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+ | [[File:The crafting gear.jpg|thumb|The crafting gear.|400px]] |
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− | |||
+ | [[File:The result of right-clicking the crafting gear.jpg|thumb|The result of right-clicking the crafting gear.|400px]] |
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− | [[Category:Crafting]] |
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+ | [[File:Napkin_Diffuse.png|thumb|The crafting mat|400px]] |
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− | |||
− | [[File:2014-05-30_00020.jpg|thumb|The crafting gear.|400px]][[File:2014-05-30_00021.jpg|thumb|The result of right-clicking the crafting gear.|400px]] |
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− | '''Crafting''' is a gameplay feature where new [[items]] can be created by combining |
+ | '''Crafting''' is a gameplay feature where new [[items]] can be created by combining crafting [[material]]s. To craft an item, place the item's necessary components in the middle of the [[inventory]] by right-clicking each item individually. When done with the right items, a gear will appear below the items in the inventory. Right-clicking this gear will create the desired item, which can be put into the inventory by right-clicking it again. |
− | + | For example, to craft a [[Molotov]], place [[cloth]] and [[booze]] on the crafting mat in the center of the inventory. When the gear appears ''(It will appear instantly if done correctly),'' right-click it, and then right-click the Molotov that appears in place of the Cloth and Booze. |
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+ | |||
− | |||
+ | A full list of all the available crafting materials that are in the game so far can be found [[Crafting Materials|here]]. |
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− | If you craft a [[Molotov]] using the ingredients listed above, but press "I" to close the crafting inventory, there is a little glitch which will happen. Open the crafting inventory again by pressing "I" and the little cog wheel will still be showing, but the crafting ingredients ( the [[cloth]] and the [[booze]] ) will not be there. Right-click the gear and you will get a [[Molotov]], without any of your crafting ingredients being used. (Reported to be patched in the 1/15/2015 Change log) |
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+ | |||
+ | =Printable Crafting Guide= |
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+ | This is an A4, single page, black and white printing guide available to be printed out.<br> |
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+ | [[:File:The Forest Crafting Guide 2019.pdf]] |
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+ | |||
+ | =Guide= |
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+ | <div style="display:inline-block; vertical-align: top; margin:auto; text-align:center;">{{#ev:youtube|https://youtu.be/T2Yh-nY3a2M|400|center|||autoplay=false}}</div> |
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+ | <div style="display:inline-block; vertical-align: top; margin:auto; text-align:center;width:50px;"> </div> |
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= Weapons = |
= Weapons = |
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− | === [[ |
+ | === [[Crafted Axe]] === |
− | The [[ |
+ | The [[Crafted Axe]] is a melee weapon that can be crafted by the player. [[Sticks]] can be found strewn across the forest floor or can be acquired from cutting down [[Small Tree|small trees]]. [[Rocks]] can be found strewn across the forest floor and the beach. [[Rope]] can be found in [[cannibal]] villages, [[caves]], and [[Sailboat|boats]]. [[Cannibals]] can also been seen carrying this crafted axes, the weapon can be obtained after killing them. |
+ | {{Crafted Axe}} |
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− | * 1 [[Stick]] + 1 [[Rock]] + 1 [[Rope]] = 1 [[Stone Axe]] |
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− | === [[ |
+ | === [[Slingshot]] === |
+ | Used to sling [[Throwable Rock|throwable rocks]] at [[animals]] or [[cannibals]]. It has an area of effect which makes it execellent for hunting [[rabbit]]s, [[lizard]]s, [[fish]] etc. Its ammunition can be increased by crafting a [[Throwable Rock Bag]]. |
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− | Ammunition for the [[bow]], they can be lit on fire with your [[lighter]]. [[Feathers]] can be harvested from killed [[Bird|birds]], be it in the forest or on the beach. [[Sticks]] are strewn on the forest floor and from lumbering [[small trees]]. |
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+ | {{Slingshot}} |
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− | * 1 [[Stick]] + 5 [[Feathers]] = 5 [[Arrows]] |
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− | ** 4 [[Twinberry]] + 5 [[Arrow]] = 5 [[Poison Arrow]] |
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− | ** 5 [[Arrow]] + 1 [[Cloth]] + 1 [[Booze]] = 5 [[Fire Arrows]] |
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− | === [[Bow]] === |
+ | === [[Crafted Bow]] === |
Used to launch arrows, good for hunting. You can find [[sticks]] on the forest floor and from cutting down [[small trees]], [[cloth]] can be found in [[suitcases]], and [[rope]] can be found in [[Cannibal village|villages]], [[Cave|caves]], and [[Sailboat|boats]]. Or, you can craft rope with seven cloth. |
Used to launch arrows, good for hunting. You can find [[sticks]] on the forest floor and from cutting down [[small trees]], [[cloth]] can be found in [[suitcases]], and [[rope]] can be found in [[Cannibal village|villages]], [[Cave|caves]], and [[Sailboat|boats]]. Or, you can craft rope with seven cloth. |
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+ | {{Crafted Bow}} |
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− | * 1 [[Stick]] + 1 [[Cloth]] + 1 [[Rope]] = 1 [[Bow]] |
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− | === [[Club]] === |
+ | === [[Crafted Club]] === |
− | A club is made with a [[stick]] and [[skull]]. You can make a skull by cooking a cannibal's [[head]] on a fire, or finding them scattered around in the [[caves]] and [[ |
+ | A crafted club is made with a [[stick]] and [[skull]]. You can make a skull by cooking a cannibal's [[head]] on a fire, or finding them scattered around in the [[caves]] and the [[Peninsula]]. |
+ | {{Crafted Club}} |
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− | * 1 [[Stick]] + 1 [[Skull]] = 1 [[Club]] |
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=== [[Upgraded Stick]] === |
=== [[Upgraded Stick]] === |
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May be painted and/or used as a weapon. [[Sticks]] are found strewn on the forest floor, and can be harvested from [[Small Tree|small trees]]. [[Cloth]] can be found in [[suitcases]], on the [[beach]] and on [[cannibal]] "clotheslines." |
May be painted and/or used as a weapon. [[Sticks]] are found strewn on the forest floor, and can be harvested from [[Small Tree|small trees]]. [[Cloth]] can be found in [[suitcases]], on the [[beach]] and on [[cannibal]] "clotheslines." |
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− | + | {{Upgraded Stick}} |
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=== [[Upgraded Rock]] === |
=== [[Upgraded Rock]] === |
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May be painted and/or used as a weapon, but cannot be used in place of a normal [[rock]] in crafting. |
May be painted and/or used as a weapon, but cannot be used in place of a normal [[rock]] in crafting. |
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− | + | {{Upgraded Rock}} |
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− | === [[ |
+ | === [[Weak Spear]] === |
Can be used as both a held weapon and a projectile. |
Can be used as both a held weapon and a projectile. |
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− | + | {{Weak Spear}} |
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=== [[Upgraded Spear]] === |
=== [[Upgraded Spear]] === |
