Version |
Changes
|
v1.0 |
- Player collect and switch clothing system. You can now find specific colored suitcases in the world which have outfits you can change into. Some caves and specific locations have unique outfits
- Fixed player not holding logs properly if logs were picked up while cold and hands are empty
- New base fire effect. New molotov fire effect. Replaced also player on fire and enemies on fire with new fire effects!
- Player will now stop and look at a photo of Timmy if attempting to leave the world on a raft
- Fixed player moving at wrong speed when attacking immediately after a downward strike
- Fixed player able to fire empty flintlock pistol while in aim mode
- Player can no longer save while doing other actions like entering caves or climbing ropes
- Fixed player able to shoot multiple rocks from slingshot
- Fixed player name display on load save screen
- Player no longer gets stuck igniting lighter when attempting to light fires and structures
- Added darkening in cave entrances to cover transition of player entering and loading
- Joining a game with no player slots left now reads “Server Full”
- Player backpack recovery message now reads “Recover your backpack”
- Player can no longer climb very short ropes on platforms/treehouses
|
v0.73 |
- Player will now drop any held logs when sitting on a bench
- Fixed player able to pause game during loading screens and before plane crash cutscene
- Fixed water splashes visible on other players while inside yacht
- Fixed cases of building treehouses on dead trees, allowing players to climb down through world
- Fixed player not able to pick up logs while airborne
|
v0.72b |
- Fixed players sometimes being removed from the game if rafts are destroyed while being used
|
v0.72 |
- Fixed player able to walk underwater if they glitch through the wall while inside the yacht
- Fixed player head clipping through ceiling when crouch jumping
- Slightly reduced distance that players can grab climbing ropes
- Fixed an area on terrain that could cause player to swim even though not in water
- Fixed player legs not moving when rotating with the log sled
- Fixed picking up a log during the eating animation causing player to switch to the Plane Axe after dropping the Log
- Fixed player controls getting locked if crane is destroyed while player is pulling the rope
- Player can no longer climb parts of the crashed plane, waterfalls, fig trees and old dead tree stumps
- Fixed player getting knocked into the air when destroying foundation chunks
- Fixed player able to push rafts from a distance after dying and respawning in a dedicated server game
- Fixed player not able to aim spear for throwing while looking down
- Fixed players able to climb past the bottom end of custom ropes
- Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances
- Fixed player hearing footsteps sfx when standing on raft that is being moved by another player
- Player can no longer cycle arrow types while the bow is drawn
- Fixed player able to be launched into the sky when using the climbing axe
|
v0.71 |
- Fixed player able to get stuck if entering a rope trigger while knocked down on ground
- Fixed player movement getting locked if getting hit while holding the catapult
- Fixed a case of player throw animation getting stuck on after jumping
- Fixed issue with taking damage while filling waterskin causing icon interaction to break and making player unable to switch weapons
- Fixed players sometimes swimming at wrong speed after colliding with ROV objects when underwater
- Fixed player occasionally getting stuck underneath terrain when letting go of a climb out rope near the very top
- Fixed player sometimes rotating away from cliff face when first using climbing axe on a cliff
|
v0.70 |
- Fixed player able to throw projectiles while in knocked down state
- Fixed player sometimes getting thrown into air after skinning animals
- Fixed players unable to throw spear while airborne
- When holding a burning stick, player will do the regular downwards ground attack
- Fixed player not performing proper downward jumping attack with a held rock
- Fixed opening survival book while holding megan causing player to move at wrong speed
- Player no longer plays hit animation from thirst damage while aiming or holding book or lighting fires
- Improved underwater player movement: player will now sink in water if looking up and moving backwards
- Player will now shine light on held story item pickups when plastic torch is equipped
- Player can no longer do downward axe attacks while crouching and head height is blocked by a low ceiling
|
v0.69 |
- Fixed dying in the endgame area while not fighting the boss returning player to the hanging scene without properly unloading the endgame and cleaning up relevant data, leaving game in an unable to save state and with broken lighting outside
- Improved fire on enemies and player texture resolution
|
v0.68d |
- Fixed hotkeyed items not appearing in player shadow
|
v0.68b |
- Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger
- Player can no longer crouch while driving the logsled
- Fixed some cases of the player arms clipping with camera during attack animations
- Fuel canisters now have dynamics so enemies/players won't get stuck on them
- Fixed a case of player able to attack indefinitely while blocking after doing a heavy attack
- Fixed player not appearing in dead pose after dying in water
- Fixed player head sometimes able to clip into wall of end game crawl space sections
- Sled's storage interaction scheme has been updated to match rest of game systems, it now has a widget to pick what to add when it's free based on what items player has available. When sled carries something it is as always limited to that one item type
- Fixed area where player could swim under rocks, under a lake
- Added new control option “Sprint Mode” allowing to choose between hold (legacy & default) and toggle, which leaves player running as long as he has stamina, the run button isn't pressed again, or movement stops
- Fixed players able to be set on fire while swimming
- Fixed a case of player able to get stuck in certain rock formations in over world
- Ai has been tweaked to help prevent players getting swarmed by many enemies in late game
- Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save
- Fixed player getting stuck in fall animation if getting hit while picking up megan
- Fixed player sometimes getting stuck if jumping and activating a bench
|
v0.67b |
- Fixed issue with players being unable to let go of log sled unless hit or taking damage.
