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(Added info of sea)
 
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[[File:Theocean.png|thumb]]
'''Sea''' is the place around [[The Island]]. You can swim there and it is known to be endless wich means it won't stop anywhere, but either will you find anything there than just water and a flat occean bottom.
 
At the moment, you can't dive but the game has been scripted so that when the player is forced to go under water, the screen will become a bit blue and also underwater sound effects will be applied. There has not been any anouncements about when this will be added if it ever will.
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The '''Ocean''' is the body of water around the [[Peninsula]], acting as the edge of the world and playing area. The player can swim or row a boat to the edge, but the player will take out a picture of Timmy and row backwards if they travel too far. After the alternative ending, the player will just hit an invisible wall.
   
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[[Cannibal]]s and most [[mutants]] cannot swim, though occasionally they can enter the water and not die. They can, however, walk a little distance into the water, although they will avoid further than waist deep. The [[animal]]s that can swim are [[fish]], [[shark]]s, [[turtle]]s and [[crocodile]]s. The easiest way to travel at sea is by boating on a small [[raft]], as it is currently the fastest and safest method. [[Shark|Sharks]] inhabit the water around the [[peninsula]], and they can and will attack players who venture too close. Staying on a raft will protect the player from this, though sharks have been known to glitch through the bottom and eat the player regardless.
[[Mutants]] Can't swim, which is a very good thing for the player who lives in smaller island outside the main land. Altough [[mutants]] can '' walk '' at the bottom of the water, but this has been confirmed as a glitch witch will be fixed at some point in the game, the enemies may attack player at this point when they are at the water.
 
   
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When in water the player can't attack animals/enemies, open the [[inventory]] or [[Survival Guide|survival guide]], carry [[Log|logs]] or [[Log Sled|log sled]], or do practically anything besides swim. The player can however place blueprints underwater, provided they were selected from the [[Survival Guide|survival guide]] prior to entering the water. As of update v0.25, the ocean quality can be adjusted in the options menu (ocean quality can not be adjusted on PS4).
Accurently there are no fishes living in sea, but they will for sure add many fishes later in game. Other [[animals]] may also not swim, but they may just like [[mutants]] walk under water normaly and this is also confirmed as a glitch.
 
   
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== Update history ==
The easiest way to travel at sea is by [[Swimming]]. This is good if you are at hurry but there are some other much better way to travel at water and they are: Using a [[Raft]] or using a [[House Boat]].
 
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{| class="wikitable"
When the player has low stamina, they will swim a lot slower and might even drown sometime. There is also a possiblity that [[shark]]s will bite/eat the player alive and they will die and never spawn again in the game unless starting a totaly new game. [[Shark]]s have most of the time being seen at [[Beach]]es but they also exist in other places.
 
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|-
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! Version !! Changes
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|-
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| [[v1.0]] || Improved lods for when oceans turn on/off
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|-
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| [[v0.66]] || Added cpu ocean optimization when far away
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|-
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| [[v0.65]] || Fixed regression in previous patch caused by an optimization of ocean system leading to ocean looking laggy while swimming, optimization is now only effective while not swimming in ocean
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|-
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| [[v0.50]] || Fixed bug with ocean sometimes rendering extra reflection layers on custom quality setting
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|-
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| [[v0.40]] || Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand
   
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Foam added around yacht in ocean
The player can't attack animals/enemies but they may carry [[logs]], carry items such as [[axe]] and read [[Surival Guide]], this is a bit unrealistic but there might be in future updates something that makes this more realistic such as removing the feature that you are able to read the [[Surival Guide]] in water.
 