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− | Can be used as both a held weapon and a projectile. |
+ | Can be used as both a held weapon and as a projectile. |
− | + | {{Upgraded Spear}} |
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=== [[Incendiary Spear]] === |
=== [[Incendiary Spear]] === |
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− | Can be used as both a held weapon and a projectile. |
+ | Can be used as both a held weapon and as a projectile. |
− | + | {{Incendiary Spear}} |
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+ | |||
+ | === [[Flintlock Pistol]] === |
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+ | Single shot pistol, requires reload after each shot. Uses [[old gun ammo]]. All parts must be found before it can be crafted. |
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+ | {{Flintlock Pistol}} |
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+ | |||
+ | = Arrows = |
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+ | Ammunition for the [[Crafted Bow]] or [[Modern Bow]], they can be lit on fire with your [[lighter]]. [[Feathers]] can be harvested from killed [[Bird|birds]], be it in the forest or on the beach. [[Sticks]] are strewn on the forest floor and from lumbering [[small trees]]. |
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+ | |||
+ | NOTE: [[Poison Arrow]]s also provide a [[Light Source]] and can be used to scout in [[Cave]]. (This currently works as of 05/23/18, it is unknown that whether or not this is intentional from devs) |
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+ | |||
+ | ===[[Arrows|Regular Arrows]]=== |
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+ | The most common form of an arrow. Best used for crafting other types of arrows. |
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+ | {{Arrows}} |
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+ | |||
+ | ===[[Bone Arrow]]s=== |
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+ | These arrows do 40% more damage than regular arrows. They are more expensive, however. |
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+ | {{Bone Arrows}} |
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+ | |||
+ | ===[[Poison Arrow]]s=== |
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+ | These arrows apply a poison effect which causes damage over time, slows the enemies movement speed and also slows their attack speed. |
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+ | {{Poison Arrows}} |
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+ | |||
+ | ===[[Fire Arrow]]s=== |
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+ | These arrows need to be lit first for the fire effect to take place. These will set enemies and animals on fire, causing more damage. |
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+ | {{Fire Arrows}} |
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= Projectiles = |
= Projectiles = |
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These weapons need to be thrown in order to be effective. |
These weapons need to be thrown in order to be effective. |
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− | === [[Molotov |
+ | === [[Molotov]] === |
+ | [[Molotovs]] need to be lit first, explode on contact and set everything in a small area [[burning|on fire]]. They deal enough [[damage]] to kill weaker [[cannibals]] and all [[animals]] with one hit, <br /> |
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− | Thrown at [[cannibals]] and similar to the [[Explosives|bomb]], it is surely a one hit kill and can kill multiple enemies with one throw. It will explode as soon as it comes in contact with the ground, although it will go through [[cannibals]] and [[Building|structures]]. Both of the [[items]] required are found in [[suitcases]] and around the [[beach]]. |
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+ | but stronger cannibals and [[mutants]] can withstand several molotovs. Their effectiveness is weakened in the [[rain]].<br /> |
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− | * 1 [[Cloth]] + 1 [[Booze]] = 1 [[Molotov]] |
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+ | [[Booze]] and [[cloth]] are found in [[suitcases]], around the [[beach]] and at [[cannibal villages]]. |
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+ | {{Molotov}} |
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+ | |||
=== [[Bomb]] === |
=== [[Bomb]] === |
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− | [[Bombs]] are throwable explosive devices. The [[coins]] are found near [[The Plane|the plane]] and in [[Suitcase|suitcases]] as well as inside the [[cannibal]] camps/[[Cave|caves]], most easily found on the [[beach]] (you can dig them up using a [[Upgraded Stick|stick]] on the ground as well as [[ |
+ | [[Bombs]] are throwable explosive devices. The [[coins]] are found near [[The Plane|the plane]] and in [[Suitcase|suitcases]] as well as inside the [[cannibal]] camps/[[Cave|caves]], most easily found on the [[beach]] (you can dig them up using a [[Upgraded Stick|stick]] on the ground as well as [[Small Rock|throwable rocks]]). The [[circuit board]] is not rare and found near the [[plane]] and inside boxes at the beach (re-spawns after a short period of time) and also found in [[Cave|caves]], [[Cannibal Village|villages]], and [[Abandoned Camp|campsites]]. [[Booze]] is found in the [[The Plane|plane]] as well as on the beach, [[Suitcase|suitcases]], [[Cave|caves]] and [[Village|villages]]. |
+ | {{Bomb}} |
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− | * 1 [[Booze]] + 5 [[coins]] + 1 [[Circuit Board]] + 1 [[Watch]] = 1 [[Bomb]] |
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=== [[Head Bomb]] === |
=== [[Head Bomb]] === |
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− | Can be thrown and similar to the [[ |
+ | Can be thrown and similar to the [[bomb]] (it must be heavier as it does not travel as far when thrown); it is a one hit kill and can kill multiple [[Cannibals|enemies]] if they are close. |
− | + | {{Head Bomb}} |
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=== [[Sticky Bomb]] === |
=== [[Sticky Bomb]] === |
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Like the name suggests, it sticks when it touches something after thrown. It can be used to cut down a small amount of [[Tree|trees]], but is also more useful in killing groups of [[Cannibals|enemies]]. |
Like the name suggests, it sticks when it touches something after thrown. It can be used to cut down a small amount of [[Tree|trees]], but is also more useful in killing groups of [[Cannibals|enemies]]. |
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− | + | {{Sticky Bomb}} |
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+ | |||
+ | = Clothing & Armor = |
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+ | Items that can be worn. Some are permanent like the [[Snowshoes]] and [[Rabbit Fur Boots]], the others can be removed by damage. |
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+ | ===[[Lizard Skin|Lizard Skin Armor]]=== |
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+ | This doesn't require crafting and can be worn without any recipe. It provides armor but no stealth. |
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+ | {{Lizard Skin Armor}} |
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+ | |||
+ | === [[Stealth Armor]] === |
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+ | An enhanced version of the standard [[Lizard Skin|lizard skin]] armor. It lowers your [[Stealth|visible range]] to the [[cannibals]], and it can be crafted using [[Lizard Skin|lizard skin]] and [[Leaf|leaves]]. [[Leaf|Leaves]] are incredibly common and obtained from any [[Small Tree|tree]] or [[bush]]. |
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+ | {{Stealth Armor}} |
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+ | |||
+ | === [[Bone Armor]] === |
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+ | Bone Armor offers twice the protection of [[Lizard Skin|lizard skin]] armor. Though it provides no [[Stealth]] |
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+ | {{Bone Armor}} |
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+ | |||
+ | === [[Snowshoes]] === |
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+ | Allows the player to travel faster in the snow. They cannot be worn at the same time as [[Rabbit Fur Boots|rabbit fur boots]]. |
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+ | {{Snowshoes}} |
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− | = Other = |
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=== [[Rabbit Fur Boots]] === |
=== [[Rabbit Fur Boots]] === |
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Adds 20% [[Armor|protection]] from the [[cold]] as well as increasing [[stealth]]. Cannot be worn at the same time as [[snowshoes]]. |
Adds 20% [[Armor|protection]] from the [[cold]] as well as increasing [[stealth]]. Cannot be worn at the same time as [[snowshoes]]. |
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+ | {{Rabbit Fur Boots}} |
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+ | === [[Warmsuit]] === |
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− | 3 [[Rabbit Fur]] + 2 [[Rope]] = 1 [[Rabbit Fur Boots]] |
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+ | Adds 100 [[Cold Armor]] which can help protect you from the [[cold]]. It is a full suit of armor. |
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+ | {{Warmsuit}} |
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+ | =Storage= |
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− | === [[Rope]] === |
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+ | These items will allow storage or extend the storage of certain items if you craft them. |
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− | [[Rope]] can either be found on the island or crafted by combining strips of [[cloth]]. |
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− | * 7 [[Cloth]] = 1 [[Rope]] |
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− | === [[ |
+ | === [[Water Skin]] === |
+ | Used for transporting [[water]] with you. |
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− | An enhanced version of the standard [[Lizard Skin|lizard skin]] armor. It lowers your [[Stealth|visible range]] to the [[cannibals]], and it can be crafted using [[Lizard Skin|lizard skin]] and [[Leaf|leaves]]. [[Leaf|Leaves]] are incredibly common and obtained from any [[Small Tree|tree]] or [[bush]], and [[Lizard|lizards]] roam in packs. |
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+ | {{Waterskin}} |
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− | * 1 [[Lizard Skin]] + 15 [[Leaves]] = 1 [[Stealth Armor]] |
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− | === [[ |
+ | === [[Pouch]] === |
+ | Allows you to gather [[berries]] and [[Mushrooms|mushrooms]] to eat later or for [[crafting]]. |
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− | Double the protection of [[Lizard Skin|lizard]] armor and looks sexier. |
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+ | {{Pouch}} |
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− | * 6 [[Bones]] + 3 [[Cloth]] = 1 [[Bone Armor]] |
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− | === [[ |
+ | === [[Stick Bag]] === |
+ | Allows you to carry 20 [[Stick|sticks]] as opposed to 10. |
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− | * 5 [[Stick]] + 2 [[Rope]] = 1 [[Snowshoes]]. Cannot be worn at the same time as [[Rabbit Fur Boots|rabbit fur boots]]. |
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+ | {{Stick Bag}} |
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+ | |||
+ | === [[Rock Bag]] === |
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+ | Allows you to carry 10 [[Rock|rocks]] as opposed to 5. |
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+ | {{Rock Bag}} |
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+ | |||
+ | === [[Small Rock Bag]] === |
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+ | Allows you to carry 25 [[Small Rock|small rocks]] as opposed to 10. |
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+ | {{Small Rock Bag}} |
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+ | |||
+ | === [[Quiver]] === |
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+ | Allows you to carry 20 more [[arrows]]. |
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+ | {{Quiver}} |
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+ | |||
+ | === [[Spear Bag]] === |
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+ | Allows you to carry up to 5 [[Weak Spear|weak spears]] as opposed to 1. |
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+ | {{Spear Bag}} |
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+ | |||
+ | = Other = |
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+ | |||
+ | === [[Repair Tool]] === |
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+ | Allows the player to fix damaged structures. Can also be used for knocking down sticking trees, leaf farming, or knocking down barricades. |
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+ | {{Repair Tool}} |
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+ | |||
+ | === [[Rope]] === |
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+ | [[Rope]] can either be found in some cannibal villages or crafted by combining strips of [[cloth]]. |
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+ | {{Rope}} |
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=== [[Herbal Medicine]] === |
=== [[Herbal Medicine]] === |
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− | Very useful when low on [[Meds|medicine]] and poorly equipped. It [[Health|heals]] for the same amount as [[Meds|medicine]] found in [[Suitcase|suitcases]], and can be crafted using [[Aloe]] and [[Marigold]]. These are most commonly found past the treeline, some distance from the beach. Up to |
+ | Very useful when low on [[Meds|medicine]] and poorly equipped. It [[Health|heals]] for the same amount as [[Meds|medicine]] found in [[Suitcase|suitcases]], and can be crafted using [[Aloe]] and [[Marigold]]. These are most commonly found past the treeline, some distance from the beach. Up to five can be stored in the [[inventory]]. |
− | + | {{Herbal Medicine}} |
|
− | === [[ |
+ | === [[Herbal Medicine+]] === |
− | Heals your [[health]] to full, and can be crafted using [[Aloe|Aloe Vera]], [[Marigold]] and [[Coneflower]]. Up to |
+ | Heals your [[health]] to full, and can be crafted using [[Aloe|Aloe Vera]], [[Marigold]] and [[Coneflower]]. Up to five can be stored in the [[inventory]]. |
+ | {{Meds+}} |
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− | * 1 [[Aloe]] + 1 [[Marigold]] + 1 [[Coneflower]] = 1 [[Meds+|Herbal Medicine+]] |
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=== [[Energy Mix]] === |
=== [[Energy Mix]] === |
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− | Very useful when low on [[energy]], and works as a [[Weight|natural alternative]] to [[soda]]. It restores the same amount of [[energy]] as [[soda]], and can be crafted using [[Chicory]] and [[Coneflower]]. These are most commonly found among the trees. |
+ | Very useful when low on [[energy]], and works as a [[Weight|natural alternative]] to [[soda]]. It restores the same amount of [[energy]] as [[soda]], and can be crafted using [[Chicory]] and [[Coneflower]]. These are most commonly found among the trees. Up to five can be stored in the [[inventory]]. |
+ | {{Energy Mix}} |
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− | * 1 [[Chicory]] + 1 [[Coneflower]] = 1 [[Energy Mix]] |
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− | === [[ |
+ | === [[Energy Mix+]] === |
− | Restores your [[energy]] to full, and can be crafted using [[Chicory]], [[Coneflower]] and [[Aloe|Aloe Vera]]. |
+ | Restores your [[energy]] to full, and can be crafted using [[Chicory]], [[Coneflower]] and [[Aloe|Aloe Vera]]. Up to five can be stored in the [[inventory]]. |
+ | {{Energy Mix+}} |