|
v0.67 |
- Fixed player getting cold and wet from rain while in caves
- Fixed log on zipline offsetting from the zipline rope if placed while standing too close from the zipline and within collision range of player
- Fixed lizard ragdolls causing low framerate in multiplayer games when lizards are killed
- Fixed player able to get stuck in corner of one of the huts in the large cannibal village
- Fixed player arms clipping with body when looking down
- Fixed an error when zipline is destroyed while riding it leaving player in a broken and infinite zipline riding state
- Happy birthday and dead fall traps can now damage players
|
v0.66 |
- Deer now run away from player more after being attacked
- Player will now spin to face direction of attack after being killed by a shark or crocodile
- Fixed player arm clipping through camera sometimes during axe attacks
- Fixed slightly laggy movement on player camera during plane crash
- Fixed player camera breaking if taking damage during hanging in cave cutscene
- Fixed player sometimes able to jump while crouched in vents and other tight areas
|
v0.65 |
- Fixed player visibility not being affected by held flaming arrow light
- Player will now drop from a climbing wall if climbing axe is unequipped
- Caves- fixed player head intersecting with Climb walls
- Fixed held plane axe clipping through player hands
- Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.
- After dying in endgame while fighting boss enemy player now respawns next to a bed and has a wake up animation
- End boss health now scales with the amount of players currently in the game
- Fixed player not taking armour damage from enemy stomp attacks
|
v0.64 |
- Fixed equipping armor whilst holding flashlight causing player to revert to a 2 handed pose and when opening door animation plays
- Added lobby is full message when the lobby is full for multiplayer
- Walked steps are now only accounted for when player owns the pedometer
|
v0.63b |
- Fixed player clothing variations missing correct motion blur setting
|
v0.63 |
- Fixed breath bar not decreasing when player first enters water
- Fixed player blocks also blocking hits from behind
- (Performance)Optimized clothing and hair geometry on player
- Fixed certain endgame cutscenes breaking if player was attacking while activating the cutscene
- Fixed shooting arrows downward while standing on logsled causing player to fly up into the air
- Fixed picking up bodies in end game breaking player animation if spear was held in throw position
- Fixed issue where stumps to trees would be instantly cut if using a chainsaw in single player games
- Fixed grabbing rope in sinkhole sending player high up above terrain level
|
v0.62 |
- Crocodiles can now attack players standing directly behind them, and will generally attack more often
- Fixed player stats being affected by armsy knocking down trees
- Fixed boar attacks sometimes not connecting properly with player
- Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
- Player is no longer launched into the air, when destroy a bridge
- Players next sleep time is now synced in multiplayer
- Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
- Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
- (Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
|
v0.61 |
- Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
- Fixed coop players sometimes sending wrong damage to certain structures
- Fixed some end game assets being preloaded even if no players were in the end game section
- Fixed players able to climb down very narrow gaps between structures while on rope
- Fixed player camera becoming offset if activating certain end game cut scenes while attacking with various weapons
|
v0.60b |
- Prevented repair system from wrongly prompting player for repair in the event of having deprecated HP data in old saves
|
v0.60 |
- Made top edge of sinkhole less slippery so players do not unintentionally fall in as much
- Fixed player hair not visible in player shadow!
