Meds | |
---|---|
Meds | |
Description | |
Also known as |
Medication Pills |
Added in |
v0.01 |
Item type |
Consumable |
Obtained through |
Collecting |
Equipable |
No |
Consumable |
Yes |
Stewable |
No |
Spoils |
No |
Storage |
Small Cabinet Large Cabinet |
Statistics | |
0 | |
Effect on Health |
+50 |
Other Effects |
Does not cure infection or sickness |
Max. Stack |
5 |
Meds are an healing item found in The Forest. "Meds" is short for Medicine.
Gameplay[]
Meds are commonly found in suitcases, in the plane, in caves, in cannibal villages, or scattered across the beach. When consumed, the player's health is restored to full, making it one of the most available and effective method of restoring mass amounts of health. The maximum amount that can be carried is five. As of version 0.61, the medicine restores 5 health points per second in normal mode, 0.5 per second in hard mode.
As of version 0.05, players can combine aloe and marigold to create a form of herbal medicine.
Storage[]
Meds can be stored in the following:
= | ||
---|---|---|
Small Cabinet |
Log |
= | ||
---|---|---|
Large Cabinet |
Log |
Gallery[]
Update History[]
Version | Changes |
---|---|
v0.01 | Meds added to the game |
v0.06b | Balance tweaks : Increased fall damage, lowered how much health meds heal you |
v0.08 | Increased chance of meds and torches in suitcases, lowered chance of tennis balls. |
v0.08b | Fixed missing sound effect on eating meds |
v0.10 | Meds will now be auto consumed if health below 20 when picked up |
v0.14 | Dead mutants will sometimes have loot (meds, chocolate bars, soda) |
v0.20 | Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it. |
v0.22 | (audio) Unique sounds added for eating meds, eating meat and drinking water |
v0.27 | (Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health |
v0.29 | (Balance) Meds added to Cave 2 |
v0.37 | (balance) Removed soda/meds spawning from dead mutant bodies |
v0.43 | Updated meds crafting page in survival book
Added new craftable item: Meds+. Craft with 1 marigold, 1 aloe and 1 coneflower, restores 100 health points |
v0.50 | (Balance) Meds, crafted meds, energy mixes are now limited to 5 each in inventory |
v0.51 | (Multiplayer) Fixed adding crafted meds & energy mix to food holders |
v0.55b | Fixed some usable items such as meds or armor being infinite if added to hot select slots |
v0.61 | (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating |