The Forest Wiki

Consumables are essential for survival, they can restore or lower health, fullness, hydration, energy, stamina, sanity etc depending on the types of consumable you use.

Consumables

This table outlines all the values from each consumable. These numbers change quite frequently in The Forest when updates occur, though they are current as of v1.07.

Key
Icon Meaning
Normal and Hard Mode Fullness
Normal and Hard Mode Hydration
Normal and Hard Mode Health
Normal and Hard Mode Energy
Hard Survival Mode Fullness
Hard Survival Mode Hydration
Hard Survival Mode Health
Hard Survival Mode Energy
Hard Survival Mode Calories (Not in normal or hard mode)
Stamina for all difficulties
Sanity for all difficulties
Storage capacity for all difficulties
Stew ingredient for all difficulties
20% chance of making the player sick

Polluted water in hard mode is the same as hard survival, there are no other differences between normal and hard mode with consumables

Normal & Hard Modes Hard Survival Mode All Difficulties
Consumable
Aloe
5 0 2 2 5 0 2 2 1 0 0 10
Blackberries
5 10 0 10 5 10 0 10 1 0 0 30
Blueberries
5 10 0 10 5 10 0 10 1 0 0 30
Snowberries
5 0 -2 10 5 0 -30 10 1 0 0 30
Twinberries
5 0 -2 10 5 0 -30 10 1 0 0 30
Booze
2 50 15 -10 2 50 15 -10 200 0 0 7
Chicory
5 0 0 10 5 0 0 10 1 0 0 1
Coneflower
5 0 10 0 5 0 10 0 1 0 0 5
Energy Mix
5 0 0 50 5 0 0 50 0 30 0 5
Energy Mix +
5 0 0 100 5 0 0 100 0 60 0 5
Food Tray
36 0 0 80 36 0 0 80 200 0 0 0
Herbal Medicine
5 0 50 0 5 0 50 0 0 0 0 5
Herbal Medicine+
5 0 100 0 5 0 100 0 0 0 0 5
Marigold
5 0 0 0 5 0 0 0 5 0 0 5
Amanita Mushroom
5 0 -2 10 5 0 -30 10 10 0 0 10
Chanterelle Mushroom
10 0 0 10 10 0 0 10 10 0 0 10
Deer Mushroom
10 0 0 10 10 0 0 10 10 0 0 10
Jack Mushroom
5 0 -2 10 5 0 -30 10 10 0 0 10
Liberty Cap Mushroom
10 0 0 10 10 0 0 10 10 0 0 10
Puff Mushroom
10 0 0 10 10 0 0 10 10 0 0 10
Snack
25 0 5 20 25 0 5 20 400 0 0 15
Soda
0 50 0 80 0 50 0 80 400 50 0 10
Meds
0 0 100 0 0 0 100 0 0 0 0 5
Head
10 0 0 10 10 0 0 10 600 0 -3 1
Rabbit - Fresh/Cooked
98 0 20 80 98 0 7 28 600 0 +1 3
Rabbit - Edible/Cooked
61 0 0 40 61 0 0 14 600 0 0 3
Rabbit - Spoilt/Cooked
38 0 -2 18 42 0 -10 7 600 0 0 3
Rabbit - Burned/Cooked
17 -10 0 10 17 -40 0 3 300 0 0 0
Lizard - Fresh/Cooked
98 0 20 80 98 0 7 28 600 0 +1 3
Lizard - Edible/Cooked
61 0 0 40 61 0 0 14 600 0 0 3
Lizard - Spoilt/Cooked
38 0 -2 18 42 0 -10 7 600 0 0 3
Lizard - Burned/Cooked
17 -10 0 10 17 -40 0 3 300 0 0 0
Meat - Fresh/Cooked
98 0 20 80 98 0 7 28 600 0 +1 4
Meat - Edible/Cooked
61 0 0 40 61 0 0 14 600 0 0 4
Meat - Spoilt/Cooked
38 0 -2 18 42 0 -10 7 600 0 0 4
Meat - Burned/Cooked
17 -10 0 10 17 -40 0 3 300 0 0 0
Fish - Fresh/Cooked
98 0 20 80 98 0 7 28 500 0 +1 3
Fish - Edible/Cooked
61 0 0 40 61 0 0 14 500 0 0 3
Fish - Spoilt/Cooked
38 0 -2 18 42 0 -10 7 500 0 0 3
Fish - Burned/Cooked
17 -10 0 10 17 -40 0 3 250 0 0 0
Small Meat - Fresh/Cooked
38 0 6 32 40 0 3 11 300 0 +1 3
Small Meat - Edible/Cooked
23 0 0 16 23 0 0 5 300 0 0 3
Small Meat - Spoilt/Cooked
16 0 -2 8 16 0 -10 3 300 0 0 3
Small Meat - Burned/Cooked
6 -10 0 4 6 -40 0 1 150 0 0 3
Leg - Fresh/Cooked
98 0 20 80 7 0 -5 4 600 0 -3 2
Leg - Edible/Cooked
30 0 -2 40 3 0 -10 2 600 0 -3 2
Leg - Spoilt/Cooked
20 0 -2 20 2 0 -10 1 600 0 -3 2
Arm - Fresh/Cooked
98 0 20 80 7 0 -5 4 600 0 -3 2
Arm - Edible/Cooked
30 0 -2 40 3 0 -10 2 600 0 -3 2
Arm - Spoilt/Cooked
20 0 -2 20 2 0 -10 1 600 0 -3 2
Rabbit - Fresh/Dried
98 -5 20 80 98 -20 7 28 600 0 +1 3
Rabbit - Edible/Dried
61 -5 0 40 61 -20 0 14 600 0 0 3
Rabbit - Spoilt/Dried
38 -5 -2 18 42 -20 -10 7 600 0 0 3
Lizard - Fresh/Dried
98 -5 20 80 98 -20 7 28 600 0 +1 3
Lizard - Edible/Dried
61 -5 0 40 61 -20 0 14 600 0 0 3
Lizard - Spoilt/Dried
38 -5 -2 18 42 -20 -10 7 600 0 0 3
Meat - Fresh/Dried
98 -5 20 80 98 -20 7 28 600 0 +1 4
Meat - Edible/Dried
61 -5 0 40 61 -20 0 14 600 0 0 4
Meat - Spoilt/Dried
38 -5 -2 18 42 -20 -10 7 600 0 0 4
Fish - Fresh/Dried
98 -5 20 80 98 -20 7 28 500 0 +1 3
Fish - Edible/Dried
61 -5 0 40 61 -20 0 14 500 0 0 3
Fish - Spoilt/Dried
38 -5 -2 18 42 -20 -10 7 500 0 0 3
Leg - Fresh/Dried
98 -5 20 80 7 -20 -5 4 600 0 -3 2
Leg - Edible/Dried
30 -5 -2 40 3 -20 -10 2 600 0 -3 2
Leg - Spoilt/Dried
20 -5 -2 20 2 -20 -10 1 600 0 -3 2
Arm - Fresh/Dried
98 -5 20 80 7 -20 -5 4 600 0 -3 2
Arm - Edible/Dried
30 -5 -2 40 3 -20 -10 2 600 0 -3 2
Arm - Spoilt/Dried
20 -2 -2 20 2 -20 -10 1 600 0 -3 2
Oyster - Fresh
15 0 3 12 14 1 4 12 10 0 0 10
Oyster - Edible
14 0 0 12 14 0 0 4 10 0 0 10
Oyster - Spoilt
0 0 -2 0 0 0 -30 0 10 0 0 10
Old Pot - Clean Water
0 100 0 0 0 100 0 0 0 0 0 1
Old Pot - Polluted Water
0 100 -1 0 0 100 -20 0 0 0 0 1
Waterskin - Clean Water
0 100 0 0 0 100 0 0 0 0 0 1
Waterskin - Polluted Water
0 100 -1 0 0 100 -20 0 0 0 0 1
Drink from Water Collector
0 100 0 0 0 100 0 0 0 0 0 0
Drinking with Hands
0 10 -1 0 0 5 -20 0 0 0 0 0