|
v0.58b |
- Fixed issues where players could end up in sky when climbing ropes
|
v0.58 |
- Players no longer intersect each other when sitting on a bench
- Added look around animations when players are sitting on a bench or chair
- Tweaked stealth values, player is now more visible when holding a light
- Players can no longer spam jump to get up vertical cliff faces around the world
- Enemies will now react to seeing the players torch light at night and in caves
- Fixed wrong attack animation sometimes playing when attacking with a bird on player hand
- Fixed dynamic objects getting stuck underneath newly built gardens, causing player to be knocked into the air when walked over
- Added new hair to player crawling forward during coop plane crash cutscene
- Players can no longer climb through each other when climbing ropes
- Fixed player movement getting locked sometimes when grabbling log sled while eating meat
|
v0.57 |
- Fixed player exiting chairs at wrong position during end game section
- Fixed enemies not able to target player when attacking and caught in a noose trap
- Fixed player clipping through enemies that are caught in noose trap
- If enemies lose sight of a player going into a structure, they will now more often attempt to break down the walls blocking the way
- Particulate matter now appears when player is underwater
- Fixed enemies being unable to see player through built windows
- Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
- Fixed animals sometimes rolling away from player while being skinned
- Players and enemies can no longer run up the sides of cannibal huts
- Players can no longer carry or pick up dead bodies while swimming
- Fixed player able to fast climb ropes with no stamina
- Fixed player getting thrown up in air if standing over a rock supply cache when it explodes
- Blood now accumulates on all player clothing variations
- Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
|
v0.56 |
- Fixed enemies sometimes blocking player movement when killed
- Increased chance of enemies investigating large player built bases
- Fixed enemies able to see through player built walls
- Fixed enemies sometimes launching player through the air during combat
- Fixed player able to get tree sap by hitting tree with severed arm or leg
- Fixed player able to see down neck when sitting on a bench
- Fixed player moving at wrong speed when climbing walls at very low fps
- Fixed hoodie outfit popping off sometimes on player when looking up and down
- Caves- fixed some cave areas where players can fall through collision
- Added new foot step particles to player on snow, sand and some leafy surfaces
|
v0.55 |
- Frost damage will no longer occur while player is jumping or actively climbing a rope
- Player no longer reaches for an arrow after firing the bow with no more arrows in backpack
- Player dropped logs now spawn slightly away from player to prevent physics interaction issues
- Fixed player incorrectly blocking if block is pressed immediately after picking up a spear
- Fixed player able to continue repair hammer attacks even after switching to another weapon
- Fixed player not attaching to rope properly if rope trigger was underwater
- Fixed player not disconnecting from treehouse rope if treehouse was destroyed
- Fixed player not disconnecting from raft oar properly if raft was destroyed
|
v0.54 |
- Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
- Fixed player able to get permanently stuck between gardens placed close together
- Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
- Added a slight blue tint to player skin when cold
- Player now does the check arms anim when getting cold if there are no enemies around
- Player now shivers when cold
- (Audio) Tuned trigger threshold for player_splash sfx
- New stealth armour model and textures added to player
|
v0.53b |
- Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
- Fixed changing Steam user in the save slot window in game not properly refreshing in single player
|
v0.53 |
- Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
- Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn't work when sled was in water and player grabbed it)
- Fixed story items on yacht and cassette pickups respawning even after being collected by player
- Fixed camp cots sometimes flying up into the air when approached by player
- Ghost foundations now check more accurately if player is below/within to prevent completion
- Fixed rock thrower projectiles sometimes damaging player when released from thrower
- Fixed player sometimes falling through the floor during a cutscene in the end section of the game
- Fixed 2 players being able to both activate certain cutscenes at the same time
|
v0.52 |
- A new clothing option is available in mp for players who complete the game
|
v0.51b |
- Fixed a co-op bug where players could get stuck holding a body or have held body vanish
|
v0.51 |
- Fixed player camera sometimes facing seat during plane crash sequence
- Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
- Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
- Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
- Fixed entering caves through rope entrance sometimes bringing player back up in world
- Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
- Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
- Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
|
v0.50 |
- Fixed performance issue if players wore red paint around large distorted mutants
- Cassette player fake drops no longer floats mid air
- Players now smoothly move into position when climbing onto a rope
- Fixed player camera sometimes becoming offset after being knocked into water by an explosion
- Creepy mutants now try to avoid following players down narrow passages inside caves
- (Balance) Hard survival setting: player fire damage x2 from normal
- Animals now run away from player more consistently
|
v0.49b |
- Fixed skin rack not functioning in multiplayer games
|
v0.49b |
- Fix drying rack items remaining selectable even when player moved away from rack
|
v0.49 |
- Red paint – added more buckets to world and in caves. These can now be worn by players to scare off enemies, or have enemies pray to you.
|
v0.49 |
- (Building) Ghost structures now prevent adding the very last ingredient until the player exits the premises – fixes players getting stuck inside foundations or flying into air when completing raft
- (Performance) Fixed excessive overhead occurring when loading saves with huge amount of player made structures, possibly using 50% CPU for up to several minutes after black screen goes off
- Increased speed of animals and increased the rate that lizards will run away from player
- Fixed north area slight constant snow not properly following player
|
v0.48b |
- Fixed player bodies in multiplayer games sometimes being invisible
|
v0.48 |
- (Building) Each floor and roof now has a 20 holes limit, this works around an issue in multiplayer causing clients to no longer receive holes past a certain amount, also prevents escalating computation costs due to inappropriate use of the hole cutter
- (Building) New dynamic structure: Large Raft ! Features 2 oars that can be wielded by 2 players for greater speed and more accurate controlling
- Fixed creepy mutants sometimes running away from player when in shallow water inside caves
|
v0.47 |
- Enemies can now dodge away from player attacks immediately after being hit
- Fixed some cases of buildings placing bellow terrain while player isn't in caves
- Fixed player/player_net held log still using old model and textures
- Fixed eat meat animation not playing while player was on fire
- (Performance) Fixed unnecessary allocations in multiplayer games when in range of lakes or ponds
- New rain follow system that compensates player movement and time it takes particles to hit the ground
- Fixed a.i issue with enemies in caves sometimes not attacking players
|
v0.46c |
- Fixed sitting on bench animation getting stuck if player sits whilst attacking
|
v0.46b |
- Player now returns to their original position when exiting chair/bench – should fix issue of players stuck in chairs built too close to tables
- Reduced trigger range on chair so players can't teleport across room to sitting position
|
v0.46 |
- Fixed a bug when loading a save with ceiling skull lamps causing it to not be properly toggled on/off based on distance with player
- Fixed navmesh in cave 6 causing enemies to not find paths to player sometimes
- Added skin animal animation to player!
