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Custom Roof
CustomRoofFarket
Custom Roof
Description
Also known as
Roof
Roofs
Experimental Roof
Added in
v0.14
Building Type
Custom
Upgradable
No
Custom
Yes
Variations
None
Attachments
Custom Walls
Custom Roofs
Rock Walls
Stick Fences
Bone Fences
Uses
For building custom buildings
Provides protection from rain
Restrictions
Requires other structures to attach to
Weak
Stackable
Somewhat
Buildable on
Custom Walls
Rock Walls
Platform
Custom Floor
Basic Structures
Durability
Weak


Custom roofs are custom buildings that provide shelter from rain and snow when built, most of the time. They were added in update v0.14 of The Forest.

Gameplay[]

Custom roofs are the only roof you can build that provide protection from rain and snow, most of the time. Currently, custom floors do not offer protection from rain. Custom roofs can be attached to many types of structures. They can serve many purposes, not just roofs. They can be used as ramps, scaffolding, bridges etc. Like most other custom buildings, custom roofs have a manual mode by pressing C while placing it. This can allow the player much more freedom when placing roofs or building unique designs. Custom roofs are extremely expensive and can often cost more than the custom foundations or custom floors. Ensure you are counting the logs when placing a roof. The higher you go, more logs will start to appear in the roof. If your building is wide, this could convert to 4 logs across instead of 2 logs across. 4 logs across is very expensive and should be avoided.

Important[]

  • v0.48 - (Building) Each floor and roof now has a 20 holes limit, this works around an issue in multiplayer causing clients to no longer receive holes past a certain amount, also prevents escalating computation costs due to inappropriate use of the hole cutter
  • v0.42 - Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients
  • v0.32 - Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire.

Building[]

IconCustomRoof
=
IconLog
Custom
Roof
Log

Resource amount is based on its size


Custom roofs can be attached to the following buildings:

IconCustomFoundation
=
IconLog
Custom
Foundation
Log
IconCustomFloor
=
IconLog
Custom
Floor
Log
1
IconPlatform
=
IconLog
Platform Log
IconRockWall
=
IconRock
Rock
Wall
Rock
1
IconBasicWall
=
5
IconLog
Basic
Wall
Log
1
IconWallWithWindow
=
5
IconLog
Wall
with
Window
Log
1
IconWallWithDoor
=
5
IconLog
Wall
with
Door
Log

Known Bugs[]

  • When moving blueprints of Custom Roof over/into existing Defensive Walls, the blueprint will freeze in mid-air, and you have to restart usually.
  • Rain and snow sometimes come through the custom roof. It is unknown why this happens. Apparently this is a long standing bug within the game.

Gallery[]

Update history[]

Version Changes
v1.0 Fixed procedural floor and roof sometimes not parenting correctly with its supporting structure
v0.58 Roof ghost now turns red during the lock height phase while height isn’t valid
v0.49 (Building) Floor & Roofs ghost triggers now better conform with the visible model (prevents the new system from not allowing to complete it when standing bellow)
v0.48 (Building) Each floor and roof now has a 20 holes limit, this works around an issue in multiplayer causing clients to no longer receive holes past a certain amount, also prevents escalating computation costs due to inappropriate use of the hole cutter
v0.47b Fixed issue preventing to use manual floor & roofs placement to function as expected in some cases
v0.47 Procedural foundations, floors and roofs now have a new dot and line gizmo when placing it in manual mode to fully visualize what is going on within

Revamped procedural floors & roofs manual placement in a similar way to bridge anchor locking, except that instead of targeting a single point it is possible to slide along the supporting structure shape (i.e. edge of wall) Added edge intersection check when placing floors and roofs

v0.46 (Multiplayer) Fixed a bug causing built logs from a ghost procedural roof to not be visible until structure is completed

Floors & roofs no longer show the autofill/manual mode toggle action icon when not in direct vicinity of a supporting structure Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode

v0.44 Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
v0.43c Toggling between autofill and manual placement for walls, floors and roofs is now done with a simple press of the “Craft” button (instead of hold), fixes issues with other trigger breaking the toggling such as drink trigger when building over a lake
v0.43 Fixed ghost roof default visual not centered and weirdly offset

Revamped procedural wall auto fill: in the same fashion as floors & roofs, walls now show a preview of the result of “auto fill” feature. By default it tries to guess what mode is desired and toggles between manual and auto fill depending on ghost touching terrain or a player made structure, holding the “Craft” button (C by default) allows to toggle between modes manually. After doing so it no longer switches mode automatically until a new wall is being made

v0.42 Fixed extremities of foundation’s floor not perfectly overlapping the area, eventually causing foundation to be visible on the sides, also fixes some weirdness with holes on sides of floors and roofs not perfectly conforming with hole area. Might have an impact on look of previously made buildings/holes

Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients

v0.42 Fixed gap between roofs and walls

Roof hole cutter now allows cutting several holes aligned with each other without completely cutting the roof in between holes

v0.41b Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut

Fixed roof not calculating height properly depending on alignment with world

v0.41 (Performance) Revamped floor hole cutter preview, instead of cutting the actual floor or roof it shows a ghost overlaying it with no physics/navigation cost involved
v0.38 Revamped roofs to show autofill preview by default (like floors)
v0.37 Rock fences can now be used as support for floors and roofs !

Fixed some issues with placing floors/roofs on non-flat walls, it now tries to cancel positions that are too far from the rest to try preventing floors from floating mid air, eventually cancelling autofill if not enough points remain

v0.32 Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire.
v0.31 You can now cut holes in custom roofs ! (using the same tool as floors)
v0.22 Made Ex Floors & Roof closer to supporting walls (not retroactive)
v0.18b Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
v0.18 Fixed Foundation/Floor/Roof ghost collider requiring to move out of collider before it can be targeted
v0.16 Fixed issue preventing to lock floors/roofs on multiple walls on the same height level

New snapping grid gizmo to help with manual placing of experimental floors & roofs (tip shows the current lock position and is big enough to be seen from either side of a wall)

v0.14 (Custom Building)Added valid angle & distance gizmo to Foundations, Floors, Walls and Roofs

(Custom Building)Added option to auto fill points of walls, and roofs from in snapping range (press C) (Custom Building)New buildable item: Experimental Roof! Once placed aim upwards to select height. This means it is now possible to build complete structures! Custom Roof added to the game

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