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− | * 1 [[Chicory]] + 1 [[Coneflower]] + 1 [[Aloe]] = 1 [[Energy Mix +|Energy Mix+]] |
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− | === [[ |
+ | === [[Toy]] === |
+ | The Toy is a unique item which can be used as a [[weapon]], though its main purpose is part of the [[story]] and crafting it will provide an [[achievement]]. |
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− | Used for transporting [[water]] with you. |
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+ | {{Toy}} |
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− | * 1 [[Rope]] + 2 [[Deer Skin]] = 1 [[Water Skin]] |
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− | |||
− | === [[Rabbit Pouch]] === |
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− | Allows you to gather [[berries]] to eat later or for [[crafting]]. |
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− | * 2 [[Rabbit Fur]] = 1 [[Rabbit Pouch]] |
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+ | = Weapon Upgrades = |
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− | === [[Rock bag|Rock Bag]] === |
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+ | There are many types of upgrades that can be applied to many weapons. There are permanent upgrades and temporary upgrades. |
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− | Allows you to carry 10 [[Rock|rocks]] opposed to 5. |
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+ | ===Speed Upgrade=== |
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− | * 3 [[Rabbit Fur]] + 1 [[Cloth]] + 3 [[Rope]] = 1 [[Rock bag|Rock Bag]] |
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+ | Upgrades the speed of a weapon, though slightly reduces its damage. |
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+ | {{Feather Upgrade}} |
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+ | ===Damage Upgrade=== |
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+ | Upgrades the damage of a weapon, though slightly reduces its speeds. |
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+ | {{Teeth Upgrade}} |
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+ | ===Damage+ Upgrade=== |
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+ | Upgrades the damage of a weapon more than teeth, though reduces its speed more so. |
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+ | {{Glass Upgrade}} |
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+ | ===Poison Upgrade=== |
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+ | Provides a temporary poison upgrade that wears of after a number of hits. |
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+ | {{Poison Upgrade}} |
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+ | ===Fire Upgrade=== |
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+ | Provides a temporary fire upgrade that wears off after a number of strikes or after burning for a short period of time. |
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+ | {{Fire Upgrade}} |
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+ | <br> |
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+ | === [[Upgrades#Flashlight Upgradable Weapons|Flashlight Upgrade]] === |
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+ | Attaches a [[flashlight]] to the [[Chainsaw]], [[Crafted Bow]], [[Modern Bow]], & [[Flintlock Pistol]] to provide a [[Light Source|light source]] while using that weapon. It cannot be removed once attached. It will drain the [[flashlight]] battery though can be recharged with more [[batteries]]. More [[Flashlights]] can be obtained and attached to the other [[weapons]]. |
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+ | {{Flashlight Upgrade}} |
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+ | =Removed Crafted Items= |
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=== [[Blue Paint]] === |
=== [[Blue Paint]] === |
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+ | Will allow you to paint the [[plane axe]], [[upgraded stick]], and [[upgraded rock]] blue. It is also used in the construction of a [[Wood Target|wood target]]. |
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− | Allows you to paint things blue. |
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+ | {{Blue Paint}} |
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− | * 2 [[Blueberries]] + 1 [[Tree Sap]] = 1 [[Blue Paint]] |
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=== [[Orange Paint]] === |
=== [[Orange Paint]] === |
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− | Will allow you to paint |
+ | Will allow you to paint the [[plane axe]], [[upgraded stick]], and [[upgraded rock]] orange. |
− | + | {{Orange Paint}} |
|
− | === [[ |
+ | === [[Blue Paint|Blue Painted Weapon]] === |
+ | Paints the weapon blue, it does not affect the stats of the weapon, therefore it is complete cosmetic and not considered to be an upgrade. Only the [[Plane Axe]], [[Upgraded Rock]], and [[Upgraded Stick]] can receive a paint job. |
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− | Allows you to carry 20 more [[arrows]]. |
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+ | {{Blue Painted Weapon}} |
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− | * 3 [[Rabbit Fur]] + 1 [[Rope]] = 1 [[Quiver]] |
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+ | === [[Orange Paint|Orange Painted Weapon]] === |
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− | = Weapon Upgrades. = |
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+ | Paints the weapon orange, it does not affect the stats of the weapon, therefore it is complete cosmetic and not considered to be an upgrade. Only the [[Plane Axe]], [[Upgraded Rock]], and [[Upgraded Stick]] can receive a paint job. |
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− | There are 4 types of upgrades that can be applied to many weapons to upgrade the speed or damage and also to add a fire effect to attacks. Each upgrade requires [[tree sap]] which can be obtained by chopping a [[tree]] with an [[Axes|axe]] or jabbing it with a [[spear]]. You can get [[Tooth|teeth]] from killing a [[Cannibals|cannibal]], [[Feather|feathers]] from [[Bird|birds]], [[cloth]] from [[camps]] and [[suitcases]] and [[booze]] can be found along the beach. |
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+ | {{Orange Painted Weapon}} |
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− | The booze upgrade needs testing; however, it is theorized that by adding broken glass to a weapon, it will increase raw attack damage, add 'cutting' damage or add a [[poison]] effect to attacks. |
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− | A total of 30 upgrades can be applied to a single weapon ([[v0.15]]). |
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− | + | = Update history = |
|
+ | {| class="wikitable sortable" |
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− | 1 [[Feather]] + 1 [[Tree Sap]] + [[Weapon]] = 1 speed upgrade |
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+ | |- |
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+ | ! Version !! Changes |
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+ | |- |
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+ | | [[v1.0]] || Removed paints, flintlock and toy from crafting achievement and replaced with other craftable items |
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+ | Fixed placing a flare on mat showing prompt for crafting a "Flare Gun" instead of "Flare Gun Ammo" |
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− | === Damage Upgrade === |
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− | 1 [[Tooth]] + 1 [[Tree Sap]] + 1 [[Weapon]] = 1 damage upgrade, or |
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+ | Now assigning items as quick select by pressing the matching buttons after combining backpack with an item on the crafting mat |
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− | 1 [[Booze]] + 1 [[Tree Sap]] + 1 [[Weapon]] = 1 damage upgrade |
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− | === Fire Upgrade === |
