Console commands allow you to change, add, remove things in the game without the use of mods. These are also known as cheats by some players.
Game Mode commands do not work on PlayStation 4. However, special game mode commands will work with a connected keyboard. All other Console commands are exclusive to the Steam copy of the game and are not available on the PlayStation 4. Console Commands can NOT be done in VR.
Gamemode Commands[]
These will work on a PS4 if the user has a keyboard connected
These commands are straight forward, they do not require the activation of developer console to work. To activate them, type the code in the main menu.
ironforest
- Buildings are indestructible. To disable, type code again. This can also be accessed within the game optionsmeatmode
- Disables all cheatsrawmeatmode
- Implements permanent death, when the player dies, the save game is erased. To disable, type code again (NOTE: this is no longer available in the latest version of The Forest on Steam)regrowmode
- 10% of all fallen trees will regrow while you sleep, provided the tree stump is still there. This can also be accessed within the game optionsveganmode
- Only enemies will appear in cavesvegetarianmode
- Enemies only appear at nighttimewoodpaste
- Resets all the holes made by the hole cutter and crane
Activating Console Commands[]
WARNING! Some commands may have serious effects on your game, there are commands for deleting save games, resetting achievements, etc. USE CAUTION!
To activate the use of console commands, you need to type developermodeon
in the main title screen to activate the developer console. There is no notification that the mode has been activated. Though, you can press F1
to see if it is working.
- IMPORTANT: If it isn't working, check if your 'F lock' has been enabled. This can prevent the console command from being enabled.
- IMPORTANT: Ensure you have cheats enabled in the game settings, otherwise console commands won't work.
Console Command Controls[]
- Press Z to toggle the console. Press
F1
to turn it on/off - Press X or
~
to display the console log & status. PressF2
or~
to turn it on/off - Press C to display stats such as strength, athleticism, calories, and weight. Press
F3
to turn it on/off - After pressing Z, use the
up arrow
to cycle back through previous entered commands. - After pressing Z, use the
down arrow
to cycle forward through previous entered commands. - After pressing Z, use the
left arrow
orright arrow
to make changes to commands. - After a command has been typed in, press
enter
to execute the command. - To view parts of the log, you will need to be able to place your mouse cursor over the log entries. This can only be done in the menu, while in the survival guide, or in the inventory. This is a pain to do.
- For fast repetition of commands, for example adding rabbits to a rabbit cage, complete it like this:
- Press
F1
- type in the command
additem 77
to add a held rabbit - press
enter
to add the rabbit to the hand - press
C
on a rabbit cage - press
F1
- press
up arrow
, this will repeat the last command - press
enter
- Doing it this way will allow you to add a rabbit to the cage about every 1 or 2 seconds, depending on how fast you are.
- Press
Popular Commands[]
These commands are the most common and used by players. They are easy to use and straight forward (they can also be found in their categories below):
Code | Description |
---|---|
buildermode on buildermode off |
on - Turns on buildhack, turns on godmode, turns off survival mode, adds all items (not story items), and turns enemies off.
|
cavelight on cavelight off |
Increases the light while in a cave. Basically daylight inside the caves. |
faststart on faststart off |
Skips the plane crash |
godmode on godmode off |
No damage, unlimited stamina, fullness, water, energy etc. You cannot die |
buildhack on buildhack off |
Allows building like Creative Mode. Unlimited resources and building super fast |
cancelallghosts |
REMOVES every blueprints that has been placed, will be very loud if you have a lot! |
buildallghosts |
BUILDS every blueprints that has been placed, will be very loud if you have a lot! |
addallitems |
Add all items, except story items. Use twice to fill inventory storage bags such as stick bags etc. |
addallstoryitems |
Adds all story items, such as keycards |
itemhack on itemhack off |
Never run out of items, must have the item in the first place |
survival on survival off |
No need to eat, drink etc. |
save |
Saves the game, no matter where you are in the world |
speedyrun on speedyrun off |
Fast run, Be careful not to kill yourself, you get a lot of air time. This can be buggy, if turned off you may not be able to run. Try crouching, sprinting, jumping etc. to reset it. |
invisible on invisible off |
Makes it so you can walk/run underwater like its air, disables swimming effects water lighting texture effects and washing of blood, paint & mud. (has no effect on rain it still washes you as normal) |
killallenemies |
Kills all cannibals and mutants in the game, they will respawn though |
enemies on enemies off |
Turns enemies on or off, cannibals and mutants |
additem 77 |
Adds a live rabbit to the players hand. Can be placed inside a rabbit cage |
terrainrender on terrainrender off |
Turns on terrain Turns off terrain, can still be walked on |
lightingtimeofdayoverride noon |
Sets game lighting to noon until turned off |
forcerain heavy |
Changes weather to heavy rain, useful for filling up water collectors |
forcerain sunny |
Changes weather to sunny, useful for stopping bad weather |
cutdowntrees 10 |
10 will cut down 10 trees, choose any number |
cutdowntrees 100% |
100% will cut down all trees, choose any percentage |
cutgrass 10 |
Cut grass in a 10 radius around player, choose any number. Can take a long time to load if large sizes are chosen |
Indicators[]
These commands indicate information to the player that they may find useful:
Code | Description |
---|---|
findpassenger |
See passengers on how to use this |
devicedebuginformation on devicedebuginformation off |
Shows you statistics about your device. |
toggleCullingGrid on toggleCullingGrid off toggleCullingGrid toggle |
Still investigating. |
runMacro <macro name> |
Still investigating. |
help |
Lists all commands. Can be difficult to locate them, use the ~ key or F2
|
clear |
Clears the console, helps clean it up so you can see what its doing |
showgamestats |
Shows stats of your current game, these include all of the following: Days, trees cut down, enemies killed, rabbits killed, deer killed, turtles killed, birds killed, cooked food, burnt food, cancelled structures, built structures, destroyed structures, repaired structures, edible items used, items crafted, upgrades added, arrows fired, lit arrows, lit weapons, burnt enemies, exploded enemies, opened suitcase, passengers found, story elements, and infections |
toggleplaystats |
|
achievementloglevel none achievementloglevel log achievementloglevel error achievementloglevel all |
none - By default it is set as off/nonelog - Logs achievement progression, won't list errorserror - Lists errors, not progressionall - Logs achievement progress plus lists errors
|
pmactivestatelabels on pmactivestatelabels off |
Shows current behavior of enemies and animals on each one, this may cause major performance issues. Not recommended on 4K resolution as the writing is too difficult to read plus the performance drop is too severe |
loaddebugconsolemod |
Can be used to add commands to the debug console through a compiled C# dll following a specific scheme (possibly useful for modders) |
Difficulty[]
These commands change the difficulty and game modes.