- Fixed issues with survival book sometimes drifting away from players hands
- Fixed player movement slowing down when trying to open survival book while carrying a log
- Fixed player sometimes not able to paddle raft or houseboat
- Fixed player sometimes sliding forward after a hard fall
|
v0.45 |
- Fixed player weapon sometimes becoming unresponsive for a moment when near trees
- Fixed shell attack clipping with player camera
- Fixed player able to glitch through houseboat collision under some circumstances
- (Performance) Turned off some additional cave floors that were on even when player was above ground
- Fixed player sometimes surviving fall into sinkhole
- Player can now attack with held items such as fish, dead rabbits and generic meat
- Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop
- Small rocks will now deal damage when thrown at player or enemies
|
v0.44 |
- Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
- (Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
- Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
- Player death camera will no longer show extra in world enemies walking around
|
v0.43 |
- Prevented animals from spawning inside player built structures
- Fixed player collision getting stuck on enemies standing directly below player
- Player blood map seams fixed
- Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
- Revamped procedural wall auto fill: in the same fashion as floors & roofs, walls now show a preview of the result of “auto fill” feature. By default it tries to guess what mode is desired and toggles between manual and auto fill depending on ghost touching terrain or a player made structure, holding the “Craft” button (C by default) allows to toggle between modes manually. After doing so it no longer switches mode automatically until a new wall is being made
- Fixed meat clipping into player body while eating
- Fixed player crouch getting stuck sometimes when moving through shallow water
- Fixed player getting thrown up in the air if standing on top of an explosive
- Lizards will no longer try to climb trees that the player is chopping
|
v0.42b |
- Fixed some bugs with regrow mode in multiplayer games that could cause regrown trees to vanish for client and be uncuttable for host in some cases
- Fixed a case of player weapon getting stuck unable to swing during combat
- Fixed player sometimes gliding when running up slopes and other objects
|
v0.42 |
- Fixed player head clipping through objects when doing downward axe chop
- Fixed enemies sometimes able to kill players who are in downed state
- Enemies will now attempt to jump up onto structures built low to the ground to get to the player
- Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps!
- Added ‘eat meat’ action to player when consuming cooked meat
- Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in its place
|
v0.41 |
- Fixed book tabs not having sheen effect when player is in cave
- Fixed player still moving sometimes while inventory is open
- Fixed houseboat on land not automatically unlocking the driving player
- Better scale/position of deadshark head when held by player
- Fixed player being shot out of cave 2 exit if they had entered via rope entrance
|
v0.40 |
- Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand
- Fixed tennis balls on dead tennis players being scaled too small
- Player can no longer die from staying too long in plane crash sequence
- New difficulty changing cheat code: rawmeatmode ! Enables perma death mode, can be turned off by typing vegan, vegetarian or meatmode. In this mode the second death in single player deletes the save slot and after loading a saved game or having saved once in a new game, it is no longer possible to save in another slot.
- Reduced player melee damage to structures if hitting an enemy at the same time
- (Performance) Lowered amount of starfish and now stippling them in only when closer to player
- Fixed player getting dragged through a tree sometimes during drag away cutscene
- Fixed some cases of enemies following player into water while attacking
- Fixed player view sometimes becoming misaligned after entering cave doors
- Fixed log sled getting stuck to player if hit while entering log sled
- Fixed player body disappearing sometimes while driving raft/houseboat
- Fixed player camera occasionally facing the wrong way during planecrash
- Fixed opening book immediately after entering place ghost mode causing player camera to lock up
|
v0.39 |
- Fixed equip light message staying on screen when player dies
- Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
- Fixed issues with mutants dealing damage to player while on ground/at a distance
- Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
- Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
- Fixed cowman sometimes not doing 180 attack on player standing directly behind
- Tennis players and lawyers now show up on passenger manifest
- Fixed player movement getting stuck when entering rock Thrower while crouched
- Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
- Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
|
v0.38 |
- (balance) Increased player walking sound detection range
- Player now conforms to the angle of terrain when dying and injured
- Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player
- Caves- adjusted tennis player lod so they don't pop on
- Armsy is faster and more aggressive now when attacking player
- Virginia is now faster and more aggressive when attacking player
- Audio – Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn't actually paused
- (Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.
|
v0.37 |
- Audio – Added impact sfx when the rope swing trap hits enemies or player
- Audio – Player now gasps for air when surfacing with the rebreather equipped
- Audio – Armsy now makes sound when detecting player presence nearby.