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− | 1 [[Cloth]] + 1 [[Weapon]] = 1 fire upgrade |
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− | * Useful for fighting off multiple enemies at once. If a [[Cannibals|cannibal]] is caught on fire then they are as good as dead so long as they are not a spider ([[Virginia]]) or octopus mutant ([[Armsy]]) |
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− | * Especially useful for fighting off many starving cannibals as they will [[Burning|ignite]] from one hit each and eventually die from the fire. |
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+ | New 3d crafting cog art |
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− | = Crafting Materials = |
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+ | |||
− | A full list of all the available crafting materials that are in the game so far can be found [[Crafting Materials|here]]. |
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+ | Fixed multiview created crafting inventory views retaining the selection outline |
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+ | |||
+ | Fixed cursor appearing below filling cog in inventory |
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+ | |||
+ | New crafting mat action icons design |
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+ | |||
+ | Fixed cases of upgrade ingredients on crafting mat not showing the filling cog |
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+ | |||
+ | Same bonus upgrade recipes are now combined into a single entry in the recipe list shown when adding ingredients to the crafting mat |
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+ | |||
+ | Fixed quickly hovering a single item on crafting mat sometimes leaving it wrongly enabled |
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+ | |||
+ | Ingredients recipe now shows along product icon and name when adding ingredients to the crafting mat, giving you a list of all possible items you can craft using this ingredient. |
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+ | |||
+ | New crafting cog icon, new mp dying skull icon. |
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+ | |- |
||
+ | | [[v0.71b]] || Fixed crafting recipes with overlapping ingredients and different costs not completable before having done the recipes will fewer ingredients. It will now check all valid recipes and pick the completed one with highest amount of ingredients, completing ones with fewer ingredients can be achieved by having less ingredients on the crafting mat than other recipes require (ie: it is now possible to make rabbit fur boots before the small rock bag) |
||
+ | |- |
||
+ | | [[v0.71]] || It is now possible to have more items than what a recipe requires to complete and doing so will leave the unused ingredients on the crafting mat along with the created item (ie: can add all booze and cloth to the crafting mat, and thus quickly iterate through the molotov making process) |
||
+ | |- |
||
+ | | [[v0.70]] || (UI) while having items on the crafting mat It is now displayed that you can press the Drop button to clear out everything |
||
+ | |- |
||
+ | | [[v0.69]] || The list of possible recipe displayed while combining ingredients on the crafting mat now shows only distinct entries (ie: 3 recipes yield a poisoned plane axe, it will display “Poisoned Plane Axe” only once instead of 3 times) |
||
+ | |- |
||
+ | | [[v0.64]] || Fixed a race condition in inventory and crafting logic allowing to craft item past the max amount (but not take it in inventory) by adding the product on crafting mat and then back in inventory |
||
+ | |- |
||
+ | | [[v0.62]] || Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select |
||
+ | |- |
||
+ | | [[v0.53b]] || Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7 |
||
+ | |- |
||
+ | | [[v0.53]] || Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory |
||
+ | |- |
||
+ | | [[v0.50]] || Fixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right click |
||
+ | |- |
||
+ | | [[v0.46]] || Added another way to batch items from inventory to the crafting mat, it is now possible to hold the “Combine” button to incrementally add more and more items |
||
+ | |- |
||
+ | | [[v0.46]] || Revamped crafting system to allow inputs when not hovering the cog |
||
+ | |||
+ | Hitting the “Jump” button while having a valid crafting recipe on the crafting mat will now fulfill it |
||
+ | |||
+ | Hitting the “Drop” button while having ingredients on the crafting mat will now return everything to the inventory |
||
+ | |||
+ | Fixed crafting guide page showing the “AltFire” action instead of the “Combine” action, causing it to show wrong buttons when using a gamepad |
||
+ | |- |
||
+ | | [[v0.44]] || (Audio) Fix for crafting sound sometime being inaudible in inventory! |
||
+ | Fixed equipping items from crafting mat losing its active bonus |
||
+ | |- |
||
+ | | [[v0.43]] || Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick) |
||
+ | |- |
||
+ | | [[v0.42]] || Fixed small crafting ingredient (such as teeth) below crafting cog not reachable when crafting cog is hidden |
||
+ | |- |
||
+ | | [[v0.41]] || Arrows are now limited to 5 on the crafting mat and adding/removing arrows from the crafting mat moves all 5 without requiring to hold the batch button |
||
+ | |- |
||
+ | | [[v0.40]] || Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes) |
||
+ | |- |
||
+ | | [[v0.39]] || Fixed missing twinkle when crafting items |
||
+ | |- |
||
+ | | [[v0.38]] || All equipment pieces on the crafting mat can now be equipped directly from there! |
||
+ | |- |
||
+ | | [[v0.37]] || Recipe tutorial now goes away as soon as there is any valid recipe on the crafting mat |
||
+ | |- |
||
+ | | [[v0.35]] || Fixed automated removal of multiview items from the crafting mat when closing inventory |
||
+ | |- |
||
+ | | [[v0.34]] || Fixed batching multiview item on the crafting mat not working |
||
+ | |||
+ | Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus) |
||
+ | |- |
||
+ | | [[v0.31]] || Crafting anything now closes the crafting tutorial (was closed only by making molotov or closing inventory) |
||
+ | Stick, ropes and booze now use the multiview feature (can be used with amount > 1 in crafting) |
||
+ | |- |
||
+ | | [[v0.26]] || Crafting mat feather/tooth/tree sap piles are now a bit smaller and teeth are more centered to prevent it from being inaccessible under bottles |
||
+ | |- |
||
+ | | [[v0.24]] || Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat ! |
||
+ | |- |
||
+ | | [[v0.23]] || When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes ! |
||
+ | |- |
||
+ | | [[v0.20]] || Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning |
||
+ | |- |
||
+ | | [[v0.13]] || (multiplayer)Craft audio now plays for each player, you should no longer hear other players craft sfx play from far away |
||
+ | |- |
||
+ | | [[v0.12]] || Improved craft item multiview placement on crafting mat |
||
+ | |||
+ | Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat |
||
+ | |||
+ | Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something. |
||
+ | |||
+ | Crafting recipe output images! You can now see what item you are building towards on crafting mat |
||
+ | |- |
||
+ | | [[v0.08b]] || Closing inventory now removes items from crafting cog |
||
+ | |- |
||
+ | | [[v0.06]] || Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times |
||
+ | Fixed bug where coins could vanish after adding them to a craftable item |
||
+ | |- |
||
+ | | [[v0.01]] || Crafting added to the game |
||
+ | |} |
||
+ | |||
+ | [[Category:Gameplay]] |
Revision as of 19:04, 10 January 2021
Crafting is a gameplay feature where new items can be created by combining crafting materials. To craft an item, place the item's necessary components in the middle of the inventory by right-clicking each item individually. When done with the right items, a gear will appear below the items in the inventory. Right-clicking this gear will create the desired item, which can be put into the inventory by right-clicking it again.
