The Forest Wiki
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* Fixed issues with some buildings causing load times to increase
 
* Fixed issues with some buildings causing load times to increase
 
* Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it’s still happening for anyone after this update)
 
* Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it’s still happening for anyone after this update)
  +
  +
=== [[v0.08d]] (released October 26th 2014)===
  +
  +
* Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
  +
* Improved raft and fixed issues with raft and save/load
  +
* Fixed Drying Racks food positioning
  +
* Fixed Bench ghost positioning
  +
* Fixed bug that caused projectiles to be “paid” twice when thrown
  +
* Fixed glass upgrade recipes for most weapons
  +
* Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
  +
* New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
  +
* Player run animations added!
  +
* Fixed thunder sound being cut off early
  +
* Fire enemies will now sometimes attempt to burn down player built structures again
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* New sound effects added - fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
  +
* Fixed some issues with skylight occlusion option
  +
* Improved bloom performance by 2-3x
  +
* Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
  +
* Massively reduced amount of memory ghost items take up
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* New player textures
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* (multiplayer)Player head added! (this also fixed issues with player head shadows in single player)
  +
* New better looking torch cookie
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* Fixed destroyed wall logs not being pickupable
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* Fixed feathers being hit away by weapon when killing birds making it hard to collect them
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* Fixed issue where held weapons would get permanent motion blur on them
  +
* Fixed glitchy shadows break up in distance!
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* Fixed some bugs with using lighter and it vanishes/equipping at wrong times and Fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
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* Fixed fire on effigies not burning birds or player
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* Enemies no longer sleep outside during the day
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* You can now destroy enemy built art and effigies!
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* Fixed camera position on during plane crash so you can no longer see down your own neck
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* Improved performance of held flare
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* Tweaked animal density in world
  +
* Improved weapon colliders for more accurate hits
   
 
{{Versions}}
 
{{Versions}}

Revision as of 11:54, 8 November 2014

Here's is a compilation of all officially released patch notes and information about the different versions of the game. The most recent alpha build is version 0.08c, which was released October 26th 2014.

v0.01 (released May 30th 2014)

First official alpha build is released on Steam.

version 0.01 patch (released June 2nd 2014)

This was just a quick patch to address a Steam technical issue. 

We're hard at work on getting the save hotfix out along with a couple other critical issues.|[[Skunkie]]

v0.01B (released June 4th 2014)

  • Saving at small shelter now works
  • Fixed issue where camera would spin during plane crash if a controller was plugged in
  • Fixed enemies sometimes disappearing after a few days
  • Improved tree collision
  • Fixed log cabin floating
  • Fixed some leaves not connected to trunk
  • Improved stuttering/performance
  • Removed lights from blue cave creatures
  • Fixed trees vanishing when exiting caves
  • Fixed bug where cave sounds could be heard above ground
  • Spelling mistake on shelter ‘warmth’ in book
  • Improved collision in some cave areas
  • Fixed missing cliff detail texture
  • Ocean shouldn’t loose render texture on start
  • Water visuals improved
  • Fixed enemy head duplicating when picked up
  • Fixed glitch where you could make infinite flare guns
  • Fixed enemy head icon not centered, and showing an arm instead of a head
  • Heads/arms and legs now go to inventory instead of being directly equipped

small hotfix #1 (released June 5th 2014)

Tiny fix for inventory items not showing after save and for platforms and log holders not saving.

small hotfix #2 (released June 6th 2014)

Fixed issue where saves were being truncated by registry size limits.

v0.02 (released June 16th 2014)

Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)

New features and gameplay tweaks

  • Sharks
  • Simple raft now buildable via book (No Sail yet!)
  • Walls can now snap to form floors and roofs (experimental, can defy gravity)
  • New suprise item added to yacht
  • When being knocked out for first time you will now wake up in a random cave
  • Lowered fall damage amount
  • Birds can be killed with fire
  • Stamina recharge now takes longer
  • You can now block attacks with the red plane axe by holding down right mouse button
  • Timmy taken scene a little more dramatic, better lighting, sparks
  • Lowered intensity and range of fire light
  • Lowered health on turtle
  • Improved fish movement
  • Increased range of lighter
  • Enemies will drag downed friends out of danger again
  • Females will sometimes freak out at dying family members