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|-
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| [[v0.39]] || Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
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|-
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| [[v0.37]] || Cliff rocks will now appear wet/dark based on height of ocean
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Audio – Balanced ocean sounds
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|-
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| [[v0.35]] || Fixed player being able to walk along the ocean floor while underwater
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|-
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| [[v0.34]] || (Performance) Halved ocean waves allocations per frame
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(Audio) Improved underwater ocean audio
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|-
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| [[v0.28]] || (Art) Improved all terrain to ocean transitions
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|-
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| [[v0.27]] || (Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
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|-
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| [[v0.26]] || (performance) Decreased math instructions in ocean shader by 30%
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(performance) New Ocean Quality: Wave Displacement Low (previously existing option is now called Wave Displacement High) – note it doesn’t change wave height, just how good it looks and how much strain it has on the hardware
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(performance) Now forcing flat ocean on 32 bits systems
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(performance) Greatly lowered per frame memory usage of ocean waves
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(performance) Combined ocean/lake depth passes to save memory
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Fixed visible section where terrain ended under ocean and would be darker than other water
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Improved ocean foam lighting at night with torch out
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|-
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| [[v0.25b]] || Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone
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Fixed sharks missing from ocean!
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|-
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| [[v0.25]] || New Ocean shader! Now has 3d waves and foam! – note – low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings
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New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
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|-
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| [[v0.23]] || Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
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|-
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| [[v0.22]] || (audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
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|-
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| [[v0.21]] || Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
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|-
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| [[v0.20]] || (optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.
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Fixed bug where point or spot lights would cause ocean to glow like a hottub
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|-
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| [[v0.19]] || Fixed some winter pine trees sitting on ocean
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|-
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| [[v0.17]] || New graphics option to tweak reflections on ocean
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|-
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| [[v0.16]] || New shader added to the ocean.
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|-
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| [[v0.08b]] || Fixed bug where you could fall through ocean or lake onto dry ground below
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|-
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| [[v0.06b]] || Fixed fog showing through ocean water
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Improved ocean sound effects
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|-
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| [[v0.02]] || Ocean swim zones now correctly rise and fall with tide
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|-
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| [[v0.01]] || Sea added to the game.
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|}
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[[Category:Environment]]

Latest revision as of 01:27, 7 April 2020

Theocean

The Ocean is the body of water around the Peninsula, acting as the edge of the world and playing area. The player can swim or row a boat to the edge, but the player will take out a picture of Timmy and row backwards if they travel too far. After the alternative ending, the player will just hit an invisible wall.

Cannibals and most mutants cannot swim, though occasionally they can enter the water and not die. They can, however, walk a little distance into the water, although they will avoid further than waist deep. The animals that can swim are fish, sharks, turtles and crocodiles. The easiest way to travel at sea is by boating on a small raft, as it is currently the fastest and safest method. Sharks inhabit the water around the peninsula, and they can and will attack players who venture too close. Staying on a raft will protect the player from this, though sharks have been known to glitch through the bottom and eat the player regardless.

When in water the player can't attack animals/enemies, open the inventory or survival guide, carry logs or log sled, or do practically anything besides swim. The player can however place blueprints underwater, provided they were selected from the survival guide prior to entering the water. As of update v0.25, the ocean quality can be adjusted in the options menu (ocean quality can not be adjusted on PS4).

Update history

Version Changes
v1.0 Improved lods for when oceans turn on/off
v0.66 Added cpu ocean optimization when far away
v0.65 Fixed regression in previous patch caused by an optimization of ocean system leading to ocean looking laggy while swimming, optimization is now only effective while not swimming in ocean
v0.50 Fixed bug with ocean sometimes rendering extra reflection layers on custom quality setting
v0.40 Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand

Foam added around yacht in ocean

v0.39 Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
v0.37 Cliff rocks will now appear wet/dark based on height of ocean

Audio – Balanced ocean sounds

v0.35 Fixed player being able to walk along the ocean floor while underwater
v0.34 (Performance) Halved ocean waves allocations per frame

(Audio) Improved underwater ocean audio

v0.28 (Art) Improved all terrain to ocean transitions
v0.27 (Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
v0.26 (performance) Decreased math instructions in ocean shader by 30%

(performance) New Ocean Quality: Wave Displacement Low (previously existing option is now called Wave Displacement High) – note it doesn’t change wave height, just how good it looks and how much strain it has on the hardware

(performance) Now forcing flat ocean on 32 bits systems

(performance) Greatly lowered per frame memory usage of ocean waves

(performance) Combined ocean/lake depth passes to save memory

Fixed visible section where terrain ended under ocean and would be darker than other water

Improved ocean foam lighting at night with torch out

v0.25b Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone

Fixed sharks missing from ocean!

v0.25 New Ocean shader! Now has 3d waves and foam! – note – low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings

New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.

v0.23 Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
v0.22 (audio) Linear emitters for river sfx, sinkhole streams, oceans, some waterfalls and clifftops
v0.21 Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
v0.20 (optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.

Fixed bug where point or spot lights would cause ocean to glow like a hottub

v0.19 Fixed some winter pine trees sitting on ocean
v0.17 New graphics option to tweak reflections on ocean
v0.16 New shader added to the ocean.
v0.08b Fixed bug where you could fall through ocean or lake onto dry ground below
v0.06b Fixed fog showing through ocean water

Improved ocean sound effects

v0.02 Ocean swim zones now correctly rise and fall with tide
v0.01 Sea added to the game.