Basic Tips

  • Aloe is the only item in the game that can cure infection and sickness.
    • Sickness can be cured by sleeping it off, might take some time.
    • Infection can only be cured by aloe, there is no other way to cure it and it will last permanently
  • All berries and mushrooms can be collected and stored in the inventory with a pouch, this requires 2 rabbit fur to craft.
  • Only meat spoils in the game, everything else stays the same including blueberries and blackberries.
  • Drying racks are required to dry all the meats, it is the only way to dry them. All meats aside from oysters and small meat can be dried. Drying meat takes 8 minutes and 40 seconds in all difficulties.
  • Dried meat has a thirst penalty, -5 in normal mode and hard mode. And -20 in hard survival mode.
  • Burned meat has a thirst penalty, -10 in normal mode and hard mode. And -40 in hard survival mode.
    • Burned meat only has one state, it removed the fresh, edible and spoiled state. Therefore it cannot injure you or make you sick.
  • Stews completely change the values of consumables. It is recommended to check out the stew page for more information.
  • Aloe, Coneflower, and Blueberries can be grown in gardens outside of caves using their seeds.
    • Each day, these plants will grow bigger and yield more and more. Though after a certain number of days they will disappear. The max you can get is 3 from each plant, with blueberry bushes yielding 9 berries each plant.
    • Blueberries will only fit into a garden, they cannot be planted in a wall planter.
    • Aloe and Coneflower can be grown in both the garden and wall planter, there a 2 spots on a wall planter.
    • Marigold and Chicory does not have seeds, and cannot be planted in a garden.
  • All mushrooms can be grown in gardens if the garden is placed in a cave.
    • Mushrooms will spread on their own, they multiply over time. Eventually they will cover an entire garden.
    • Mushrooms never yield more than one, they rely on spores to spread.
  • You can collect water from most fresh water sources, though it will always be polluted.
    • Polluted water can be boiled using the old pot, this will turn it into clean water.
    • Once you have clean boiled water in a pot, you can use the waterskin or another pot to collect and store it.
    • If you have polluted water in a pot, if you hold the pot out in the rain for 28 seconds, it will convert to clean water
  • Aloe and Marigold can be crafted into Herbal Medicine, this is used for basic healing.
  • Aloe, Marigold and Coneflower can be crafted into Herbal Medicine+, this is used for full healing.
  • Chicory and Coneflower can be crafted into Energy Mix, this is used for a major energy boost, and a minor stamina boost.
  • Chicory, Coneflower and Aloe can be crafted into Energy Mix+, this is used for a major energy boost, and a major stamina boost.
  • Arms and legs cannot burn, they will turn to bones instead

Hard Survival Tips