Performance

  • Improved load times
  • Reduced stutter
  • Overall performance increases
  • Big memory optimizations, should help crashing on some pc’s
  • Improved cave wall memory usage
  • Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
  • Optimized hud rendering (10% faster on cpu)

World

  • Improved lake water swim zones
  • Ocean swim zones now correctly rise and fall with tide
  • Underwater visuals improved
  • Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
  • Fixed super deep ponds that could kill players by falling into them
  • Small old boat collision added
  • Plane exterior collision added
  • Improved balance on some grass textures (less bright)
  • Lowered top heavy pine tree to be easier to cut
  • Lots of small material/texture tweaks
  • Sunset/sunrise made brighter
  • Beach cave entrances made bigger and easier to enter
  • Improved world collision in some areas
  • Improved low resolution mountain textures
  • Improved terrain rendering and missing specular
  • improved cave lighting and details (caves 4,5)

Bugs

  • Fixed countdown timer not taking different time zones into account
  • Fixed some spelling mistakes in tutorials and in survival book
  • Fixed shelter on fire spawning infinite logs
  • Fixed bug where day count was 1 more than it should be
  • Fixed issue where sticks,rocks and logs needed could go to -1
  • Fixed not switching back to default weapon after holding lizard, rabbit or fish
  • Fixed player not colliding with things tagged ‘Prop’
  • Fixed light leaking into parts of some caves
  • Fixed bug where you couldn’t cook multiple times on same campfire
  • Fixed spear being able to cut down trees
  • Fixed ponds flickering at certain distances
  • Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
  • Fixed log holder not saving logs on load/save
  • Fixed twinberries not having eat icon and having wrong leaf texture
  • Fixed bloody tables in cave not being cut out of nav mesh
  • Fixed lizard and rabbit skin triggers not being connected to ragdoll body
  • Removed extra set of teeth and eyes appearing behind Timmy
  • Chopping dead bodies no longer results in player flying into the air
  • Animals no longer spawn multiple copies if on fire
  • Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
  • Fixed some bushes missing vertex colors when cut
  • Fixed birds landing in sky, improved bird a.i. and performance

v0.03 (released July 1st 2014)

Features/improvements

  • No enemies mode! Type “veganmode” on title screen to activate (without the “”)
  • Player head added! And held items now correctly cast shadows
  • New suprise item added to plane
  • Yacht location is now random
  • Bats now correctly fly out of cave entrances
  • Partially built structures are now saved
  • Fixed water not accumulating on terrain when raining
  • Cassette player can now be turned off by clicking it a second time if it’s already playing
  • Log Cabin now has a floor, a door with hinge and a sleeping/saving spot
  • Birds will now land on window ledge of your built log cabin
  • Molotov will extinguish if in contact with water
  • Improved sunset/sunrise lighting
  • Two new effigies buildable, simple head on stick and arms pointing to sky
  • House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink)
  • Stick marker added to custom building, quickly build yourself waypoints
  • Coral and seaweed added under water (rough)
  • New buildable item : Stick holder
  • Inventory can now carry 1 additional stick (to make shelter construction easier)
  • Small texture tweaks/improvements
  • Shadow distance increased for High and mid settings
  • Improved motion blur on held items
  • Hanging rope pick ups added to deep in caves
  • New cave lighting prop: Laptop
  • 11 new filmic inspired grade options added to graphic options menu
  • Bench now buildable via book section ‘Furniture’
  • Single bat prefab added to parts of caves
  • Improved lilypad pop-in
  • Med pickups now go direct to inventory instead of being eaten on pickup

Sounds

  • Improved cannibal village track implementation
  • ‘Lake’ track added to Geese Lake
  • Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges
  • Thunder and rain sounds randomized
  • Cave audio pass, adding reverb and echo, better balancing
  • Underwater sound filter added
  • Water footsteps sounds now play when you walk into water

Performance

  • More memory optimizations should improve stability
  • Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)

Bugs

  • Head no longer pokes through collision!
  • Fixed some items missing from inventory when game was loaded
  • Fixed collision where you could wall walk out of plane
  • Fixed can’t carry more raw fish message that would appear when you had too many rocks.
  • Fixed pond covered in logs
  • Fixed left hand held conflicts between lighter, torch walkman etc
  • Removed gleam on inventory coins and flares
  • Fixed floating garden
  • Fixed leaf vertex colors on small leaf hut
  • Fixed flare gun falling through yacht
  • Fixed log going to -1 if you died whilst holding a log
  • Fixed small effigy construction shader being too faint
  • Removed grass cutting from opening inventory (was causing crashes on some pc’s)

v0.04 (released July 22nd 2014)

Features/improvements

  • New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines
  • Distorted mutants can now be killed with regular weapons
  • Distorted mutants more aggressive and deadly in combat and have expanded actions
  • Better ambient lighting. Trees and large objects diffusely occlude skylight (experimental)
  • Pause menu now actually pauses game
  • Enemies use rocks more often to jump attack at player
  • New female enemy type added.
  • Better distribution of enemies throughout the world.
  • Constructed bench now works and players can sit to regain energy or watch sunset
  • Increased axe damage against enemies
  • More variation to female cannibal models, added procedural breasts size system
  • Improved Rabbit/Lizard distribution and optimized CPU usage.
  • Improved sky and sun look
  • Improved dead cave lighting and cave 2 lighting
  • Better cave textures and rock look
  • Dead cave prop fixes, fixed some incorrect rock placements
  • Improved load times and added loading percentage amount
  • Re-balanced hunger drain
  • Better cave ground with flowing water and more detailed textures
  • Enemies will now push small items out of the way instead of getting stuck on them
  • Dead sharks now ragdoll

Bugs

  • Fixed rain sound never going away even after rain stops
  • Fixed bug where some partially built structures couldn’t be completed after loading a saved game
  • Fixed animals sometimes disappearing in regular and vegan mode
  • Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open
  • Yacht random position won’t change now or get lost when saved game is loaded
  • Fixed all effigies turning into arm effigy on load
  • Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
  • Fixed cave drips continuing to play even when not in cave
  • Fixed fish swimming outside of pond near cliff section
  • Fixed fullness always starting at half when loading a saved game
  • Fixed moonlight sometimes missing completely
  • Fixed stick marker vanishing on loading saved game
  • Fixed missing collision roof of cabin
  • Fixed player flying in air after chopping dead bodies
  • Rain effigy effect should now work and will wear off after time
  • Cannibals spawning in villages no longer ‘pop’ when waking up
  • Fixed creepy female model attacks sometimes not hitting player
  • Fixed bug where bird landing on hand would sometimes stop axe from working
  • Fixed enemy head and leg pickups sometimes appearing as arm pickups

version 0.04B (released July 26th 2014)

Features/improvements/Bugs

  • Added graphics options for ambient Skylighting (will be off by default)
  • Terrain settings added to graphics options (Parallax, Relief, Simple, Classic)
  • Fixed grass distance not changing correctly for different quality levels
  • Optimized greeble physics use
  • Optimized sound detect system on player weapons (less colliders)
  • Fixed issue with shadows light leaking
  • Fixed plant rendering glitches
  • Fixed missing small rock pickup
  • Fixed issue where plant triggers would sometimes make book items impossible to click
  • Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world
  • Fixed held arms/heads registering attack even if not swinging
  • Held arms/legs behave like axes not sticks
  • Tennis balls no longer infinitely bounce
  • Fixed Player sometimes being killed in one hit by enemies
  • More Accurate player fall damage

