The Forest Wiki
Tactical Flashlight.png
Also known as
Plastic Torch
Tactical Flashlight
Added in
Item type
Light Source
Obtained through
Other Effects
Provides light
Held in left hand
Max. Stack

The flashlight is a light source, material item that was added in update v0.01 of The Forest. It was made much brighter and has a better 3d model as of v0.63, it was changed from a plastic torch to a tactical flashlight.


The flashlight emits a bright source of light when turned on, and it lasts for about 10 minutes. Unlike the lighter, its beam of light is brighter, white, and faces only the direction in which it is pointed. It can be found in caves. Before the tactical flashlight runs out of battery it will begin to flicker. If the tactical flashlight gets blood on it while fighting an enemy, its beam will become red and its brightness significantly increases, illuminating a wider area. To achieve this in the fastest way, fight an enemy with the chainsaw while holding it with your other hand similar to the lighter, shining the light at the enemy. This is risky because you can also get covered in blood, allowing infection. The effect disappears when you enter water or in rain, to avoid this, equip the lighter when you go for a swim then re-equip it when you want to use it again. Possibly while this effect is active, mutants may flee when the light is shined on them, like how they react to the color red.

When the batteries are depleted, it will need to be replaced. Batteries can also be obtained in caves, and by right clicking on them in the inventory, the tactical flashlight can be recharged. You automatically get batteries by trying to pick-up extra flashlights. The player will occasionally shake the flashlight when the batteries drop below 20%, and it's brightness decreases significantly below 10%.

As of v0.71, a flashlight can be attached to specific weapons to provide light while using those weapons. It can be removed by placing the weapon on the crafting mat and pressing C over the weapon. The batteries charge is still the same and will require batteries to recharge it. If a player finds a spare flashlight, they can add their original one to a weapon, then pick up the new flashlight


IconTheForestCaveMap.png - Cave 1 near the katana, behind wooden planks
IconTheForestCaveMap.png - Cave 7 next to red paint and the restraining order (have to pass through an armsy)
IconTheForestCaveMap.png - Cave 5 near wooden planks in a room with a few cannibals in it


Flashlight Electrical
One of these
Chainsaw Modern


  • The flashlight is known as plastic torch in game files; the name has not been changed due to assets linked to the file name within the game.
  • 'Torch' is the British English/Canadian English version of the US English word flashlight.
  • As of v0.70, if holding the flashlight when collecting story items, the player will shine the torch on the item.


Update History[]

Version Changes
v1.0 Fixed attaching plastic torch to weapons

L to light now has the circle around it before pressed to indicate you need to hold.

Fixed attaching plastic torch to weapons

v0.73 It is now possible to light burning weapons, molotov and dynamites while having the plastic torch equipped, it will now switch to lighter automatically

Fixed player flashlight not casting spec!

v0.72 Fixed battery level able to fall below 0% when flashlight is taped to a weapon

Fixed some shaders lighting up incorrectly when flashlight was shone on them

Fixed flashlight visibly popping off when stashing held flashlight

Fixed incorrect text for listed taped light recipes when adding a plastic torch to the crafting mat

(Multiplayer) Fixed other players plastic torch lights no longer visible after it has been stashed once

v0.71 It is now possible to tape plastic torches onto the bows, the flintlock and the chainsaw
v0.70 Player will now shine light on held story item pickups when plastic torch is equipped
v0.66 Fixed flashlight not properly set as the current light item after selecting it in inventory
v0.65 Fixed walky talky not equipping when out of plastic torch battery charge

Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of charge

v0.64 Fixed flashlight causing endgame glass to flashbrightly

Fixed equipping armor whilst holding flashlight causing player to revert to a 2 handed pose and when opening door animation plays

v0.63 New item added: tactical flashlight! Replaced old flashlight. Is much brighter and has a better 3d model.
v0.58 Enemies will now react to seeing the players torch light at night and in caves
v0.56 Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
v0.55c Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load

Fixed saving with flashlight equipped whilst also holding an ignitable item breaking lighter on load

v0.42 (Multiplayer) Fixed remote player plastic torch flashing when they enter the game
v0.38 Fixed plastic torch not getting bloody anymore
v0.37 Rephrased lighter tutorial to be more generic and work with flash light as default light
v0.31 Plastic torch made brighter, longer bigger throw. Added brighter fill light
v0.26 Improved ocean foam lighting at night with torch out

Fixed bug where hanging scene could break if player had torch equipped instead of lighter

v0.23 (Audio) Fixed missing flashlight flick on/off sound
v0.22 Fixed equipping lizard skin while having plastic torch out breaking its held animation

Equipping plastic torch now properly hides lighter tutorial (multiplayer) Other players flashlights now visibly light up on mesh

v0.21 Fixed fires not being lightable while having torch out

Fixed torch getting stashed when equipped from inventory while having lighter equipped (multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright) Flashlight now has longer throw and is less saturated

v0.20b Fixed batteries in suitcases having torch icon
v0.20 Torch in suitcases replaced with new batteries pickup

Brightened plastic torch light, increased battery lifetime a bit Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water Removed plastic torch from suitcases, can now only be found in gameworld. flashlight now follows camera direction when on a rope

v0.19 Plastic torch now rotates more in line with camera, making it useful to look up and down
v0.18c Slight fill light added when holding torch (should make held items better visible in caves)
v0.17 (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight
v0.10 Improved look of torch light – now two tone

Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows. Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source

v0.08d New better looking torch cookie
v0.08 Torch now displays amount of charge left in inventory tooltip

Flashlight no longer auto equips on pick up, needs to be manually selected from inventory Increased chance of meds and torches in suitcases, lowered chance of tennis balls

v0.06 Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
v0.05 Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
v0.03 Fixed left hand held conflicts between lighter, torch walkman etc
v0.01 Plastic Torch added to the game.