- Audio – Fixed doubled up fall sound effect in multiplayer
- Audio – Fixed push sled sound not being synced in multiplayer
- Audio – Fixed player burning vocals not being synced in multiplayer
- Fixed player not taking fall damage while doing flying axe attack
- Fixed block animation not showing correctly for remote players in MP
- Improved player fall down injured animation
- When having a healthy diet, weight now goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)
- Weather system now shows snow particles instead of rain if player is in snow area
- Player now disconnects from logsled when falling from a height
- Fixed hole in player mesh visible to other players in MP
- Audio – tuned mix of player footsteps on wet surfaces, lakes, rivers, leaf rustle cardboard drags and after storm sounds
- Poison arrow can no longer poison player when shooting while sprinting forward
- Fixed rain emitters not properly following player rotation
|
v0.36 |
- Fixed dead sharks sometimes duplicating on contact with player
- Fixed player grabbing end of burning stick while blocking
- Fixed player being able to double jump while player menu is open in MP game
- Better single armed block pose on player
- Fixed host game new game and continue buttons being flipped compared to single player
- Limited ability for player to stand on extreme slopes
- Fixed player not being able to climb ropes while affected by poison/cold/thirst etc.
- Fixed player doing knockdown animation if hit with explosive while in water
- New rocks added in sinkhole to (hopefully) prevent players surviving jump in by landing in water
- Fixed Climbing axe halting player in mid-air if used on wall while falling/jumping
- Fixed player block reaction animation sometimes not playing correctly
- Fixed player not damaging other players with downward axe strike
- Stopped player receiving camera shake from cowman footsteps while in water
|
v0.35c |
- Blocked players from opening book whilst using catapult
|
v0.35 |
- Player now drops held logs when swimming
- Fixed arm mesh poking through sleeves on player model
- Fixed crocodiles killing player in 1 hit
- Fixed player being able to walk along the ocean floor while underwater
- Blood now washes from weapon/body if player is crouched in shallow water
- Fixed exploding wood particles in chopped trees from pushing player around
- Better held position of spear on player in MP
- (Audio) Added new sound effect for when player blocks
- Creepy mutants will attack walls and structures that are blocking the path to the player more often
- Fixed attempting to climb rope while sitting on a bench breaking player animations
- Fixed sapling 2 fading on too close to player
|
v0.34 |
- Skinny mutants will sometimes attempt to avoid player attacks by rolling out of the way
- Fixed entering cave sometimes breaking if player was blocking while entering
- Improved look of player bone armor
- Fixed player arms still appearing to hold oar for a second when disconnecting from raft
- Improved some player third person animations
- Fixed cave mutants sometimes spawning in very close to player
- Blocked bird from landing on player hand while survival book is open
- (Audio) Added sound effect when player held shield is hit
- Clamped player rotation when chopping trees, in the same way as chopping at ground
- Collision from above with a collapsing foundation now kills player
- Collision from above with a collapsed structure now deals damage to player based on velocity (i.e.: flying log)
- Fixed Rope, Circuit boards, air canisters and booze vanishing when players attempt to pick them up whilst already holding maximum. Will now spawn dropped version.
- Player can no longer be cold and wet while being on fire
- (Audio) Added player crawl forward sfx during opening cutscene
- (Audio) Added player stand up sfx at end of plane crash
- fixed player animation sometimes breaking when sprinting up hills
|
v0.33c |
- Fixed performance issues in save games where players had rabbit fur boots
|
v0.33b |
- Fixed issue with cutting down trees in some multiplayer save games
|
v0.33 |
- Fixed player camera breaking when taking starvation damage while sitting on bench
- Fixed a skinning issue on player sleeves
- Improved rain particles settings to help it catch up with player when moving
- most player built wood-based structures are now destructible ! (Not retroactive: already built structures in saved games will remain not destructible, but newly built ones will be)
- Fixed issue where fire thrown by enemies could cause explosions and destroy bases in multiplayer games.
- (Balance) Removed the part of the weight formula which was causing it to change faster if player had lots of overeating points (eating 10 chocolate bars in a row shouldn't cause player to take 5lbs in a single day anymore, weight gain will however keep going for several days anyways until nutrition points are stabilized)
- Player can no longer spin freely when axe is contacting the ground with a downward strike
- Poisoned arrows can now also infect players & animals ! Players can cure it with aloe vera
- Player can no longer hold anything he picks up while underwater, held only items are dropped again and other items can only go to inventory
- Removed hint from dead screen that tells players to build fires to scare away mutants since fire will attract them
- Fixed player camera sometimes offset after plane crash when starting a new game directly after saving an existing game
- New armor formula based on armor HP, lizard & stealth armor take 20 damage, bone armor takes 40, following damage goes to the next armor piece and to player when there's no armor left
|
v0.32 |
- Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
- Rain no longer goes through player made structures !