Hidden features

  • You can remove placed blueprints by pressing C
  • You can press space to skip opening plane crash

version 0.05 (released August 8th 2014)

  • New craftable item added: Bow (Stick plus cloth plus rope)
  • New craftable item added : Arrows (Stick plus 5 feathers)
  • New craftable item added: Fire torch (Cloth plus Stick)
  • New craftable item added : Medicine (Aloe plant plus Marigold flower)
  • Fixed staircase built scale being different from ghost scale
  • Fixed hunting shelter built scale being different from ghost scale
  • Fixed enemies not playing correct death animation
  • Enemies no longer get stuck jumping down from trees
  • Enemies will dodge around close trees more often, less instances of getting stuck on trunks
  • Fixed(removed) weirdly shaped weeds
  • Fixed rusty axe duplication bug
  • Fixed yellow axe not appearing in inventory
  • Lower sound effect tree breaking notification
  • Fixed bug where you could throw multiple tennis balls at once
  • Added support for more resolutions
  • Parry no longer affects burn/poison and other damage to player
  • Carry log animation added to player
  • Improved enemy collision detection with built walls and structures
  • Enemy vision is now properly blocked by player built structures
  • ‘check bloody arms’ animation can be cancelled by other actions more reliably
  • Fixed enemies sometimes getting stuck and walking backwards forever
  • New 3d models added, first class passengers * 2
  • Fixed rope not appearing in inventory when collected
  • Added new female texture and hair variations
  • Fixed glitch in cave where players could fall through ground
  • New cave prop added : Mining hat with light
  • Fixed some pathfinding issues in animals and mutants
  • Fixed lit fires blocking enemy vision causing weird AI behaviour
  • Enemies should set themselves on fire less often
  • Fixed an issue where enemies would get stuck on spot while climbing trees
  • Fixed counter attacks of cannibals sometimes not registering
  • Fixed missing turtles on main beach
  • Fixed enemies getting stuck in trees
  • Fixed enemies freezing upright after being shot with flare gun or burnt
  • Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
  • Stick holder now holds 20 sticks!
  • New cannibal village art added: Blankets, drying racks
  • Rabbits and lizards will navigate around trees and rocks better
  • Distorted mutants can now be killed with flare gun/fire
  • Improved bloom
  • Adaptive photographic tonemapper added
  • Fires now drain slightly faster
  • Improved sunlight settings
  • Motion blur now takes into account HDR
  • Improved foliage lighting
  • Improved water shader, more refraction as depth increases, more accurate sky reflections
  • Raised player fire damage amount
  • Rope pick ups added to some cannibal villages
  • Pedometer now shows outside temperature
  • Logs should no longer fall through rocks
  • Fixed plane seats vanishing on loading save game
  • Made feathers brighter, made batteries brighter (easier to see in inventory)
  • You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
  • Fixed plane crash crazy motion blur bug
  • Marigold and AloeVera now get stored in backpack when picked up
  • Texture resolution option added to options menu (start options menu only) Try lowering this to * improve memory on lower ram systems and improve performance on lower end cards.
  • Fixed issues with taking bombs from inventory
  • Birds now spawn feathers when killed
  • Day counter now starts at 0 from when you first wake up in plane
  • Improved cave items/layout and lighting
  • Fixed lizards & birds vanishing when close to edge of screen
  • Rainbow will be forced off now if night time
  • Tweaked rain chance settings
  • Enemies will now push past bloody table instead of getting stuck
  • Fixed dead bodies spawning too many chunks when chopped up
  • Fixed some missing sound effects, improved night time sound effects

v0.06 (released August 27th 2014)

