Lizard Meat | |
---|---|
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Lizard Meat | |
Description | |
Added in |
v0.01 |
Item type |
Meat Item |
Location(s) |
Peninsula |
Obtained through |
Hunting |
Equipable |
Yes |
Upgradable |
No |
Throwable |
No |
Consumable |
Yes |
Stewable |
Yes |
Spoils |
Yes |
Storage |
Drying Rack |
Item code |
35 |
Statistics | |
600 Burnt:300 | |
Speed ◼ |
Slow |
Damage ◼ |
Low |
Block ◼ |
No |
Range |
Very Short |
Max. Stack |
3 |
Lizard meat is a consumable food item that was added in update v0.01 to The Forest.
Gameplay[]
Lizard meat is obtained by killing lizards, which will also drop lizard skin. Inventory holds a maximum of 3. Like the other meat types, lizard meat will spoil if kept in a player's inventory for too long. Lizard meat can be cooked on a fire or dried on a drying rack. After being cooked/dried/stewed, the player can eat it, restoring health and energy, and decreasing hunger. Lizard meat, meat and rabbit meat heal the same amount, providing they are fresh.
Meat mechanics[]
Meat can be dried, cooked, and stewed. They also have different states being fresh, edible, spoiled, and burnt. The meat can be selected from the inventory (except stews) or cycling through on the fire or drying rack, here is what each icon represents for each meat:
-
Meat and Small Meat have the same icon
-
Lizard Meat
-
Ready to consume
-
Fire needs to be rebuilt
Cooking[]
- All meats can be cooked on basic fires and fire pits
- Meat on a fire will burn if it is left for 90 seconds or longer
- Burnt meat has only one state, regardless if it was spoiled or fresh it will have the same value. This can make spoiled meat more viable. However, burned meat will reduce hydration by 10 in normal and hard mode
- If a fire dies while cooking meat, the meat will respawn as fresh
- Legs and Arms won't burn, they will turn into bones instead
- Heads can be placed on a fire though it cannot be consumed and it will turn into a skull
Drying[]
- All meats can be dried with the exception of small meat
- It takes 8 minutes and 20 seconds for meat to dry once placed. If it is removed, it will reset the timer
- Dried meat can be removed from the rack and placed in the inventory by pressing the
E
key - Dried meat can be eaten from the rack by holding down the
E
key - The meat can sometimes appear 'black' in color on the rack. If this is eaten from the rack, it will have very minimal benefit. This appears to be a bug. To prevent this, place it in your inventory first
- Dried meat can not be assigned to a quick select slot, this can catch players off guard and they can accidentally eat the meat instead
- Dried meat will reduce hydration by 5 in normal and hard mode. In hard survival it will reduce it by 20.
Stewing[]
- All meats can be placed in stews
- Meats are classed as a meat ingredient, out of the three known ingredients for stews. Oysters aren't classed as meat
- All meats have their current state properties removed when stewing, this means that spoiled meat is exactly the same as fresh meat
- Calories of meat are exactly the same in stews as they are normally
Known Bugs[]
- In Multiplayer mode, Meat, Fish Meat, Rabbit Meat, and Lizard Meat that has spoiled can be dropped and picked up by another player to reset its spoil timer, allowing the meat to be cooked or dried once again.
Gallery[]
-
Lizard meat drying on a drying rack
-
Old version of lizard meat before v1.0
Update history[]
Version | Changes |
---|---|
v1.0 | Fixed all meats not in caps
Improved look of cooked rabbit, lizard Fixed adding lizard or fish to tray and not having them visible on mat |
v0.65 | Improved skinned textures on rabbit, lizard, deer and crocodile |
v0.62 | (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung |
v0.43 | Fixed missing backfaces on dropped lizard and rabbit skin prefabs |
v0.39 | (Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side |
v0.37 | Fixed lizard ragdoll distorting when dropped if carrying maximum amount already |
v0.16 | Fixed burn lizard scale |
v0.09b | (multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game |
v0.06 | You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each) |
v0.01 | Lizard Meat added to the game |