
|v0.46||Rabbits and lizards now have collision when moving around the world|
|v0.44||(Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
Fixed cooked rabbit (from rabbits burnt live) not edible
|v0.40||Fixed cooked rabbit meat looking like it is burnt|
|v0.39||Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game|
|v0.27||It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.|
|v0.26||White rabbits will spawn in snowy parts of the map|
|v0.25||Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer|
|v0.24b||(multiplayer) Fixed dropped decaying meat missing reference on rabbit|
|v0.24||Rabbits that are lit on fire turn into edible cooked rabbits when they die|
|v0.23||(multiplayer) Alive rabbits dropped by client will now move aligned to terrain|
|v0.21||(multiplayer) Fixed an issue where rabbit trap would not always work properly when reset by non-host players.
(multiplayer) Fixed an issue where rabbits in cages would disappear on load.
(multiplayer) Fixed dropped live rabbit not spawning for other players
|v0.18c||(multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !|
|v0.17||Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds|
|v0.16||Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending)|
|v0.14||(audio)Startle, hit and die sounds added for deer, rabbits, raccoons and squirrels|
|v0.12||Fixed issue where you couldn’t pick up rabbits. You can now take rabbits out of traps or out of cages.|
|v0.10||Increased size of rabbit on fire to match world scale|
|v0.09b||(multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types)
(multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game
|v0.08b||Fixed sprung rabbit traps not resettable after loading a game|
|v0.08||Fur! Raccoons and rabbits now have fur shading|
|v0.07||You can now catch rabbits and place them into the rabbit cage|
|v0.06||Rabbits and lizards will navigate around trees and rocks better
You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
Fixed marigold and dead rabbits overlapping in inventory
Sped up rabbits
|v0.04||Improved Rabbit/Lizard distribution and optimized CPU usage.|
|v0.02||Fixed not switching back to default weapon after holding lizard, rabbit or fish
Fixed lizard and rabbit skin triggers not being connected to ragdoll body
|v0.01||Rabbits added to the game.|
|Passive||Bat • Bird • Deer • Fish • Lizard • Oyster • Rabbit • Raccoon • Sea Turtle • Squirrel • Tortoise|
|Hostile||Boar • Crocodile • Shark|
|Decorative||Ants • Frog • Fly • Spider • Starfish|