- Clamped diagonal player movement speed slightly
- Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
- Better transition into player drinking water animation
- Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
- Fixed player feet sinking into sand/snow when above terrain level (i.e.: on buildings)
- Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
- Better stick swing animation on player
- Fixed player getting stuck if taking damage while entering/exiting a cave
- Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
- Player can now run for a second even if stamina is very low
|
v0.31 |
- Player crawling animation added to opening scene
- Dynamic blood added to player body
- New art added: Re-done player character textures
- Fixed burning player not removing leaves of stealth armor
- Added option to turn other player names off in mp
- Smoother player rotation while pushing the log sled
- Blocked player rotation during stand up part of hanging cut scene
- There is now a delay at start of game before player can sleep (roughly at first night)
- Walking in snow now sinks feet and slows down player
- Stopped player getting leaves when cutting rope in hanging cutscene
- Fixed player sometimes drifting slowly down if damaged while airborne
- Staying in a fire now properly keeps burning player until death or getting out
|
v0.30 |
- Increased length of player stealth bar
- Player can no longer chop up bodies with blunt type weapons
- Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game
- Player must now be almost fully submerged to get cleaned up/stop fire in water
- If player has been underfed and eats he cannot get overeating points regardless of time with previous meal
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v0.29 |
- Fixed issues with player getting thrown upwards when jumping off raft into water
- Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player
- (Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
- Player now has a chance to gain seeds when harvesting berries
- Fixed issue where noose trap could not be reset if sprung by player
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v0.28 |
- Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
- Fixed player getting thrown up in air when standing very close to exploding structures
- Fixed player head collider being disabled when in water
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v0.27 |
- (Balance) Adrenaline rush ! When player's health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
- (Balance)Player can climb up/down ropes faster now by holding “run”
- (Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP
- (A.I.) enemies can now see player from further away when not surrounded by trees
- (A.I.) prevented enemies targeting downed players in coop
- (A.I.)mutants will break off attacks from structure more often if player is nearby
- (Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
- Regular mutants should no longer follow player into water (much)
- Jumping onto small objects directly in front of player is now smoother/less glitchy
- (Performance) skull lamps particles and light get turned off at a distance from player
- (Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on
- (Audio) Fixed tree bridges triggering incorrect player footstep sound
- Fixed player losing stamina if stationary while holding the run key
- Player can no longer perform heavy swing attack if stamina is very low
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v0.26d |
- (balance) Slightly lowered how much damage enemies do to player
- Fixed player sometimes losing armor even when blocking
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v0.26b |
- Fixed invisible buttons in MP player list stopping hosts from being able to kick/ban players
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v0.26 |
- (multiplayer/Balance) Tweaked enemy frequency to work better with multiple players compared to single player
- Fixed bug where hanging scene could break if player had torch equipped instead of lighter
- (audio) sound event now plays when player is attacked by a shark
- Fixed player getting infinite leaves when hitting explosive caches and improved shading on rock over explosive cache
- Fixed rope mesh vanishing whilst climbing if player was on low draw distance setting
- Fixed bug where player was able to hit tree's/enemies that were behind him
- Fixed fish sometimes appearing in the air around player
- Fixed player sometimes falling down when exiting at top of ropes
- Fixed mutants being able to follow player into water in cave 8
- New enemy behaviour: Fire mutants can now throw firebombs at the player
- Improved collision on some cliff pieces to stop player poking head through
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v0.25b |
- Possible fix for some players having invisible ponds/lakes
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v0.25 |
- Player will now find themselves hung upside down when waking up in cave and will need to cut themselves free
- (audio) Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
- (audio) Tuned cliff, item push, and some player sounds
- Lowered brightness of player_net lighter
- Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
- Player can look down more while climbing cliffs
- Fixed player movement breaking when sitting on a bench and alt attacking with a spear
- Fixed player crouching glitching out whilst holding lit arrows
- Increased player swim upwards speed
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v0.24 |
- Player can now put out lit fires by hitting them
- New player/timmy animations added to opening plane crash
- Deer run away from player more consistently, and run faster
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v0.23c |
- Fixed bug where upgraded walls could kick players when destroyed
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v0.23 |
- Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
- (Audio) Added player on fire hurt sounds
- Fixed player camera clipping through tree trunks after being chopped
- Player can now set tennis balls on fire !