For example, to craft a Molotov, place cloth and booze on the crafting mat in the center of the inventory. When the gear appears (It will appear instantly if done correctly), right-click it, and then right-click the Molotov that appears in place of the Cloth and Booze.
A full list of all the available crafting materials that are in the game so far can be found here.
Printable Crafting Guide
This is an A4, single page, black and white printing guide available to be printed out.
File:The Forest Crafting Guide 2019.pdf
Guide
Weapons
Crafted Axe
The Crafted Axe is a melee weapon that can be crafted by the player. Sticks can be found strewn across the forest floor or can be acquired from cutting down small trees. Rocks can be found strewn across the forest floor and the beach. Rope can be found in cannibal villages, caves, and boats. Cannibals can also been seen carrying this crafted axes, the weapon can be obtained after killing them.
= | + | + | ||||
---|---|---|---|---|---|---|
Crafted Axe |
Stick | Rock | Rope |
Slingshot
Used to sling throwable rocks at animals or cannibals. It has an area of effect which makes it execellent for hunting rabbits, lizards, fish etc. Its ammunition can be increased by crafting a Throwable Rock Bag.
= | + | + | ||||
---|---|---|---|---|---|---|
Slingshot | Stick | Cloth | Electrical Tape |
Crafted Bow
Used to launch arrows, good for hunting. You can find sticks on the forest floor and from cutting down small trees, cloth can be found in suitcases, and rope can be found in villages, caves, and boats. Or, you can craft rope with seven cloth.
= | + | + | ||||
---|---|---|---|---|---|---|
Crafted Bow |
Stick | Cloth | Rope |
Crafted Club
A crafted club is made with a stick and skull. You can make a skull by cooking a cannibal's head on a fire, or finding them scattered around in the caves and the Peninsula.
= | + | |||
---|---|---|---|---|
Crafted Club |
Stick | Skull |
Upgraded Stick
May be painted and/or used as a weapon. Sticks are found strewn on the forest floor, and can be harvested from small trees. Cloth can be found in suitcases, on the beach and on cannibal "clotheslines."
= | + | |||
---|---|---|---|---|
Upgraded Stick |
Stick | Cloth |
Upgraded Rock
May be painted and/or used as a weapon, but cannot be used in place of a normal rock in crafting.
= | + | |||
---|---|---|---|---|
Upgraded Rock |
Rock | Cloth |
Weak Spear
Can be used as both a held weapon and a projectile.
= | ||
---|---|---|
Weak Spear |
Stick |
Upgraded Spear
Can be used as both a held weapon and as a projectile.
= | + | + | ||||
---|---|---|---|---|---|---|
Upgraded Spear |
Weak Spear |
Cloth | Bone |
Incendiary Spear
Can be used as both a held weapon and as a projectile.
= | + | + | ||||
---|---|---|---|---|---|---|
Incendiary Spear |
Upgraded Spear |
Cloth | Booze |
Flintlock Pistol
Single shot pistol, requires reload after each shot. Uses old gun ammo. All parts must be found before it can be crafted.
= | + | + | + | + | + | + | + | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flintlock Pistol |
Gun Part 1 |
Gun Part 2 |
Gun Part 3 |
Gun Part 4 |
Gun Part 5 |
Gun Part 6 |
Gun Part 7 |
Gun Part 8 |
Arrows
Ammunition for the Crafted Bow or Modern Bow, they can be lit on fire with your lighter. Feathers can be harvested from killed birds, be it in the forest or on the beach. Sticks are strewn on the forest floor and from lumbering small trees.
NOTE: Poison Arrows also provide a Light Source and can be used to scout in Cave. (This currently works as of 05/23/18, it is unknown that whether or not this is intentional from devs)
Regular Arrows
The most common form of an arrow. Best used for crafting other types of arrows.
= | + | |||
---|---|---|---|---|
Arrows | Stick | Feathers |
Bone Arrows
These arrows do 40% more damage than regular arrows. They are more expensive, however.
= | + | + | ||||
---|---|---|---|---|---|---|
Bone Arrows |
Stick | Feathers | Bones |
Poison Arrows
These arrows apply a poison effect which causes damage over time, slows the enemies movement speed and also slows their attack speed.
= | + | OR | OR | OR | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poison Arrows |
Any Arrows |
Twin Berries |
Snow Berries |
Amanita Mushroom |
Jack Mushroom |
Fire Arrows
These arrows need to be lit first for the fire effect to take place. These will set enemies and animals on fire, causing more damage.
= | + | + | ||||
---|---|---|---|---|---|---|
Fire Arrows |
Any Arrows |
Cloth | Booze |
Projectiles
These weapons need to be thrown in order to be effective.
Molotov
Molotovs need to be lit first, explode on contact and set everything in a small area on fire. They deal enough damage to kill weaker cannibals and all animals with one hit,
but stronger cannibals and mutants can withstand several molotovs. Their effectiveness is weakened in the rain.
Booze and cloth are found in suitcases, around the beach and at cannibal villages.
= | + | |||
---|---|---|---|---|
Molotov | Cloth | Booze |
Bomb
Bombs are throwable explosive devices. The coins are found near the plane and in suitcases as well as inside the cannibal camps/caves, most easily found on the beach (you can dig them up using a stick on the ground as well as throwable rocks). The circuit board is not rare and found near the plane and inside boxes at the beach (re-spawns after a short period of time) and also found in caves, villages, and campsites. Booze is found in the plane as well as on the beach, suitcases, caves and villages.
= | + | + | + | + | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Bomb | Booze | Circuit Board |
Coins | Wrist Watch |
Electrical Tape |
Head Bomb
Can be thrown and similar to the bomb (it must be heavier as it does not travel as far when thrown); it is a one hit kill and can kill multiple enemies if they are close.
= | + | |||
---|---|---|---|---|
Head Bomb |
Bomb | Head |
Sticky Bomb
Like the name suggests, it sticks when it touches something after thrown. It can be used to cut down a small amount of trees, but is also more useful in killing groups of enemies.
