Meat | |
---|---|
Meat | |
Description | |
Also known as |
Large Generic Meat Large Meat Large Meats Meat |
Added in |
v0.11 |
Item type |
Food Item |
Location(s) |
Peninsula |
Obtained through |
Hunting |
Equipable |
Yes |
Upgradable |
No |
Throwable |
No |
Consumable |
Yes |
Stewable |
Yes |
Spoils |
Yes |
Storage |
Drying Rack |
Statistics | |
600 Burnt:300 | |
Speed ◼ |
Slow |
Damage ◼ |
Low |
Block ◼ |
No |
Range |
Short |
Max. Stack |
4 |
Meat is a food item, that was added in update v0.11 to The Forest.
Gameplay[]
Meat is one of the products of killing deer, crocodiles, tortoises, turtles, boar or raccoons. It was previously known as Generic Meat though its name was changed in v1.0. The meat can be placed on a drying rack, cooked over a fire, or added to a stew. Inventory can hold a maximum of 4. Every animal that supplies meat contains a specific amount plus other items:
= | + | + | ||||
---|---|---|---|---|---|---|
Deer | Meat | Deer Skin |
Deer Head |
= | + | + | ||||
---|---|---|---|---|---|---|
Crocodile | Meat | Lizard Skin |
Crocodile Head |
= | + | + | ||||
---|---|---|---|---|---|---|
Turtle | Meat | Turtle Shell |
Tortoise Head |
= | + | + | ||||
---|---|---|---|---|---|---|
Boar | Meat | Boar Skin |
Boar Head |
= | + | + | ||||
---|---|---|---|---|---|---|
Raccoon | Meat | Raccoon Skin |
Raccoon Head |
= | + | + | ||||
---|---|---|---|---|---|---|
Tortoise | Meat | Turtle Shell |
Tortoise Head |
= | + | + | ||||
---|---|---|---|---|---|---|
Goose | Meat | Feathers | Goose Head |
When cooking meat on a fire, it can become burnt. This dramatically lowers the benefits of the meat to about 10% of what it would be originally.
Using a drying rack is often the best option for meat as it prevents it from becoming spoiled. meat and all meats take 8 minutes and 20 seconds to dry on the drying rack. Mutants can steal meat and other meats off the drying rack, they can also destroy the rack which will cause all the meat to disappear.
Storage[]
Meat can be stored and dried on drying racks:
= | ||
---|---|---|
Drying Rack |
Stick |
Meat mechanics[]
Meat can be dried, cooked, and stewed. They also have different states being fresh, edible, spoiled, and burnt. The meat can be selected from the inventory (except stews) or cycling through on the fire or drying rack, here is what each icon represents for each meat:
Meat and Small Meat have the same icon
Cooking[]
- All meats can be cooked on basic fires and fire pits
- Meat on a fire will burn if it is left for 90 seconds or longer
- Burnt meat has only one state, regardless if it was spoiled or fresh it will have the same value. This can make spoiled meat more viable. However, burned meat will reduce hydration by 10 in normal and hard mode
- If a fire dies while cooking meat, the meat will respawn as fresh
- Legs and Arms won't burn, they will turn into bones instead
- Heads can be placed on a fire though it cannot be consumed and it will turn into a skull
Drying[]
- All meats can be dried with the exception of small meat
- It takes 8 minutes and 20 seconds for meat to dry once placed. If it is removed, it will reset the timer
- Dried meat can be removed from the rack and placed in the inventory by pressing the
E
key - Dried meat can be eaten from the rack by holding down the
E
key - The meat can sometimes appear 'black' in color on the rack. If this is eaten from the rack, it will have very minimal benefit. This appears to be a bug. To prevent this, place it in your inventory first
- Dried meat can not be assigned to a quick select slot, this can catch players off guard and they can accidentally eat the meat instead
- Dried meat will reduce hydration by 5 in normal and hard mode. In hard survival it will reduce it by 20.
