Deadfall Trap | |
---|---|
Deadfall Trap | |
Description | |
Also known as |
Dead Fall Trap |
Added in |
v0.01 |
Building Type |
Trap |
Upgradable |
No |
Custom |
No |
Variations |
Rope Swing Trap Happy Birthday Trap Noose Trap |
Attachments |
None |
Uses |
Killing Cannibals & Mutants Requires 1 Stick to reset |
Restrictions |
Cannot be climbed |
Negatives |
Can miss Cannibals running through it |
Other Effects |
For killing enemies |
Stackable |
No |
Buildable on |
Most surfaces |
Durability |
Very Strong |
The deadfall trap is an advanced trap building which was added update v0.01 of The Forest.
Gameplay[]
The Deadfall Trap is designed to kill cannibals and mutants by dropping a falling log on them when triggered. Like all advanced traps, it will not trigger when animals run through it. In previous updates, it was less effective against cannibals as they would often run through the trap without being killed, but this was greatly improved in v0.67 - it is now much more effective, though it can no longer be climbed upon. Its low material cost also makes it relatively easy to make in a hurry.
Deadfall traps instantly kill cannibals on all difficulties. On Normal difficulty, mutants also die in one hit; however, on Hard and Hard Survival, the first hit will severely weaken them instead of killing them, and another trap is required to kill them completely.
As of v0.68, resetting traps now requires to hold the “Take” action 3 seconds.
Deadfall traps do the exact same amount of damage as Happy birthday traps.
Strengths & Weaknesses[]
+ Very cheap to make.
+ Can't be destroyed by cannibals.
+ Much larger area of effect than the Happy birthday trap.
- Cannibals running perpendicular to the trap can trigger it without dying.
- One enemy can set off several traps at once.
- Easy to set off accidentally.
Building[]
= | + | |||
---|---|---|---|---|
Deadfall Trap |
Stick | Log |
Gallery[]
Trivia[]
- In very early versions of the game, the deadfall trap had downward spikes attached. They can be still seen in the Survival Guide image.
- In update v0.67, the deadfall trap was revamped to have a much large area of effect when the trap is triggered. It also had sticks added to the sides of the falling log to reflect the area of effect.
Update History[]
Version | Changes |
---|---|
v0.71 | Fixed trap icons visible with the ShowHud option off |
v0.70 | (performance) Dead enemies are no longer saved in traps on loading
Fixed missing collision from the deadfall trap large log |
v0.69 | (Audio) Adding a stick to a trap in order to reset it now plays an audio event. |
v0.68c | Fixed reset trap filling icon still not showing up sometimes |
v0.68b | Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger |
v0.68 | (Balance) Resetting traps now requires to hold the “Take” action 3 seconds |
v0.67 | Happy birthday and dead fall traps can now damage players
Happy Birthday and dead fall traps have been tweaked to increase chance of enemies dying reliably when trap is triggered Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely Creepy mutants will now stagger backwards when hit by traps Creepy mutants can now damage traps with their attacks Improved log mesh/textures in HB and deadfall traps |
v0.65 | Fixed enemy textures sometimes turning black when killed in traps |
v0.64 | Fix dead fall trap visibility in some angles. |
v0.63 | Added collision to trapped enemies in saved games
Trapped enemies now load with correct props Fixed issue where trapped enemies props could vanish |
v0.61 | Updated structure anchor icon, repair icons and re-arm trap icon to new design
Fixed trapped enemies not dropping to ground if trap is destroyed |
v0.57c | Fixed distorted enemies continuously duplicating in traps
Large traps now all damage creepies |
v0.57 | Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves |
v0.56 | Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
It is no longer possible to build structures attached to traps |
v0.55 | Traps will now correctly load to the correct state
Traps will now restore to correct state after being repaired |
v0.42 | Deadfall, HB, swinging rock, noose, rabbit and fish traps now cost one stick to reset |
v0.37 | Increased hit trigger range of deadfall and swinging rock traps |
v0.35 | (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)
Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon |
v0.27 | (Audio) Fixed deadfall trap not playing sound event issue
(Audio) Deadfall Trap Sound Redesigned and added to game |
v0.26 | Resetting traps now require to hold the “Take” button for half a second |
v0.22 | Fixed animals not triggering big traps |
v0.21 | (multiplayer) Fixed an issue where large traps would de-sync if host triggered them |
v0.20b | (multiplayer) fixed two smaller issues with large traps and standing fire pits on client/server |
v0.18 | Fixed various issues with all built traps |
v0.11c | Fixed issues with traps (noose, spiked wall, happy birthday) not being buildable in multiplayer games. |
v0.09b | (multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types) |
v0.06 | Creepy mutants and animals no longer get stuck in noose trap spinning forever
All traps can be reset Player will set off traps if he touches trigger |
v0.01 | Deadfall Trap added to the game |
Sections |
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Building: Fire • Shelter • Food and Water • Storage • Custom • Utility • Furniture • Small Traps • Advanced Traps • Boats • Effigies • Family |
Information: To Do List • Stats • Nature Guide • Notes |