- Player can no longer survive falls by using survival book or inventory
- Opening the book while in the air now delays opening till player is grounded again
- Fixed seam on remote players head
- While in grey zone, player weapon damage is increased by 30%
- Fixed issues with fat creepy mutant being able to damage player when not attacking
- Fixed fat creepy able to stun lock player when knocked to the ground
- Eating mutant limbs now hurts player slightly and gives less fullness replenishment
- Player cannot be burnt past 50% screen water coverage anymore
- Sharks attack player more often now
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v0.22 |
- Enemies and animals should do a better job of avoiding player built fires
- Smoother overall player movement, hopefully less camera stutter
- (audio) Player extinguish sigh
- Fixed crouch player input sometimes not responding
- Broken crate bits no longer impede player movement
- Fixed player not aligned to benches sometimes when sitting
- Player now faces the direction they approach benches when sitting
- New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)
- Fixed player heavy attack sometimes getting stuck on
- Fixed player being able to double jump under certain conditions
- Standing fire will now also warm players as well as give off light – but has much smaller warmth trigger than regular fires
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v0.21c |
- Fixed bug where climbing down rope player hands would be offset
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v0.21 |
- Pedometer pickup removed from plane and added to tennis player corpses
- improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
- Fixed player feet sliding when walking slowly with Xbox controller
- Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
- Time is now paused while in inventory in single player mode
- Fixed player sliding while opening book whilst jumping
- (hopeful fix) for player occasionally flying into air when running and jumping at enemies.
- (audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
- (audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
- Fixed player sometimes not jumping when trying to get out of cave water
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v0.20b |
- Fixed raft not working in single player!
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v0.20 |
- Female mutants will jump on and attack player from tree trunks more often
- Improved balance between mutants being aggressive and stalking player
- Player feet now stick to ground when looking down and turning!
- Fixed fish falling through terrain if dropped by player
- fixed an issue where baby mutants would not target player properly
- Fixed tree shadows turning off when coming from behind or side of player camera
- Fog will now slowly fade away if player is inside a cave
- Player can now equip rebreather underwater without dying instantly
- Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe
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v0.19c |
- Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.
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v0.19b |
- Fixed issue with saved games for players using a fresh install of game.
- Fixed some issues of player not being able to swing axe after dying
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v0.19 |
- Crocodiles can now swim and attack player in water, also have more health and deal more damage
- Fixed player arms not aligned to mutant sometimes during drag away cutscene
- Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
- Player must stop running now before stamina will recharge
- Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
- Lighting camp fires now requires player to hold the lighter over the fire until it is lit
- Burning arrows no longer damage owner player when fired
- Player feet sink slightly now when walking through sand and speed is slightly reduced
- Player camera no longer clips through terrain when entering a rope from above
- Animation added now when player drinks at ponds/lakes
- Revamped multiplayer start game UI to be compatible with gamepads and save slot system
- Fixed flare gun sometimes hitting player when firing
- fixed dead bodies moving away from player when picked up and dropped repeatedly
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v0.18c |
- Fixed rope climbing not using player input mapping
- Fixed bug with raft if player attempted to ride it whilst it was flipped upside down
- Fixed player camera sometimes offset when exiting raft
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v0.18 |
- New player arm model/textures (no more seam on thumb! and better overall looking)
- Player can no longer jump climb up steep colliders
- Player can no longer climb a rope whilst pushing a sled
- Player crouch speed is now set correctly
- Fixed bug where game would sometimes start with player facing wrong direction in plane
- Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill
- Improved vegetation updating system with tiling to only refresh objects in player's surroundings (less cpu usage, more accurate updating)
- Fixed some instances of player not playing fall to ground animation on dying
- Music added to player dragged away scene
- Music (removed horror sting when player is sighted)
- Increased player fall damage, it is now possible to die from a great height
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v0.17 |
- Fixed player death anim not always playing after fall
- Fixed camera not locking correctly on player death
- Lowered player height in water whilst swimming
- Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
- Foundations now block the player and AIs
- New sound effect added: Player drowning
- Fixed logs shaking like crazy in multiplayer
- Changed drink zones to big unique ones per water area that repositions icons based on player's position
- lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
- Player now respawns in MP with full stamina
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v0.16b |
- Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water)
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v0.16 |
- Better bow aiming – sight added to bow. bow tracks better with camera view when aiming up and down. Looks better now when viewed by another player
- player will now see himself briefly dragged away into a cave when knocked out but not killed.
- Jump animation added to player
- When falling from high up, player will briefly stumble to his hands and knees
- (audio) New player sounds!
- Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending)
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v0.15 |
- Lowered damage drinking polluted water does to players
- Fixed bug where player could sometimes climb down rope out of world if tree house was placed on a slope
- New system added (rough) Player point at map. When holding map in cave player will point to his current rough location
- When the game is already started and an MP invite arrives, player can now choose to either start a new game or continue with his saved MP character
- Player can now suffer brief knock down and damage from explosions
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v0.14 |
- Added monitoring system to alert players if their save game has been corrupted beyond repair
- Player can now swim underwater for a brief period of time (look for rebreather to swim underwater longer)
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v0.13 |
- Armsy will knock down walls and other structures near player, and will now interact better with dynamic logs/props pushing them away
- Player can no longer jump while pushing the sled
- Added extra checks to stop player falling through world when climbing ropes
- Lowered damage amount molotovs do to Armsy. Setting Armsy on fire will cause him to become enraged, running around or attacking the player
- New dying sound distortion added when player is in grey-zone state
- (audio)Fixed bug where bush rustle sound effect would sometimes not play if player was running full speed and at an angle
- (audio) Music sting added when player is woken up by enemies
- Player is no longer able to pick up logs while jumping, swimming, sailing raft or pushing sled
- Fixed issues where after climbing rope, it would slightly reposition player making it very easy to fall back into hole or off ledge
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v0.12 |
- MP Client loading added – will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server)
- Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
- Entering water at night will also make players cold
- Fixed cassette player overlapping pedometer in inventory making it unselectable
- Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat
- Fixed some a.i. issues where enemies would find players almost instantly
- Enemies will now attempt to jump over small player built items (benches etc.) instead of getting stuck
- Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time
- Increased range animals will spawn from player to avoid pop-in
- Added a repeat delay for enemies spotting player and screaming
- (audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc.)
- (audio)Player jump breath and land sound effects added
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v0.11c |
- Fixed error with multiplayer save games sometimes breaking due to racing condition with data fetching in gui.
- Fixed issues with traps (noose, spiked wall, happy birthday) not being buildable in multiplayer games.
- Fixed some issues with single and multiplayer save games when a large amount of buildings were built.
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v0.11 |
- Multiplayer save/load added Note: Currently limited to server being able to load the savegame, clients will start game fresh each time but still be able to enter a previously saved hosts game. Server/host will be able to save state of game world/structures.
- Player can now attack whilst crouched improving stealth kills
- Deer skin will keep players warm if worn, can mix/match lizard skin and deer skin
- Audio – All sound effects now fade out on player death
- Reduced chance that regular cannibals will flee after player kills one of their group
- Fixed bug where player would have issues climbing rope if cold and shaking
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v0.10 |
- Climbing system! Player can now climb rope
- Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright
- Enemies will now always prioritize visible players over other enemies in combat
- Improved instances of small items pushing player and added max velocity to attempt to stop player flying up into sky
- (hopeful fix) for players sometimes swimming even when not in water area
- Player will now stash weapon when swimming!
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v0.09 |
- Slowed down tennis ball throw massively so players can play catch together on beach
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v0.08d |
- Player run animations added!
- Fire enemies will now sometimes attempt to burn down player built structures again
- New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
- New player textures
- Fixed fire on effigies not burning birds or player
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v0.08c |
- Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first
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v0.08b |
- Big sapling is now cuttable and collision no longer blocks player movement
- Attack improvements : less chance of double swinging when attacking ground with axe. Axe attack at ground will switch to forward attack if player looks up whilst attacking.
- Fixed some player stats not being set on load save game (lizard armor, hunger etc.)
- Fixed (hopefully) player thrown into air after chopping dead enemy up
- rabbits/raccoons will not disappear from traps if player moves far away
- Disabled player inventory and game pausing if player is dead
- Longer damage trigger added to enemies to fix player ducking from attacks cheat
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v0.08 |
- Bushes will now hide player from enemy vision when crouched!
- Player now less visible to enemies at night – unless lighter is out, making him more visible.
- Covered in Mud will now correctly conceal player making him harder to spot by enemies.
- Lowered range that enemies can hear player when walking/running
- Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
- Enemies will bash away bushes looking for player when hidden from them
- New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
- Improved bird reactions to player, should fly away when you approach
- Reduced clipping of player arm in body when looking down at self
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v0.06 |
- Player will set off traps if he touches trigger
- Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench
- musical sting added to player waking up on plane
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v0.05 |
- Parry no longer affects burn/poison and other damage to player
- Carry log animation added to player
- Enemy vision is now properly blocked by player built structures
- Fixed glitch in cave where players could fall through ground
- Raised player fire damage amount
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v0.04b |
- Optimized sound detect system on player weapons (less colliders)
- Fixed Player sometimes being killed in one hit by enemies
- More Accurate player fall damage
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v0.04 |
- Enemies use rocks more often to jump attack at player
- Constructed bench now works and players can sit to regain energy or watch sunset
- Fixed player flying in air after chopping dead bodies
- Fixed creepy female model attacks sometimes not hitting player
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v0.03 |
- Player head added! And held items now correctly cast shadows
- Cassette player can now be turned off by clicking it a second time if it's already playing
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v0.02 |
- Fixed super deep ponds that could kill players by falling into them
- fixed player not colliding with things tagged ‘Prop’
- Chopping dead bodies no longer results in player flying into the air
- Cannibals shouldn't run underwater or follow player out to the boat (they might run a little bit into water however)
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