= | + | |||
---|---|---|---|---|
Sticky Bomb |
Bomb | Sap |
Clothing & Armor
Items that can be worn. Some are permanent like the Snowshoes and Rabbit Fur Boots, the others can be removed by damage.
Lizard Skin Armor
This doesn't require crafting and can be worn without any recipe. It provides armor but no stealth.
= | ||
---|---|---|
Lizard Skin Armor |
Lizard Skin |
Stealth Armor
An enhanced version of the standard lizard skin armor. It lowers your visible range to the cannibals, and it can be crafted using lizard skin and leaves. Leaves are incredibly common and obtained from any tree or bush.
= | + | |||
---|---|---|---|---|
Stealth Armor |
Lizard Skin |
Leaf |
Bone Armor
Bone Armor offers twice the protection of lizard skin armor. Though it provides no Stealth
= | + | |||
---|---|---|---|---|
Bone Armor |
Bone | Cloth |
Snowshoes
Allows the player to travel faster in the snow. They cannot be worn at the same time as rabbit fur boots.
= | + | |||
---|---|---|---|---|
Snow Shoes |
Stick | Rope |
Rabbit Fur Boots
Adds 20% protection from the cold as well as increasing stealth. Cannot be worn at the same time as snowshoes.
= | + | |||
---|---|---|---|---|
Rabbit Fur Boots |
Rabbit Fur |
Rope |
Warmsuit
Adds 100 Cold Armor which can help protect you from the cold. It is a full suit of armor.
= | + | + | + | + | + | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Warmsuit | Raccoon Skin |
Boar Skin |
Deer Skin |
Rabbit Fur |
Cloth | Rope |
Storage
These items will allow storage or extend the storage of certain items if you craft them.
Water Skin
Used for transporting water with you.
= | + | |||
---|---|---|---|---|
Waterskin | Deer Skin | Rope |
Pouch
Allows you to gather berries and mushrooms to eat later or for crafting.
= | ||
---|---|---|
Pouch | Rabbit Fur |
Stick Bag
Allows you to carry 20 sticks as opposed to 10.
= | + | + | ||||
---|---|---|---|---|---|---|
Stick Bag |
Rabbit Fur |
Rope | Cloth |
Rock Bag
Allows you to carry 10 rocks as opposed to 5.
= | + | + | ||||
---|---|---|---|---|---|---|
Rock Bag |
Boar Skin |
Rope | Cloth |
Small Rock Bag
Allows you to carry 25 small rocks as opposed to 10.
= | + | |||
---|---|---|---|---|
Small Rock Bag |
Rabbit Fur |
Rope |
Quiver
Allows you to carry 20 more arrows.
= | + | |||
---|---|---|---|---|
Quiver | Rabbit Fur |
Rope |
Spear Bag
Allows you to carry up to 5 weak spears as opposed to 1.
= | + | + | + | |||||
---|---|---|---|---|---|---|---|---|
Spear Bag |
Boar Skin |
Deer Skin |
Cloth | Rope |
Other
Repair Tool
Allows the player to fix damaged structures. Can also be used for knocking down sticking trees, leaf farming, or knocking down barricades.
= | + | + | + | |||||
---|---|---|---|---|---|---|---|---|
Repair Tool |
Stick | Rock | Cloth | Sap |
Rope
Rope can either be found in some cannibal villages or crafted by combining strips of cloth.
= | ||
---|---|---|
Rope | Cloth |
Herbal Medicine
Very useful when low on medicine and poorly equipped. It heals for the same amount as medicine found in suitcases, and can be crafted using Aloe and Marigold. These are most commonly found past the treeline, some distance from the beach. Up to five can be stored in the inventory.
= | + | |||
---|---|---|---|---|
Herbal Medicine |
Aloe | Marigold |
Herbal Medicine+
Heals your health to full, and can be crafted using Aloe Vera, Marigold and Coneflower. Up to five can be stored in the inventory.
= | + | + | ||||
---|---|---|---|---|---|---|
Herbal Medicine+ |
Aloe | Marigold | Cone- flower |
Energy Mix
Very useful when low on energy, and works as a natural alternative to soda. It restores the same amount of energy as soda, and can be crafted using Chicory and Coneflower. These are most commonly found among the trees. Up to five can be stored in the inventory.
= | + | |||
---|---|---|---|---|
Energy Mix |
Chicory | Cone- flower |
Energy Mix+
Restores your energy to full, and can be crafted using Chicory, Coneflower and Aloe Vera. Up to five can be stored in the inventory.
= | + | + | ||||
---|---|---|---|---|---|---|
Energy Mix+ |
Chicory | Cone- flower |
Aloe |
Toy
The Toy is a unique item which can be used as a weapon, though its main purpose is part of the story and crafting it will provide an achievement.
= | + | + | + | + | + | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Full Toy |
Toy Torso |
Toy Head |
Toy Arm |
Toy Arm |
Toy Leg |
Toy Leg |
Weapon Upgrades
There are many types of upgrades that can be applied to many weapons. There are permanent upgrades and temporary upgrades.
Speed Upgrade
Upgrades the speed of a weapon, though slightly reduces its damage.
= | + | + | ||||
---|---|---|---|---|---|---|
Speed Upgrade |
Feather | Sap | One of these weapons |
Plane Axe |
Crafted Axe |
Rusty Axe |
Modern Axe |
Crafted Club |
Upgraded Stick |
Machete | Tennis Racket |
Club |
---|
Damage Upgrade
Upgrades the damage of a weapon, though slightly reduces its speeds.
= | + | + | ||||
---|---|---|---|---|---|---|
Damage Upgrade |
Teeth | Sap | One of these weapons |
Plane Axe |
Crafted Axe |
Rusty Axe |
Modern Axe |
Crafted Club |
Upgraded Stick |
Machete | Tennis Racket |
Club |
---|
Damage+ Upgrade
Upgrades the damage of a weapon more than teeth, though reduces its speed more so.
= | + | + | ||||
---|---|---|---|---|---|---|
Damage Upgrade+ |
Booze | Sap | One of these weapons |
Plane Axe |
Crafted Axe |
Rusty Axe |
Modern Axe |
Upgraded Rock |
Crafted Club |
Upgraded Stick |
Machete | Tennis Racket |
Club |
---|
Poison Upgrade
Provides a temporary poison upgrade that wears of after a number of hits.
= | OR | OR | OR | + | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Poison Upgrade |
Twin Berries |
Snow Berries |
Amanita Mushroom |
Jack Mushroom |
One of these weapons |
Plane Axe |
Crafted Axe |
Rusty Axe |
Modern Axe |
Upgraded Spear |
Incendiary Spear |
Katana | Machete |
---|
Fire Upgrade
Provides a temporary fire upgrade that wears off after a number of strikes or after burning for a short period of time.