  • A.I. - New tribe type added - starving cannibal! Will eat fallen comrades
  • A.I. - Different tribes will now interact with each other, hunting, stalking, killing and eating each other
  • Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)
  • 2 New cave systems added near geese lake
  • Fixed missing light on crafted torch
  • Real caustics added to water
  • Lighting effigies uses the lighter correctly now
  • Fixed issue where cannibals could get stuck after being knocked down
  • Creepy mutants and animals no longer get stuck in noose trap spinning forever
  • Improved look of noose trap when sprung but empty
  • All traps can be reset
  • Player will set off traps if he touches trigger
  • 5x new plant types added
  • Fixed (Unity fix) issue where grass would cause slight framerate hicks
  • Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix - should help laptop performance)
  • Added press space to skip tutorial to opening plane crash
  • Fixed bug where arrows could get stuck in sky above fires
  • Fixed rockpit floating slightly above terrain
  • Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench
  • Better bench model
  • Fresnel effect applied to specular and fixed specular leak around backside of objects
  • New props added: washed up packages and shipping containers
  • New prop added : Orange tent
  • New improved opening plane crash sound effects
  • Fixed marigold and dead rabbits overlapping in inventory
  • Improved plane interior textures and resolution
  • Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added.
  • New crunch sound effect for when removing ghost structures
  • Wall built can now be destroyed by hitting it with axe, giving you back resources
  • Musical sting added to player waking up on plane
  • Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes
  • Improved pond water distance settings
  • Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again.
  • Fixed bug where you could lose medicine by crafting the same item multiple times
  • Lots of collision issues fixed in caves
  • Improved cave lighting! Better looking settings for skull lights and less light popping on/off
  • Sped up rabbits
  • Lowered brightness of click to place buttons in survival book
  • You can now save your game at a shelter without sleeping
  • Fixed bug where coins could vanish after adding them to a craftable item
  • Fixed bug where day counter wouldn’t increase correctly
  • Fixed bug where crickets would continue to play during the day
  • Fixed issue where cave sounds would sometimes vanish when walking between connecting caves
  • More combat balance and a tweak on weapon settings
  • Performance and memory improvements

v0.07 (released September 17th 2014)

  • Rock holder blueprint added
  • Moveable log holder blueprint added
  • Mid sized cabin blueprint added
  • Tree house blueprint added
  • Working door added to custom build doorway
  • Male version of skinny mutant added
  • New animal added: Tortoise
  • New animal added: Racoons!
  • Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate
  • Different animal types now stay around specific parts of world
  • Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.
  • More accurate weapon collider sizes, small axe smaller, stick bigger etc
  • You can now catch rabbits and place them into the rabbit cage
  • Better previous weapon switching system
  • Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees
  • New rock attack animation, more powerful, uses more stamina
  • Cave’s now only contain blue skinned enemies and distorted mutants
  • Better combat theme
  • Better lake theme
  • Fixed peaceful mode (was accidentally broken in last update)
  • Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time
  • Energy now replenishes faster when sitting on bench
  • More small props added
  • Switching weapons whilst holding molotov will no longer cause it to drop
  • Sound effects added for adding sticks/logs and rocks to storage
  • Whoosh sound added when items moved around inventory
  • Fixed molotov pieces bouncing around causing fire to move in strange ways
  • Fire now scales with amount of fuel
  • Plants now burn for longer
  • Trees will tumble over if burnt now and added new burning material with embers
  • Tree leaves will now burn away correctly when on fire
  • Energy bar now flashes when playing music to make clear that your stamina is getting a boost
  • Crafting info pages unlocked in survival book (rough, missing lots of items)
  • Fixed bug where you could get infinite flares by dropping flare gun and picking it up again
  • Fixed bug where day count could change when entering/exiting caves
  • Fixed yellow axe mesh not visible when equipped
  • Terrain texture and shape improvements
  • Fires can now cook an unlimited amount of items, food will be placed at random location on fire
  • Fixed bug where you could sometimes get infinite sticks/rocks in inventory
  • Arrows should now work more effectively against enemies
  • Visible lizard skin armour!

