|Central parts of the peninsula, swamp|
|1 Lizard Skin|
1 Lizard Meat
1 Lizard Head
|Able to climb trees when fleeing.|
Lizards can be found almost everywhere on the surface of the peninsula, apart from the coasts and deep snowy regions. When killed, the player can obtain a lizard skin and a raw lizard as well as a lizard head from them.
Lizards can be found nearly everywhere on the surface. A higher concentration tends to be in the swampy regions of the peninsula, where it is also easier to spot them due to the scarcer vegetation.
As lizards are quite large and generally slow-moving, they are easy targets for the crafted bow or modern bow. However, once startled, they run away with surprising speed, and are capable of climbing trees in order to evade the player. They can be killed in one hit using any weapon.
Thus, an alternative for players not wanting to use ranged weapons is the spear aimed downwards. If the player is able to get close to a lizard without spooking it too early, they might be able to chase them, poking with the spear and hopefully hitting the animal in the process.
The animal trap is also capable of capturing lizards. They cannot be picked up. It is best to kill them whilst in the animal trap though this may damage the animal trap. Using the crafted bow or modern bow can kill them with out damaging the animal trap though it can be difficult to hit the lizard whilst it is in the animal trap.
- The lizard in The Forest is a lace goanna. Lace goannas are found in eastern Australia in real life.
- If a lizard is killed climbing a tree or on a gradient and the body rolls away, the skin and meat is still collected from the location the lizard was killed and not from its body.
- On rare occasions, the lizard cannot be killed, despite taking large amounts of damage from any weapon. It will gain a bloodied effect but appears to be invincible.
|v1.0||Fixed adding lizard or fish to tray and not having them visible on mat
Fixed some held animal heads in wrong position on other players
Improved look of cooked rabbit, lizard
|v0.70||Fixed lizards occasionally becoming invulnerable to damage|
|v0.69||Optimized animator cpu usage on lizards|
|v0.65||Improved skinned textures on rabbit, lizard, deer and crocodile|
|v0.62||(Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung|
|v0.55||Fixed Squirrels and Lizards not always being inside trap when caught|
|v0.49||Increased speed of animals and increased the rate that lizards will run away from player|
|v0.46||Rabbits and lizards now have collision when moving around the world|
|v0.43||Fixed lizards and other animals not falling from trees that are cut down
Lizards will no longer try to climb trees that the player is chopping
Fixed missing backfaces on dropped lizard and rabbit skin prefabs
|v0.42||Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in its place|
|v0.39||(Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side|
|v0.37||Fixed lizard ragdoll distorting when dropped if carrying maximum amount already|
|v0.27||It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.|
|v0.25||Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer|
|v0.23||(multiplayer) Fixed Lizards disappearing for client in traps|
|v0.18c||(multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !|
|v0.17||Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds|
|v0.16||Fixed burn lizard scale|
|v0.10||Fixed dead lizard normals flipped causing ragdoll to look different than regular model
Lizards can now be caught in cages along with rabbits (and raccoons)
|v0.09b||(multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game|
|v0.08b||Fixed some player stats not being set on load save game (lizard armor, hunger etc.)|
|v0.08||New lizard skin inventory model (replacing scaled lizard mesh)|
|v0.07||Visible lizard skin armour!|
|v0.06||Fixed lizards & birds vanishing when close to edge of screen
You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
Rabbits and lizards will navigate around trees and rocks better
|v0.04||Improved Rabbit/Lizard distribution and optimized CPU usage.|
|v0.02||Fixed lizard and rabbit skin triggers not being connected to ragdoll body
Fixed not switching back to default weapon after holding lizard, rabbit or fish
|v0.01||Lizards added to the game.|
|Passive||Bat • Bird • Deer • Fish • Lizard • Oyster • Rabbit • Raccoon • Sea Turtle • Squirrel • Tortoise|
|Hostile||Boar • Crocodile • Shark|
|Decorative||Ants • Frog • Fly • Spider • Starfish|