= | + | |||
---|---|---|---|---|
Fire Upgrade |
Cloth | One of these weapons |
Plane Axe |
Crafted Axe |
Rusty Axe |
Modern Axe |
Crafted Club |
Club | Upgraded Stick |
---|
Flashlight Upgrade
Attaches a flashlight to the Chainsaw, Crafted Bow, Modern Bow, & Flintlock Pistol to provide a light source while using that weapon. It cannot be removed once attached. It will drain the flashlight battery though can be recharged with more batteries. More Flashlights can be obtained and attached to the other weapons.
= | + | + | ||||
---|---|---|---|---|---|---|
Flashlight Upgrade |
Flashlight | Electrical Tape |
One of these weapons |
Chainsaw | Modern Bow |
Crafted Bow |
Flintlock Pistol |
---|
Removed Crafted Items
Blue Paint
Will allow you to paint the plane axe, upgraded stick, and upgraded rock blue. It is also used in the construction of a wood target.
= | + | |||
---|---|---|---|---|
Blue Paint |
Blue Berry |
Sap |
Orange Paint
Will allow you to paint the plane axe, upgraded stick, and upgraded rock orange.
= | + | |||
---|---|---|---|---|
Orange Paint |
Marigold | Sap |
Blue Painted Weapon
Paints the weapon blue, it does not affect the stats of the weapon, therefore it is complete cosmetic and not considered to be an upgrade. Only the Plane Axe, Upgraded Rock, and Upgraded Stick can receive a paint job.
= | + | |||
---|---|---|---|---|
Blue Painted Weapon |
Blue Paint |
One of these weapons |
Plane Axe |
Upgraded Rock |
Upgraded Stick |
---|
Orange Painted Weapon
Paints the weapon orange, it does not affect the stats of the weapon, therefore it is complete cosmetic and not considered to be an upgrade. Only the Plane Axe, Upgraded Rock, and Upgraded Stick can receive a paint job.
= | + | |||
---|---|---|---|---|
Orange Painted Weapon |
Orange Paint |
One of these weapons |
Plane Axe |
Upgraded Rock |
Upgraded Stick |
---|
Update history
Version | Changes |
---|---|
v1.0 | Removed paints, flintlock and toy from crafting achievement and replaced with other craftable items
Fixed placing a flare on mat showing prompt for crafting a "Flare Gun" instead of "Flare Gun Ammo" Now assigning items as quick select by pressing the matching buttons after combining backpack with an item on the crafting mat New 3d crafting cog art Fixed multiview created crafting inventory views retaining the selection outline Fixed cursor appearing below filling cog in inventory New crafting mat action icons design Fixed cases of upgrade ingredients on crafting mat not showing the filling cog Same bonus upgrade recipes are now combined into a single entry in the recipe list shown when adding ingredients to the crafting mat Fixed quickly hovering a single item on crafting mat sometimes leaving it wrongly enabled Ingredients recipe now shows along product icon and name when adding ingredients to the crafting mat, giving you a list of all possible items you can craft using this ingredient. New crafting cog icon, new mp dying skull icon. |
v0.71b | Fixed crafting recipes with overlapping ingredients and different costs not completable before having done the recipes will fewer ingredients. It will now check all valid recipes and pick the completed one with highest amount of ingredients, completing ones with fewer ingredients can be achieved by having less ingredients on the crafting mat than other recipes require (ie: it is now possible to make rabbit fur boots before the small rock bag) |
v0.71 | It is now possible to have more items than what a recipe requires to complete and doing so will leave the unused ingredients on the crafting mat along with the created item (ie: can add all booze and cloth to the crafting mat, and thus quickly iterate through the molotov making process) |
v0.70 | (UI) while having items on the crafting mat It is now displayed that you can press the Drop button to clear out everything |
v0.69 | The list of possible recipe displayed while combining ingredients on the crafting mat now shows only distinct entries (ie: 3 recipes yield a poisoned plane axe, it will display “Poisoned Plane Axe” only once instead of 3 times) |
v0.64 | Fixed a race condition in inventory and crafting logic allowing to craft item past the max amount (but not take it in inventory) by adding the product on crafting mat and then back in inventory |
v0.62 | Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select |
v0.53b | Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7 |
v0.53 | Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory |
v0.50 | Fixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right click |
v0.46 | Added another way to batch items from inventory to the crafting mat, it is now possible to hold the “Combine” button to incrementally add more and more items |
v0.46 | Revamped crafting system to allow inputs when not hovering the cog
Hitting the “Jump” button while having a valid crafting recipe on the crafting mat will now fulfill it Hitting the “Drop” button while having ingredients on the crafting mat will now return everything to the inventory Fixed crafting guide page showing the “AltFire” action instead of the “Combine” action, causing it to show wrong buttons when using a gamepad |
v0.44 | (Audio) Fix for crafting sound sometime being inaudible in inventory!
Fixed equipping items from crafting mat losing its active bonus |
v0.43 | Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick) |
v0.42 | Fixed small crafting ingredient (such as teeth) below crafting cog not reachable when crafting cog is hidden |
v0.41 | Arrows are now limited to 5 on the crafting mat and adding/removing arrows from the crafting mat moves all 5 without requiring to hold the batch button |
v0.40 | Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes) |
v0.39 | Fixed missing twinkle when crafting items |
v0.38 | All equipment pieces on the crafting mat can now be equipped directly from there! |
v0.37 | Recipe tutorial now goes away as soon as there is any valid recipe on the crafting mat |
v0.35 | Fixed automated removal of multiview items from the crafting mat when closing inventory |
v0.34 | Fixed batching multiview item on the crafting mat not working
Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus) |
v0.31 | Crafting anything now closes the crafting tutorial (was closed only by making molotov or closing inventory)
Stick, ropes and booze now use the multiview feature (can be used with amount > 1 in crafting) |
v0.26 | Crafting mat feather/tooth/tree sap piles are now a bit smaller and teeth are more centered to prevent it from being inaccessible under bottles |
v0.24 | Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat ! |
v0.23 | When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes ! |
v0.20 | Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning |
v0.13 | (multiplayer)Craft audio now plays for each player, you should no longer hear other players craft sfx play from far away |
v0.12 | Improved craft item multiview placement on crafting mat
Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something. Crafting recipe output images! You can now see what item you are building towards on crafting mat |
v0.08b | Closing inventory now removes items from crafting cog |
v0.06 | Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times
Fixed bug where coins could vanish after adding them to a craftable item |
v0.01 | Crafting added to the game |