v0.08 (released October 8th 2014)

  • First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
  • First pass at Cloth/fire upgrading system added - add cloth to your weapons and set them alight
  • Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
  • Bushes will now hide player from enemy vision when crouched!
  • Player now less visible to enemies at night - unless lighter is out, making him more visible.
  • Covered in Mud will now correctly conceal player making him harder to spot by enemies.
  • Lowered range that enemies can hear player when walking/running
  • Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
  • Enemies will bash away bushes looking for player when hidden from them
  • New cave explorer model added to cave (hanging)
  • New cave explorer model added (crushed)
  • Better death theme (less grating)
  • High detailed plane doors added
  • Better looking log held model
  • Improved building memory usage
  • Improved HUD memory usage
  • Heads can now be cooked on fires to create skulls
  • New pick up item added: Skull
  • New craftable item : Club (skull plus stick)
  • You can now pick up and use enemy clubs
  • Picking up items in quick succession will now display a number for how many were collected
  • All collected items now have message appear
  • Improved previous weapon switching system to be more reliable
  • New buildable item: Chalet Style Treehouse
  • New buildable item: Meat drying rack
  • New buildable item: Bonfire
  • New buildable item: WalkWay
  • New buildable item: Small animal trap!!
  • New buildable item: Gazebo
  • New buildable item: Defensive spike barrier
  • New art for body stumps (decapitated head, leg, arms)
  • Cannibals eating dead bodies now takes longer
  • Chicory and coneflower plants are now collectable
  • New Craftable item: Energy mix (chicory plus coneflower)
  • Eating Coneflower will restore a small amount of health
  • Eating Chicory will restore a small amount of energy
  • Raccoon group behaviours added
  • New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
  • New craftable item: Headbomb (head plus bomb)
  • Fixed door on medium cabin
  • New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
  • New crafted axe model
  • Crafted axe now requires rope to build (Rock,Stick, Rope)
  • Improved motion blur quality,stability and memory usage
  • Fur! Raccoons and rabbits now have fur shading
  • Improved look of lizard armour
  • Improved bird reactions to player, should fly away when you approach
  • Increased fog ranges
  • Reduced clipping of player arm in body when looking down at self
  • Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
  • New detailed rope model added, along with new curled rope pick up prefab
  • Tweaked pacing of daytime enemies
  • Less blue enemies in upper parts of caves
  • New lizard skin inventory model (replacing scaled lizard mesh)
  • New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
  • New tooth model and texture
  • Improved pickup system. Will now pick up closest item you are looking at
  • Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
  • Improved look of alpha selected items in inventory(feather, herbs)
  • Torch now displays amount of charge left in inventory tooltip
  • Inventory herb models replaced with more realistic versions
  • Fixed issue where weapons would swing a second time if you clicked again during early part of swing
  • Randomized size of animals
  • Cave lakes, collision,lighting and layout improvements
  • Added more randomness to plane crash possible locations
  • Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
  • You can no longer pick up rabbits, you need to catch them in trap first

Note: Due to changes with how saving works on some items old saved games will no longer work with this version.

v0.08B (released October 23th 2014)