Stewing[]
- All meats can be placed in stews
- Meats are classed as a meat ingredient, out of the three known ingredients for stews. Oysters aren't classed as meat
- All meats have their current state properties removed when stewing, this means that spoiled meat is exactly the same as fresh meat
- Calories of meat are exactly the same in stews as they are normally
Known Bugs[]
- Meat that is placed on a Drying Rack will appear on top, and then disappear shortly after. [citation needed]
- Meat that is placed on a Drying Rack can also appear under the rack and will be edible seconds after. [citation needed]
- In Multiplayer mode, Meat, Fish, Rabbit Meat, and Lizard Meat that has spoiled can be dropped and picked up by another player to reset its spoil timer, allowing the meat to be cooked or dried once again. [citation needed]
Gallery[]
Old version of meat before v1.0, it was darker in color and had a different texture
Cooking some Meat in a fire pit
Update History[]
Version | Changes |
---|---|
v1.0 | Small generic meat renamed to small meat and Generic meat renamed to meat
Fixed all meats not in caps |
v0.71b | Fixed dried meat eaten from inventory having the calories applied twice
Fixed blue berries, soda, fish, generic meat and oysters yielding wrong calories amount or having wrong displayed amount |
v0.70 | Eating dried meat now gives 5% thirst in Normal mode and 20% thirst in Hard Survival
(Hard Survival)Meat spoil time same as normal mode |
v0.69 | It is now possible to cook a stew with the cooking pot ! After adding the pot filled with water on a fire, add a choice of 20 ingredients (8 meats, 6 mushrooms, 4 herbs and 1 berry and oysters), it will start a 30s cooking period after which stew will be ready to eat, providing hydration, fullness and other benefits based on recipe. Can remain on the fire up to 10 minutes. Note, you can also add ingredients to pot without water, however this will not provide hydration and will burn food extremely fast. |
v0.68 | Fixed meat not collectable from dead geese |
v0.65 | Improved snap to items in inventory with a gamepad feature, it now targets groups of objects with same properties (so that it goes through the pile of sticks in 1 click but allows to target fire arrows amongst normal ones, decayed meats etc.) |
v0.63 | (Translation) Added missing translations keys in title scene, options menu, MP Screen, Hints, pause menu, items/meats inventory tooltips, todo list, tick off system, available recipes list
(multiplayer) Fixed bug with generic meat on fire turning into small generic meat for client |
v0.58 | Fixed player movement getting locked sometimes when grabbling log sled while eating meat |
v0.56 | (Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly |
v0.54 | Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
Fixed some issues with restoring meat decay state after loading a saved game Fixed already cooked meat reverting to raw if the fire runs out Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack (Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray |
v0.53 | Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook) |
v0.50 | Fixed a case of “Fire1″ action icon not showing in inventory tooltip for hybrid equipment/edible items (like waterskin or meats) |
v0.49 | Fixed dried meat added to fire before eating it not yielding anything
(Building) Drying rack has been revamped to use slots for each drying meat piece Fixed eating burnt meat not playing eat sfx |
v0.48 | (Multiplayer) Added support for syncing meat decay state when shared with tray
(Building) Added new way to interact with fires: it is now possible to cook meat without holding it, when prompted press the “Rotate” button to select which meat you wish to cook, you may also choose to fuel the fire this way. Holding the meat item you wish to cook still works, it will lock the targeted meat type to whatever meat is currently held (Building) Added new way to interact with drying rack: it is now possible to store meat without holding it, when prompted press the “Rotate” button to select which meat you wish to add for drying. Holding the meat item you wish to add still works, and will lock the targeted meat type to whatever meat is currently held Increased meat on fire overcook duration to 90s (from 60s) |
v0.47b | Fixed cases of camera locking vertically when attempting to eat meat whilst cold |
v0.47 | Fixed attacking with held meat items not doing any damage
Fixed eat meat animation not playing while player was on fire Fixed eat meat animation not playing when eating burnt meat (Multiplayer) Setup steal item feature to transport extra data such as meat decay state (Multiplayer) Fixed case of dropped meat reverting to previous decay state Fixed head cooking bug after using a decaying meat item Fixed meat not set to back to the saved decay state after loading a saved game |
v0.46 | (Multiplayer) Fixed client dried meat not being dried when taken by host |
v0.46 | Fixed some item naming issues since the introduction of carryable dried meat |
v0.46 | Dried meat put down on a fire can now be eaten immediately
Dried meat can now be properly put back on drying rack and retain decay status Fixed eating dried meat from inventory not yielding fullness |
v0.45 | (Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full
Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it) It is now possible to eat dried meat in inventory Player can now attack with held items such as fish, dead rabbits and generic meat (Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host (Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat |
v0.44c | Fixed dropping meat leaving a broken unusable view in inventory |
v0.44 | (Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player |
v0.43 | Audio – fixed timing of meat eating to fit new animation
Mutants will now attempt to eat food from drying racks, once there is no meat left they will destroy the rack Increased cooked meat trigger size, should make it easier to target meat over the fuel fire trigger Fixed meat clipping into player body while eating |
v0.42 | (Performance) Fake drop feature now re-uses existing instance whenever possible (only when used pickup is dynamic, otherwise we have to spawn a dynamic one), also fixes fake drop cleaning up decaying meat
Added ‘eat meat’ action to player when consuming cooked meat |
v0.39 | It is no longer possible to add meat to drying racks built in water (like fires) |
v0.37 | Fixed meat on rack not properly syncing status updates with clients
Meat placed on drying rack by clients no longer goes away when client disconnects |
v0.36 | Meat picked up from multi thrower is now always spoilt
Fixed some issues loading saves with meat in inventory |
v0.33 | Added right click to drop from inventory action on spoilt meat |
v0.31 | You can now skin crocodiles and receive both skin and meat. |
v0.31b | Dead birds no longer provide meat |
v0.31 | Birds and squirrels now yield 1 meat |
v0.30 | (Balance) Halved amount of meat turtles provide |
v0.29 | New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book. |
v0.28 | (Multiplayer) Fixed issue where meat from animals would duplicate |
v0.22 | (audio) Unique sounds added for eating meds, eating meat and drinking water
Fixed turtle meat not spawning when already owning a turtle shell while picking it up |
v0.20 | Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
(multiplayer) Raw meat dropped by a player is now seen by others too ! |
v0.19 | (multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players |
v0.18 | Fixed generic meat pickup icon having stick picture |
v0.16 | Added generic meat burnt
Fixed drying generic meat |
v0.14 | Turtles now provide 2 delicious pieces of generic meat |
v0.12 | Fixed generic meat floating above fire |
v0.11 | Generic Meat added to the game
New item added: Generic meat (can be sourced from deer or raccoons) |