  • FMOD audio support added.
  • New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain
  • New ambient sound effects mix and implementation
  • New improved footstep sounds. Running footsteps sounds added. Sand and water depth footsteps. Carpet sounds when in plane
  • Raccoons can now climb trees
  • New art added, cave explorer bloated
  • New art for red plane axe
  • New art for crafted timed bomb
  • Massively optimized 3d roots model
  • Improved collision on gazebo and added in grass cutting to prefab
  • Fixed missing collision on spiked defence structure
  • Fixed small shelter and gazebo collision not blocking enemy vision
  • Energy now drains faster when carrying logs (and faster still if carrying two logs)
  • Added bloom option to graphics menu (turning off will improve GPU performance on slower cards)
  • Fixed overbright small uncuttable plant
  • Items now spin around as upgrade are applied!
  • Fixed issue where new upgrades wouldn’t appear after loading a saved game
  • Fixed timing issues with lighter and walkman stash anims (items would disappear before the hand was off screen)
  • Big sapling is now cuttable and collision no longer blocks player movement
  • Fixed music in plane sequence off by a few seconds
  • Optimized deer model
  • Attack improvements : less chance of double swinging when attacking ground with axe. Axe attack at ground will switch to forward attack if player looks up whilst attacking.
  • Fixed bug where flare gun would stop working after you put it away/load game
  • Fixed body parts rolling (only decapitated heads will roll now)
  • Fixed some player stats not being set on load save game (lizard armor, hunger etc)
  • Fixed fish cooking instantly on drying rack
  • Improved collision on custom wall piece with window (you can now shoot arrows through window)
  • Fixed bug where you could fall through ocean or lake onto dry ground below
  • Improved lake swim zones
  • Skinny enemy unique animations added!
  • Improved physics on small rocks thrown
  • Fixed (hopefully) player thrown into air after chopping dead enemy up
  • Fixed sprung rabbit traps not resettable after loading a game
  • Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear.
  • Thrown flares will now attract enemies to them, and improved feel of throw
  • Cliffs and large rocks will now block building structures instead of letting you build the items underneath them
  • Fixed small cabin door and custom wall door getting stuck in terrain
  • Axe added to blocked cave room
  • Fixed bug that was stopping raft from being buildable via book
  • Fixed bug where cut trees were not saved the first time you saved/loaded a game
  • Fixed bug with escape key if pressed once in building mode
  • Fixed bug where selecting tree houses in book multiple times without actually building them could break building other items
  • Fixed suitcases around plane not having working pickups on loading a saved game
  • Rabbits should now be saved in rabbit cages on save/load
  • Rabbits/raccoons will not disappear from traps if player moves far away
  • Poison will no longer take away armor, only health
  • Added low memory option to graphics menu - will be on by default if 32bit windows or if you have under 4gigs of ram. Will limit/turn off some of the effects to keep memory down.
  • Improved memory usage and performance of skin shading. Introduced new skin wrap textures to control where skin is more translucent.
  • Fixed missing audio on weapon fire
  • Increased length fire stays on some weapons
  • Fixed missing sound effect on eating meds
  • More informative text about leaves in inventory
  • Increased amount of impact upgrades have on weapons
  • Tweaked how and when combat/stress music plays
  • Main menu audio now plays throughout loading of game
  • Fixed pedometer being slow to open and close
  • Fire weapons will no longer be lit when lighting a regular fire
  • Disabled player inventory and game pausing if player is dead
  • Fixed garden not working with seeds
  • Collected seeds are now visible in inventory
  • Fixed bug where you couldn't cut aloe vera plant
  • Simple leaf sub surface scattering added!
  • Improved motion blur performance on enemies and creatures
  • Music volume now has it’s own slider in options menu
  • Cassette tapes are now pickups and have unique names/info in inventory. Search caves and other areas to find them.
  • Closing inventory now removes items from crafting cog
  • Fixed gui messages and icons appearing over pause menu and fixed red cross appearing on load screen
  • Added option to return to title screen from pause menu
  • Simplified bomb building to use any amount of coins
  • Texture and animation memory improvements
  • Left hand does not play block animation if using non-stick weapon
  • Longer damage trigger added to enemies to fix player ducking from attacks cheat
  • Fixed issues with enemies sometimes standing back up instantly if struck
  • Fixed issue where enemies would sometimes stand in one place forever
  • Less bunching up on turtles

Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date, start a new save game.

v0.08c (released October 26th 2014)

  • Hotfix for subsurface skin on AMD cards
  • New skinny enemy animations added
  • Out of date saved games will now be ignored, instead of attempted to load if incompatible with latest patch (clicking load on these will start you back on plane)
  • Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first
  • Fixed issues with some buildings causing load times to increase
  • Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it’s still happening for anyone after this update)

v0.08d (released October 26th 2014)

  • Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
  • Improved raft and fixed issues with raft and save/load
  • Fixed Drying Racks food positioning
  • Fixed Bench ghost positioning
  • Fixed bug that caused projectiles to be “paid” twice when thrown
  • Fixed glass upgrade recipes for most weapons
  • Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
  • New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
  • Player run animations added!
  • Fixed thunder sound being cut off early
  • Fire enemies will now sometimes attempt to burn down player built structures again
  • New sound effects added - fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
  • Fixed some issues with skylight occlusion option
  • Improved bloom performance by 2-3x
  • Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
  • Massively reduced amount of memory ghost items take up
  • New player textures
  • (multiplayer)Player head added! (this also fixed issues with player head shadows in single player)
  • New better looking torch cookie
  • Fixed destroyed wall logs not being pickupable
  • Fixed feathers being hit away by weapon when killing birds making it hard to collect them
  • Fixed issue where held weapons would get permanent motion blur on them
  • Fixed glitchy shadows break up in distance!
  • Fixed some bugs with using lighter and it vanishes/equipping at wrong times and Fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
  • Fixed fire on effigies not burning birds or player
  • Enemies no longer sleep outside during the day
  • You can now destroy enemy built art and effigies!
  • Fixed camera position on during plane crash so you can no longer see down your own neck
  • Improved performance of held flare
  • Tweaked animal density in world
  • Improved weapon colliders for more accurate hits
Versions
PC Full Release
v1.0v1.05v1.06 (b) • v1.07VR BetaVR Fix 1VR Beta 2v1.08VR Beta 3v1.09v1.10 (bcd) • v1.11V1.12 - VR
PC Alpha/Early Access
v0.01 (b) • v0.02v0.03v0.04 (b) • v0.05v0.06 (b) • v0.07v0.08 (bcd) • v0.09 (b) • v0.10v0.11 (ac) • v0.12v0.13 (b) • v0.14v0.15 (b) • v0.16 (b) • v0.17 (b) • v0.18 (bc) • v0.19 (bc) • v0.20 (b) • v0.21 (bc) • v0.22v0.23 (bcd) • v0.24 (b) • v0.25 (b) • v0.26 (bcd) • v0.27v0.28 (bcd) • v0.29 (bc) • v0.30 (b) • v0.31 (b) • v0.32v0.33 (bcd) • v0.34v0.35 (bc) • v0.36 (b) • v0.37v0.38 (b) • v0.39 (b) • v0.40v0.41 (b) • v0.42 (bc) • v0.43 (bc) • v0.44 (bc) • v0.45 (b) • v0.46 (bc) • v0.47 (bcd) • v0.48 (b) • v0.49 (b) • v0.50 (bc) • v0.51 (b) • v0.52 (b) • v0.53 (bc) v0.54 (b) • v0.55 (bc) • v0.56 (bc) • v0.57 (bc) • v0.58 (b) • v0.59 (b) • v0.60 (b) • v0.61 (bc) • v0.62v0.63 (b) • v0.64v0.65 (b) • v0.66v0.67 (bc) • v0.68 (bcd) • v0.69 (b) • v0.70 (bc) • v0.71 (b) • v0.72 (b) • v0.73 (b)
PS4
PS4 v1.0PS4 v1.01PS4 v1.02PS4 v1.03PS4 v1.04PS4 v1.05PS4 v1.06PS4 v1.07PS4 v1.08PS4 v1.09PS4 v1.10PS4 v1.11PS4 v1.12PS4 v1.13PS4 v1.14PS4 v1.15
UpdatesPlaystation UpdatesUpcoming Features
The current version is V1.12 - VR which was released on September 11, 2019
The current major version is v1.12 - VR which was released on September 11, 2019