If you wish to change a creative game into a normal one you will need to type in setgamemode standard
, then you will need to select a difficulty.
Code | Description |
---|---|
setdifficultymode peaceful |
Change difficulty to Peaceful Mode |
setdifficultymode normal |
Change difficulty to Normal Mode |
setdifficultymode hard |
Change difficulty to Hard Mode |
setdifficultymode hardsurvival |
Change difficulty to Hard Survival Mode |
setgamemode standard |
Changes game mode to standard |
setgamemode creative |
Changes game mode to creative |
setgamemode mod |
Changes game mode to mod |
Time and Lighting[]
These commands affect the time of day, speed of the game, changing the day, changing the lighting of the day, etc.:
Code | Description |
---|---|
checkday |
Checks time of day, can be useful for multiplayer if joining |
advanceday |
Skips one day ahead, not much use |
setcurrentday 100 |
Will change day to 100, any number can be used |
timescale (number) |
Changes the speed of the game, 0 pauses, 1 is normal, 2 is faster, etc. DON'T GO TOO HIGH, STAY BELOW 20 then work your way up |
gametimescale # |
Change # to a number. Changes the speed of day/night cycle, hunger, energy, thirst etc. Much safer than time scale |
timescale 0 |
This will pause the game, press ESC twice to unpause
|
lightingtimeofdayoverride off |
Turns off this command if it is turned on |
lightingtimeofdayoverride HR:MM |
Can be used to set anytime you wish, for example, 10:00 will make it 10 in the morning |
lightingtimeofdayoverride morning |
Sets game lighting to morning until turned off |
lightingtimeofdayoverride noon |
Sets game lighting to noon until turned off |
lightingtimeofdayoverride sunset |
Sets game lighting to sunrise until turned off |
lightingtimeofdayoverride night |
Sets game lighting to night until turned off |
Environment[]
These commands will change weather, terrain, grow gardens, cut down trees, remove grass, etc.:
Code | Description |
---|---|
allowsunshine allowsunshine on allowsunshine off |
Can be toggled on and off without typing on or off at the end. Turns sunshine/fog on or off. When this is off, it can greatly increase view distance, though some textures look a bit funny. |
terrainrender on terrainrender off |
Turns on terrain Turns off terrain, can still be walked on |
plantallgardens |
Plants all gardens, also returns the amount of gardens |
growalldirtpiles |
Refill dirt piles used for camouflage |
cutdowntrees 10 |
10 will cut down 10 trees, choose any number |
cutdowntrees 100% |
100% will cut down all trees, choose any percentage |
cutgrass 10 |
Cut grass in a 10 radius around player, choose any number. Can take a long time to load if large sizes are chosen |
forcerain light forcerain 2 |
Changes weather to light rain |
forcerain medium forcerain 3 |
Changes weather to moderate rain |
forcerain heavy forcerain 4 |
Changes weather to heavy rain |
forcerain cloud forcerain 5 |
Changes weather to cloudy |
forcerain sunny forcerain 6 |
Changes weather to sunny |
setrainbonus 4 |
Using number 4 helps with filling Water Collectors, requires more testing beyond this |
Player[]
These commands will change stats, appearance and other attributes of the player:
Code | Description |
---|---|
revealcavemap |
Reveals the entire map, for above ground and below ground. |
unlimitedHairspray on unlimitedHairspray off |
Never run out of Hairspray fuel. |
save |
Saves the game, no matter where you are in the world |
itemhack on itemhack off |
Never run out of items, must have the item in the first place. |
energyhack on energyhack off |
Unlimited energy and stamina |
godmode on godmode off |
No damage, unlimited stamina, fullness, water, energy etc. |
survival on survival off |
No need to eat, drink etc. |
killlocalplayer |
Kills player, depending on game state. In multiplayer, you will drop down |
killmefast |
Permanent Suicide, will require reload |
revivelocalplayer |
Revives player, might only work in multiplayer |
fakehitplayer |
Fake hits the player, player is stunted causing the player to 'flinch' |
speedyrun on speedyrun off |
Fast run, Be careful not to kill yourself, you get a lot of air time |
invisible on invisible off |
Makes it so you can walk/run underwater like its air, disables swimming effects water lighting texture effects and washing of blood, paint & mud. (has no effect on rain it still washes you as normal). This also allows you to move through invisible barricades within the game. For example, at the cliffs at the top end of the map and the edges of the map. Note that you can fall out of the map with this on. |
setvariationextra None |
Removes jacket if the player was wearing one |
setvariationextra Jacket |
Adds jacket if the player wasn't wearing one |
decaynextmeat |
Changes one meat, example: fresh>edible or edible>spoiled |
poison |
Poison is same as being hit by a poison arrow or a poison upgraded weapon, it causes infection which requires aloe to heal. |
hitlocalplayer 50 |
Player will take 50 damage to 100, 0 - 100 can be used |
setstat full |
Changes all stats to full, such as health, energy, stamina, etc. |
setstat Health 100 |
Changes health amount to 100, 0 - 100 can be used |
setstat Stamina 100 |
Changes stamina amount to 100, 0 - 100 can be used |
setstat Energy 100 |
Changes energy amount to 100, 0 - 100 can be used |
setstat Sanity 100 |
Changes sanity amount to 100,0 - 100 can be used |
setstat Fullness 100 |
Changes fullness amount to 100, 0 - 100 can be used |
setstat BatteryCharge 100 |
Changes flashlight batteries charge to 100, 0 - 100 can be used. Most likely also affects weapons with flashlights attached |
setSkill runTime 100 |
Sets sprint/run time to 100, this should max out athleticism |
setSkill lungTime 100 |
Sets swim underwater time to 100, this should max out athleticism |
setSkill ath 100 |
Sets athleticism to 99, which is the max |
stewcomboverbose on stewcomboverbose off |
Indicates when a successful stew recipe/combination was consumed. |
Clothing[]
These commands change the player's outfit:
The console command listclothing
will provide a list of all the clothing types in game when you press F2 and hover the mouse over the command.
Animals[]
These commands are related to animals.
For 'spawn' commands, you are able to specify the quantity using the suffix --x
(where x is the desired quantity). e.g. spawnanimal lizard --6
will spawn 6 lizards.
Code | Description |
---|---|
killallanimals |
Kills all the animals in the game, they will respawn though |
killclosestanimal |
Kills closest animal to you |
animals on animals off |
Turns animals on or off |
birds on birds off |
Turns birds on or off |
spawnanimalquiet |
Spawns a trapped animal if a Animal Trap is near by |
spawnanimal rabbit |
Spawn a rabbit |
spawnanimal lizard |
Spawn a lizard |
spawnanimal deer |
Spawn a deer |
spawnanimal turtle |
Spawn a turtle |
spawnanimal tortoise |
Spawn a tortoise |
spawnanimal raccoon |
Spawn a raccoon |
spawnanimal squirrel |
Spawn a squirrel |
spawnanimal boar |
Spawn a boar |
spawnanimal crocodile |
Spawns a crocodile |
Enemies[]
These commands are related to enemies, which include cannibals and mutants. spawnenemy
and spawnmutant
usually do the same thing, however sometimes one won't work, whereas the other will. Try both if it isn't working. Keep in mind, if you are in creative mode or peaceful, you will need to change the game mode as well as the difficulty to be able to spawn enemies.
For 'spawn' commands, you are able to specify the quantity using the suffix --x
(where x is the desired quantity). e.g. spawnmutant male --6
will spawn 6 cannibals.
Code | Description |
---|---|
veganmode on veganmode off |
Enemies will only appear in caves. |
resetallenemies |
Resets AI, Kill all enemies |
enemies on enemies off |
Turns enemies on or off, cannibals and mutants |
knockdownclosestenemy |
Knock down closest cannibal, may not work on mutants |
killclosestenemy |
Kills closest enemy to you, cannibal or mutant |
killallenemies |
Kills all cannibals and mutants in the game, they will respawn though. This does not work on worms, you must use killallworms for them instead
|
killallworms |
Kills all worms in the game. They cannot be killed by using killallenemies command
|
killendboss |
Kills End Boss |
astar on astar off |
Turns on or off path finding for enemies, they will walk into water, walls, cliffs etc. |
gotoenemy |
Teleports player to a random cannibal, this is used by devs for testing enemy AI |
spawnregularfamily |
Spawns 3-6 Regular Cannibals |
spawnpaintedfamily |
Spawns 3-6 Painted Cannibals |
spawnskinnedfamily |
Spawns 3-6 Masked Cannibals |
spawnskinnyfamily |
Spawns 2-3 Skinny Cannibals |
spawnmutant male_skinny |
Male Skinny Cannibal |
spawnmutant female_skinny |
Female Skinny Cannibal |
spawnmutant skinny_pale |
Skinny Pale Cannibal |
spawnmutant male |
Male Regular Cannibal |
spawnmutant female |
Female Regular Cannibal |
spawnmutant fireman |
Fire Thrower Cannibal |
spawnmutant pale |
Pale Cannibal |
spawnmutant armsy |
Armsy |
spawnmutant vags |
Virginia |
spawnmutant baby |
Mutant Baby |
spawnmutant fat |
Cowman |
spawnmutant worm |
Worm |
spawnmutant girl |
End Boss |
spawnenemy male_skinny |
Male Skinny Cannibal |
spawnenemy female_skinny |
Female Skinny Cannibal |
spawnenemy skinny_pale |
Skinny Pale Cannibal |
spawnenemy male |
Male Regular Cannibal |
spawnenemy female |
Female Regular Cannibal |
spawnenemy fireman |
Fire Thrower Cannibal |
spawnenemy pale |
Pale Cannibal |
spawnenemy armsy |
Armsy |
spawnenemy vags |
Virginia |
spawnenemy baby |
Mutant Baby |
spawnenemy fat |
Cowman |
spawnenemy worm |
Worm |
spawnenemy girl |
End Boss |
Items[]
Commands relating to adding, spawning or removing items.
Code | Description |
---|---|
addallitems |
Add all items, except story items. Use twice to fill bag storage |
removeallitems |
Removes all items from the player, including the plane axe. |
addallstoryitems |
Adds all story items, such as keycards |
removeallstoryitems |
Removes all story items, such as keycards |
spawnallpickups |
Spawns all items that can be picked up |
For adding, spawning and removing individual items. Here are some examples:
additem 142
- This will add an Old Pot to your inventory
spawnitem 230
- This will spawn the Flintlock Pistol in front of you
removeitem 279
- This will remove the Modern Bow from your inventory, if you have multiple amounts it will remove them all
Important notes:
- You cannot add different types of arrows, only normal arrows
- Some items like the sticky bomb cannot be added, similar to specific arrows
- Some items may not work, especially with the spawn commands
- Item codes with N/A next to them mean they do not have an item attached to the code, this may change in the future
Name | Add Item | Spawn Item | Remove Item | Type |
---|---|---|---|---|
Bomb | additem 29 |
spawnitem 29 |
removeitem 29 |
Weapon |
Ν/A | additem 30 |
spawnitem 30 |
removeitem 30 |
Ν/A |
Circuit Board | additem 31 |
spawnitem 31 |
removeitem 31 |
Material |
Ν/A | additem 32 |
spawnitem 32 |
removeitem 32 |
Ν/A |
Cloth | additem 33 |
spawnitem 33 |
removeitem 33 |
Material |
Leaf | additem 34 |
spawnitem 34 |
removeitem 34 |
Material |
Lizard Meat | additem 35 |
spawnitem 35 |
removeitem 35 |
Consumables |
Batteries | additem 36 |
spawnitem 36 |
removeitem 36 |
Tool |
Booze | additem 37 |
spawnitem 37 |
removeitem 37 |
Material |
Cash | additem 38 |
spawnitem 38 |
removeitem 38 |
Material |
Ν/A | additem 39 |
spawnitem 39 |
removeitem 39 |
Ν/A |
Ν/A | additem 40 |
spawnitem 40 |
removeitem 40 |
Ν/A |
Wrist Watch | additem 41 |
spawnitem 41 |
removeitem 41 |
Material |
Feather | additem 42 |
spawnitem 42 |
removeitem 42 |
Material |
Flare | additem 43 |
spawnitem 43 |
removeitem 43 |
Tool |
Flare Gun | additem 44 |
spawnitem 44 |
removeitem 44 |
Weapon |
Ν/A | additem 45 |
spawnitem 45 |
removeitem 45 |
Ν/A |
Head | additem 46 |
spawnitem 46 |
removeitem 46 |
Material |
Leg | additem 47 |
spawnitem 47 |
removeitem 47 |
Material |
Lighter | additem 48 |
spawnitem 48 |
removeitem 48 |
Tool |
Meds | additem 49 |
spawnitem 49 |
removeitem 49 |
Consumables |
Ν/A | additem 50 |
spawnitem 50 |
removeitem 50 |
Ν/A |
Flashlight | additem 51 |
spawnitem 51 |
removeitem 51 |
Tool |
Ν/A | additem 52 |
spawnitem 52 |
removeitem 52 |
Ν/A |
Rock | additem 53 |
spawnitem 53 |
removeitem 53 |
Material |
Rope | additem 54 |
spawnitem 54 |
removeitem 54 |
Material |
Weak Spear | additem 56 |
spawnitem 56 |
removeitem 56 |
Weapon |
Stick | additem 57 |
spawnitem 57 |
removeitem 57 |
Material |
Ν/A | additem 58 |
spawnitem 58 |
removeitem 58 |
Ν/A |
Ν/A | additem 59 |
spawnitem 59 |
removeitem 59 |
Ν/A |
Teeth | additem 60 |
spawnitem 60 |
removeitem 60 |
Material |
Cassette Player | additem 61 |
spawnitem 61 |
removeitem 61 |
Tool |
Ν/A | additem 62 |
spawnitem 62 |
removeitem 62 |
Ν/A |
Pedometer | additem 63 |
spawnitem 63 |
removeitem 63 |
Tool |
Ν/A | additem 64 |
spawnitem 64 |
removeitem 64 |
Ν/A |
Ν/A | additem 65 |
spawnitem 65 |
removeitem 65 |
Ν/A |
Ν/A | additem 66 |
spawnitem 66 |
removeitem 66 |
Ν/A |
Marigold | additem 67 |
spawnitem 67 |
removeitem 67 |
Consumables |
Herbal Medicine | additem 68 |
spawnitem 68 |
removeitem 68 |
Consumables |
Cassette 1 | additem 69 |
spawnitem 69 |
removeitem 69 |
Tools |
Ν/A | additem 70 |
spawnitem 70 |
removeitem 70 |
Ν/A |
Molotov | additem 71 |
spawnitem 71 |
removeitem 71 |
Weapon |
Ν/A | additem 72 |
spawnitem 72 |
removeitem 72 |
Ν/A |
Ν/A | additem 73 |
spawnitem 73 |
removeitem 73 |
Ν/A |
Survival Guide | additem 74 |
spawnitem 74 |
removeitem 74 |
Tool |
Fire stick (Torch) | additem 75 |
spawnitem 75 |
removeitem 75 |
Weapon |
Rabbit Meat | additem 76 |
spawnitem 76 |
removeitem 76 |
Consumables |
Live Held Rabbit | additem 77 |
spawnitem 77 |
removeitem 77 |
Non storage |
Log | additem 78 |
spawnitem 78 |
removeitem 78 |
Non storage |
Crafted Bow | additem 79 |
spawnitem 79 |
removeitem 79 |
Weapon |
Plane Axe | additem 80 |
spawnitem 80 |
removeitem 80 |
Weapon |
Tennis Ball | additem 81 |
spawnitem 81 |
removeitem 81 |
Weapon |
Throwable Rock | additem 82 |
spawnitem 82 |
removeitem 82 |
Weapon |
Arrow | additem 83 |
spawnitem 83 |
removeitem 83 |
Weapon |
Ν/A | additem 84 |
spawnitem 84 |
removeitem 84 |
Ν/A |
Ν/A | additem 85 |
spawnitem 85 |
removeitem 85 |
Ν/A |
Rusty Axe | additem 86 |
spawnitem 86 |
removeitem 86 |
Weapon |
Crafted Axe | additem 87 |
spawnitem 87 |
removeitem 87 |
Weapon |
Modern Axe | additem 88 |
spawnitem 88 |
removeitem 88 |
Weapon |
Snack | additem 89 |
spawnitem 89 |
removeitem 89 |
Consumables |
Arm | additem 90 |
spawnitem 90 |
removeitem 90 |
Consumables |
Coins | additem 91 |
spawnitem 91 |
removeitem 91 |
Material |
Lizard Skin | additem 92 |
spawnitem 92 |
removeitem 92 |
Consumables |
Ν/A | additem 93 |
spawnitem 93 |
removeitem 93 |
Ν/A |
Skull | additem 94 |
spawnitem 94 |
removeitem 94 |
Material |
Crafted Club | additem 95 |
spawnitem 95 |
removeitem 95 |
Weapon |
Club | additem 96 |
spawnitem 96 |
removeitem 96 |
Weapon |
Coneflower | additem 97 |
spawnitem 97 |
removeitem 97 |
Consumables |
Chicory | additem 98 |
spawnitem 98 |
removeitem 98 |
Consumables |
Aloe | additem 99 |
spawnitem 99 |
removeitem 99 |
Consumables |
Energy Mix | additem 100 |
spawnitem 100 |
removeitem 100 |
Consumables |
Head Bomb | additem 101 |
spawnitem 101 |
removeitem 101 |
Weapon |
Ν/A | additem 102 |
spawnitem 102 |
removeitem 102 |
Ν/A |
Aloe Seeds | additem 103 |
spawnitem 103 |
removeitem 103 |
Unique |
Sap | additem 104 |
spawnitem 104 |
removeitem 104 |
Material |
Upgraded Stick | additem 105 |
spawnitem 105 |
removeitem 105 |
Weapon |
Upgraded Rock | additem 106 |
spawnitem 106 |
removeitem 106 |
Weapon |
Flare Gun Ammo | additem 107 |
spawnitem 107 |
removeitem 107 |
Weapon |
Glass | additem 108 |
spawnitem 108 |
removeitem 108 |
Weapon |
Soda | additem 109 |
spawnitem 109 |
removeitem 109 |
Consumables |
Plane Meal | additem 110 |
spawnitem 110 |
removeitem 110 |
Unique |
Ν/A | additem 111 |
spawnitem 111 |
removeitem 111 |
Ν/A |
Twinberries | additem 112 |
spawnitem 112 |
removeitem 112 |
Consumables |
Snowberries | additem 113 |
spawnitem 113 |
removeitem 113 |
Consumables |
Blueberries | additem 114 |
spawnitem 114 |
removeitem 114 |
Consumables |
Amanita Mushroom | additem 115 |
spawnitem 115 |
removeitem 115 |
Consumables |
Chanterelle Mushroom | additem 116 |
spawnitem 116 |
removeitem 116 |
Consumables |
Cassette 2 | additem 117 |
spawnitem 117 |
removeitem 117 |
Tool |
Cassette 4 | additem 118 |
spawnitem 118 |
removeitem 118 |
Tool |
Cassette 3 | additem 119 |
spawnitem 119 |
removeitem 119 |
Tool |
Cassette 5 | additem 120 |
spawnitem 120 |
removeitem 120 |
Tool |
Ν/A | additem 121 |
spawnitem 121 |
removeitem 121 |
Ν/A |
Walkie-Talkie | additem 122 |
spawnitem 122 |
removeitem 122 |
Tool |
Meat | additem 123 |
spawnitem 123 |
removeitem 123 |
Consumables |
Ν/A | additem 124 |
spawnitem 124 |
removeitem 124 |
Ν/A |
Ν/A | additem 125 |
spawnitem 125 |
removeitem 125 |
Ν/A |
Deer Skin | additem 126 |
spawnitem 126 |
removeitem 126 |
Material |
Fish | additem 127 |
spawnitem 127 |
removeitem 127 |
Consumables |
Ν/A | additem 128 |
spawnitem 128 |
removeitem 128 |
Ν/A |
Rabbit Fur | additem 129 |
spawnitem 129 |
removeitem 129 |
Material |
Pouch | additem 130 |
spawnitem 130 |
removeitem 130 |
Storage |
Blue Paint | additem 131 |
spawnitem 131 |
removeitem 131 |
Material |
Orange Paint | additem 132 |
spawnitem 132 |
removeitem 132 |
Material |
Broken Toy Head | additem 133 |
spawnitem 133 |
removeitem 133 |
Story |
Broken Toy Arms | additem 134 |
spawnitem 134 |
removeitem 134 |
Story |
Broken Toy Legs | additem 135 |
spawnitem 135 |
removeitem 135 |
Story |
Broken Toy Body | additem 136 |
spawnitem 136 |
removeitem 136 |
Story |
Stealth Armor | additem 137 |
spawnitem 137 |
removeitem 137 |
Armor |
Climbing Axe | additem 138 |
spawnitem 138 |
removeitem 138 |
Weapon |
Map cave 2 | additem 139 |
spawnitem 139 |
removeitem 139 |
Tool |
Crucifix | additem 140 |
spawnitem 140 |
removeitem 140 |
Story |
Turtle Shell | additem 141 |
spawnitem 141 |
removeitem 141 |
Weapon |
Old Pot | additem 142 |
spawnitem 142 |
removeitem 142 |
Tool |
Rebreather | additem 143 |
spawnitem 143 |
removeitem 143 |
Tools |
Air Canister | additem 144 |
spawnitem 144 |
removeitem 144 |
Tool |
Waterskin | additem 145 |
spawnitem 145 |
removeitem 145 |
Storage |
Ν/A | additem 146 |
spawnitem 146 |
removeitem 146 |
Ν/A |
The Practical Caver | additem 147 |
spawnitem 147 |
removeitem 147 |
Story |
Yacht Magazine | additem 148 |
spawnitem 148 |
removeitem 148 |
Story |
Beneath The Limestone | additem 149 |
spawnitem 149 |
removeitem 149 |
Story |
Bible | additem 150 |
spawnitem 150 |
removeitem 150 |
Story |
Ν/A | additem 151 |
spawnitem 151 |
removeitem 151 |
Ν/A |
Yacht Picture | additem 152 |
spawnitem 152 |
removeitem 152 |
Story |
Photo of Virginia | additem 153 |
spawnitem 153 |
removeitem 153 |
Story |
Sinkhole Photo | additem 154 |
spawnitem 154 |
removeitem 154 |
Story |
Virginia Sketch | additem 155 |
spawnitem 155 |
removeitem 155 |
Story |
Map Part 1 | additem 156 |
spawnitem 156 |
removeitem 156 |
Tool |
Map Part 2 | additem 157 |
spawnitem 157 |
removeitem 157 |
Tool |
Ν/A | additem 158 |
spawnitem 158 |
removeitem 158 |
Ν/A |
Map Part 4 | additem 159 |
spawnitem 159 |
removeitem 159 |
Tool |
Ν/A | additem 160 |
spawnitem 160 |
removeitem 160 |
Ν/A |
Ν/A | additem 161 |
spawnitem 161 |
removeitem 161 |
Ν/A |
Ν/A | additem 162 |
spawnitem 162 |
removeitem 162 |
Ν/A |
Ν/A | additem 163 |
spawnitem 163 |
removeitem 163 |
Ν/A |
Ν/A | additem 164 |
spawnitem 164 |
removeitem 164 |
Ν/A |
Map Part 3 | additem 165 |
spawnitem 165 |
removeitem 165 |
Tool |
Ν/A | additem 166 |
spawnitem 166 |
removeitem 166 |
Ν/A |
Ν/A | additem 167 |
spawnitem 167 |
removeitem 167 |
Ν/A |
Ν/A | additem 168 |
spawnitem 168 |
removeitem 168 |
Ν/A |
Map Full | additem 169 |
spawnitem 169 |
removeitem 169 |
Tool |
Ν/A | additem 170 |
spawnitem 170 |
removeitem 170 |
Ν/A |
Ν/A | additem 171 |
spawnitem 171 |
removeitem 171 |
Ν/A |
Ν/A | additem 172 |
spawnitem 172 |
removeitem 172 |
Ν/A |
Compass | additem 173 |
spawnitem 173 |
removeitem 173 |
Tool |
Ν/A | additem 174 |
spawnitem 174 |
removeitem 174 |
Ν/A |
Dynamite | additem 175 |
spawnitem 175 |
removeitem 175 |
Weapon |
Milk Carton | additem 176 |
spawnitem 176 |
removeitem 176 |
Story |
Upgraded Spear | additem 177 |
spawnitem 177 |
removeitem 177 |
Weapon |
Bone | additem 178 |
spawnitem 178 |
removeitem 178 |
Material |
Timmy's Toy Full | additem 179 |
spawnitem 179 |
removeitem 179 |
Story |
Katana | additem 180 |
spawnitem 180 |
removeitem 180 |
Weapon |
Oyster | additem 181 |
spawnitem 181 |
removeitem 181 |
Consumables |
Polaroid Teddy Bear | additem 182 |
spawnitem 182 |
removeitem 182 |
Story |
Siblings Missing Newspaper | additem 183 |
spawnitem 183 |
removeitem 183 |
Story |
Tennis Racket | additem 184 |
spawnitem 184 |
removeitem 184 |
Weapon |
Rabbit Head | additem 185 |
spawnitem 185 |
removeitem 185 |
Non storage |
Boar Head | additem 186 |
spawnitem 186 |
removeitem 186 |
Non storage |
Deer Head | additem 187 |
spawnitem 187 |
removeitem 187 |
Non storage |
Crocodile Head | additem 188 |
spawnitem 188 |
removeitem 188 |
Non storage |
Raccoon Head | additem 189 |
spawnitem 189 |
removeitem 189 |
Non storage |
Lizard Head | additem 190 |
spawnitem 190 |
removeitem 190 |
Non storage |
Seagull Head | additem 191 |
spawnitem 191 |
removeitem 191 |
Non storage |
Squirrel Head | additem 192 |
spawnitem 192 |
removeitem 192 |
Non storage |
Tortoise Head | additem 193 |
spawnitem 193 |
removeitem 193 |
Non storage |
Goose Head | additem 194 |
spawnitem 194 |
removeitem 194 |
Non storage |
Shark Head | additem 195 |
spawnitem 195 |
removeitem 195 |
Non storage |
Map | additem 196 |
spawnitem 196 |
removeitem 196 |
Tool |
Passenger Manifest | additem 197 |
spawnitem 197 |
removeitem 197 |
Story |
Metal Tin Tray | additem 198 |
spawnitem 198 |
removeitem 198 |
Tool |
Snowshoes | additem 199 |
spawnitem 199 |
removeitem 199 |
Tool |
Quiver | additem 200 |
spawnitem 200 |
removeitem 200 |
Storage |
Rabbit Fur Boots | additem 201 |
spawnitem 201 |
removeitem 201 |
Armor |
Fortune | additem 202 |
spawnitem 202 |
removeitem 202 |
Story |
The Dark Haired Man Book | additem 203 |
spawnitem 203 |
removeitem 203 |
Story |
Bone Armor | additem 204 |
spawnitem 204 |
removeitem 204 |
Armor |
Coneflower Seeds | additem 205 |
spawnitem 205 |
removeitem 205 |
Unique |
Blueberry Seeds | additem 206 |
spawnitem 206 |
removeitem 206 |
Unique |
Small Meat | additem 207 |
spawnitem 207 |
removeitem 207 |
Consumables |
Timmy Drawing | additem 208 |
spawnitem 208 |
removeitem 208 |
Story |
Real! Magazine | additem 209 |
spawnitem 209 |
removeitem 209 |
Story |
Keycard | additem 210 |
spawnitem 210 |
removeitem 210 |
Story |
Blackberries | additem 211 |
spawnitem 211 |
removeitem 211 |
Consumables |
Herbal Medicine+ | additem 212 |
spawnitem 212 |
removeitem 212 |
Consumables |
Energy Mix | additem 213 |
spawnitem 213 |
removeitem 213 |
Consumables |
Rock Bag | additem 214 |
spawnitem 214 |
removeitem 214 |
Storage |
Stick Bag | additem 215 |
spawnitem 215 |
removeitem 215 |
Storage |
Artifact Sketch 1 | additem 216 |
spawnitem 216 |
removeitem 216 |
Story |
Artifact Sketch 2 | additem 217 |
spawnitem 217 |
removeitem 217 |
Story |
Ethical Scientist Magazine | additem 218 |
spawnitem 218 |
removeitem 218 |
Story |
Megan Polaroid | additem 219 |
spawnitem 219 |
removeitem 219 |
Story |
Cache Photos | additem 220 |
spawnitem 220 |
removeitem 220 |
Story |
Cache Photos | additem 221 |
spawnitem 221 |
removeitem 221 |
Story |
Cache Photos | additem 222 |
spawnitem 222 |
removeitem 222 |
Story |
Cache Photos | additem 223 |
spawnitem 223 |
removeitem 223 |
Story |
Cache Photos | additem 224 |
spawnitem 224 |
removeitem 224 |
Story |
Cache Photos | additem 225 |
spawnitem 225 |
removeitem 225 |
Story |
Cache Photos | additem 226 |
spawnitem 226 |
removeitem 226 |
Story |
Cache Photos | additem 227 |
spawnitem 227 |
removeitem 227 |
Story |
Ν/A | additem 228 |
spawnitem 228 |
removeitem 228 |
Ν/A |
Cargo Manifest | additem 229 |
spawnitem 229 |
removeitem 229 |
Story |
Flintlock Pistol | additem 230 |
spawnitem 230 |
removeitem 230 |
Weapon |
Old Gun Ammo | additem 231 |
spawnitem 231 |
removeitem 231 |
Weapon |
Flintlock Gun Part 1 | additem 232 |
spawnitem 232 |
removeitem 232 |
Weapon |
Flintlock Gun Part 2 | additem 233 |
spawnitem 233 |
removeitem 233 |
Weapon |
Flintlock Gun Part 3 | additem 234 |
spawnitem 234 |
removeitem 234 |
Weapon |
Flintlock Gun Part 4 | additem 235 |
spawnitem 235 |
removeitem 235 |
Weapon |
Flintlock Gun Part 5 | additem 236 |
spawnitem 236 |
removeitem 236 |
Weapon |
Flintlock Gun Part 6 | additem 237 |
spawnitem 237 |
removeitem 237 |
Weapon |
Flintlock Gun Part 7 | additem 238 |
spawnitem 238 |
removeitem 238 |
Weapon |
Ν/A | additem 239 |
spawnitem 239 |
removeitem 239 |
Ν/A |
Paint Brush | additem 240 |
spawnitem 240 |
removeitem 240 |
Story |
Flintlock Gun Part 8 | additem 241 |
spawnitem 241 |
removeitem 241 |
Weapon |
Keycard 2 | additem 242 |
spawnitem 242 |
removeitem 242 |
Story |
Restraining Order | additem 243 |
spawnitem 243 |
removeitem 243 |
Story |
Termination Email | additem 244 |
spawnitem 244 |
removeitem 244 |
Story |
Morgue Report | additem 245 |
spawnitem 245 |
removeitem 245 |
Story |
Bible Page One | additem 246 |
spawnitem 246 |
removeitem 246 |
Story |
Bible Page Two | additem 247 |
spawnitem 247 |
removeitem 247 |
Story |
Megan Crayons | additem 248 |
spawnitem 248 |
removeitem 248 |
Story |
Obelisk Photo | additem 249 |
spawnitem 249 |
removeitem 249 |
Story |
Obelisk Drawing | additem 250 |
spawnitem 250 |
removeitem 250 |
Story |
Megan Drawing Flowers | additem 251 |
spawnitem 251 |
removeitem 251 |
Story |
Megan Drawing Dad | additem 252 |
spawnitem 252 |
removeitem 252 |
Story |
Megan Drawing Unicorn | additem 253 |
spawnitem 253 |
removeitem 253 |
Story |
Megan Drawing Dinosaur | additem 254 |
spawnitem 254 |
removeitem 254 |
Story |
Plane Email | additem 255 |
spawnitem 255 |
removeitem 255 |
Story |
Megan Photo Email | additem 256 |
spawnitem 256 |
removeitem 256 |
Story |
Repair Tool | additem 257 |
spawnitem 257 |
removeitem 257 |
Tool |
Polaroid Keycard 1 | additem 258 |
spawnitem 258 |
removeitem 258 |
Story |
Polaroid Keycard 2 | additem 259 |
spawnitem 259 |
removeitem 259 |
Story |
Polaroid Keycard 3 | additem 260 |
spawnitem 260 |
removeitem 260 |
Story |
Chainsaw | additem 261 |
spawnitem 261 |
removeitem 261 |
Weapon |
Fuel | additem 262 |
spawnitem 262 |
removeitem 262 |
Tool |
Chainsaw Advertisement | additem 263 |
spawnitem 263 |
removeitem 263 |
Story |
Ν/A | additem 264 |
spawnitem 264 |
removeitem 264 |
Ν/A |
Machete | additem 265 |
spawnitem 265 |
removeitem 265 |
Weapon |
Ν/A | additem 266 |
spawnitem 266 |
removeitem 266 |
Ν/A |
Camcorder | additem 267 |
spawnitem 267 |
removeitem 267 |
Story |
Ν/A | additem 268 |
spawnitem 268 |
removeitem 268 |
Ν/A |
Camcorder Tape 1 | additem 269 |
spawnitem 269 |
removeitem 269 |
Story |
Camcorder Tape 3 | additem 270 |
spawnitem 270 |
removeitem 270 |
Story |
Camcorder Tape 4 | additem 271 |
spawnitem 271 |
removeitem 271 |
Story |
Camcorder Tape 2 | additem 272 |
spawnitem 272 |
removeitem 272 |
Story |
Camcorder Tape 6 | additem 273 |
spawnitem 273 |
removeitem 273 |
Story |
Camcorder Tape 5 | additem 274 |
spawnitem 274 |
removeitem 274 |
Story |
Puff Mushroom | additem 275 |
spawnitem 275 |
removeitem 275 |
Consumables |
Liberty Cap Mushroom | additem 276 |
spawnitem 276 |
removeitem 276 |
Consumables |
Jack Mushroom | additem 277 |
spawnitem 277 |
removeitem 277 |
Consumables |
Deer Mushroom | additem 278 |
spawnitem 278 |
removeitem 278 |
Consumables |
Modern Bow | additem 279 |
spawnitem 279 |
removeitem 279 |
Weapon |
Electrical Tape | additem 280 |
spawnitem 280 |
removeitem 280 |
Material |
Slingshot | additem 281 |
spawnitem 281 |
removeitem 281 |
Weapon |
Throwable Rock Bag | additem 282 |
spawnitem 282 |
removeitem 282 |
Storage |
Crafted Bow with Torch | additem 283 |
spawnitem 283 |
removeitem 283 |
Weapon |
Ν/A | additem 284 |
spawnitem 284 |
removeitem 284 |
Ν/A |
Ν/A | additem 285 |
spawnitem 285 |
removeitem 285 |
Ν/A |
Ν/A | additem 286 |
spawnitem 286 |
removeitem 286 |
Ν/A |
Modern Bow with Torch | additem 287 |
spawnitem 287 |
removeitem 287 |
Weapon |
Chainsaw with Torch | additem 288 |
spawnitem 288 |
removeitem 288 |
Weapon |
Flintlock Pistol with Torch | additem 289 |
spawnitem 289 |
removeitem 289 |
Weapon |
Spear Bag | additem 290 |
spawnitem 290 |
removeitem 290 |
Storage |
Hairspray | additem 291 |
spawnitem 291 |
removeitem 291 |
Weapon |
Boar Skin | additem 292 |
spawnitem 292 |
removeitem 292 |
Material |
Raccoon Skin | additem 293 |
spawnitem 293 |
removeitem 293 |
Material |
Artifact Ball | additem 294 |
spawnitem 294 |
removeitem 294 |
Story |
Armsy Head | additem 295 |
spawnitem 295 |
removeitem 295 |
Non storage |
Mutant Baby Head | additem 296 |
spawnitem 296 |
removeitem 296 |
Non storage |
Cowman Head | additem 297 |
spawnitem 297 |
removeitem 297 |
Non storage |
Virginia Head | additem 298 |
spawnitem 298 |
removeitem 298 |
Non storage |
Warmsuit | additem 299 |
spawnitem 299 |
removeitem 299 |
Armor |
Ν/A | additem 300 |
spawnitem 300 |
removeitem 300 |
Ν/A |
Creepy Armor | additem 301 |
spawnitem 301 |
removeitem 301 |
Armor |
Ν/A | additem 302 |
spawnitem 302 |
removeitem 302 |
Ν/A |
Ν/A | additem 303 |
spawnitem 303 |
removeitem 303 |
Ν/A |
Ν/A | additem 304 |
spawnitem 304 |
removeitem 304 |
Ν/A |
Artifact Key | additem 305 |
spawnitem 305 |
removeitem 305 |
Story |
Crossbow | additem 306 |
spawnitem 306 |
removeitem 306 |
Weapon |
Crossbow bolts | additem 307 |
spawnitem 307 |
removeitem 307 |
Weapon |
Schematic 1 | additem 308 |
spawnitem 308 |
removeitem 308 |
Story |
Schematic 2 | additem 309 |
spawnitem 309 |
removeitem 309 |
Story |
Schematic 3 | additem 311 |
spawnitem 311 |
removeitem 311 |
Story |
Schematic 4 | additem 310 |
spawnitem 310 |
removeitem 310 |
Story |
Locations[]
To teleport to a location, you can use the goto
command. It does require that you have the coordinates listed after the command.
Named Locations
These locations can be accessed by typing in the their name, a very easy way to teleport. There is most likely many more, though they need to be discovered by testing:
Name | Command | Other Information |
---|---|---|
Inside the Yacht | goto yacht |
Takes you inside the yacht |
On top of the Yacht | goto boat |
Takes you on top of the yacht |
Back of the Yacht | goto cross |
Takes you to the back of the yacht |
Door on the Yacht | goto door |
Takes you to the door on the yacht |
Plane | goto hull |
Takes you to the plane spawn location in your current game |
Top of the Plane | goto magazine |
Takes you to the top of the plane, straight above the Breathe Magazine |
Geese Lake | goto geeselake |
Takes you to Geese Lake |
Sinkhole | goto sinkhole |
Takes you to the bottom of the sinkhole |
Snow Biome | goto snow |
Takes you to the snow biome |
Ocean | goto ocean |
Takes you to the Ocean, may spawn you underneath the map so you'll keep falling |
Cave 1 | goto cave1 |
Takes you to the entrance of Cave 1 - Dead Cave |
Cave 2 | goto cave2 |
Takes you to the entrance of Cave 2 - Hanging Cave |
Cave 3 | goto cave3 |
Takes you to the entrance of Cave 3 - Wet Cave |
Cave 5 | goto cave5 |
Takes you to the entrance of Cave 5 - Submerged Cave |
Cave 6 | goto cave6 |
Takes you to the entrance of Cave 6 - Lawyer Cave |
Cave 7 | goto cave7 |
Takes you to the entrance of Cave 7 - Chasm Cave |
Gun Part 1 | goto cache1 |
Takes you to the cache with Gun Part 1 |
Gun Part 2 | goto cache2 |
Takes you to the cache with Gun Part 2 |
Gun Part 3 | goto cache3 |
Takes you to the cache with Gun Part 3 |
Gun Part 4 | goto cache5 |
Takes you to the cache with Gun Part 4 (not a mistake) |
Gun Part 5 | goto cache4 |
Takes you to the cache with Gun Part 5 (not a mistake) |
Gun Part 6 | goto cache6 |
Takes you to the cache with Gun Part 6 |
Gun Part 7 | goto cache8 |
Takes you to the cache with Gun Part 7 (not a mistake) |
Gun Part 8 | goto cache9 |
Takes you to the cache with Gun Part 8 (not a mistake) |
Cave Light Generator | goto light |
Takes you to a random light generator that are in caves, possibly under water |
Artifact | goto artifact |
Takes you to the first artifact - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Shutdown Console | goto shutdown |
Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Activate Console | goto controlscreen |
Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Endgame Door | goto blocklock |
Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Endgame Plane | goto passangerplane |
Takes you to the endgame plane that crashes, you'll need cave brightness and fly mode from Ultimate Cheat Menu to see and look around it - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Random Projector | goto controlroom |
Takes you to the second artifact control room - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Random Chair | goto chair |
Takes you to a random chair in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Random Projector | goto projector |
Takes you to a random projector in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Random Keyboard | goto keyboard |
Takes you to a random keyboard in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Random Drawing | goto keyboard |
Takes you to a random drawing in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Random Whiteboard | goto whiteboard |
Takes you to a random whiteboard in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Cafeteria | goto food goto microwave |
Takes you to the cafeteria in the endgame - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Unknown Stats | goto health goto stamina goto hydration |
Takes you to a random place underground, needs more testing |
Containers | goto container |
Takes you to the containers on the beach, may spawn you underground |
Camera? | goto camera |
Takes you what looks like the 2nd plane?, this definitely needs more testing as it takes you out of the world - ENDGAME DOOR MUST BE OPENED FIRST TO WORK |
Animal Trap | goto cage |
Takes you to the last placed Animal Trap (doesn't work on Fish trap) |
Water Collector | goto water |
Takes you to the last placed Water Collector |
Log | goto log |
Takes you to the last used log (doesn't work with dropped logs and some structures) |
Stick | goto stick |
Takes you to the last used stick (doesn't work with dropped sticks and some structures) |
Rope | goto rope |
Takes you to the last used rope (if there is no player-build structure, it takes you to the climb entrance of the Cave 10 - Waterfall Cave) |
Flare | goto flare |
Takes you to the last used Flare |
Arrow | goto arrow |
Takes you to the last fired arrow (except for the Modern Arrow |
Modern Arrow | goto arrow |
Takes you to the last fired Modern arrow |
Sap Collector | goto pot |
Takes you to the last placed Sap collector |
Armor | goto armor |
Takes you to the last placed Armor on the Armor Rack |
Skin | goto skin |
Takes you to the last placed skin on the Skin Rack |
Meds | goto meds |
Takes you to the last spawned Meds |
Seaside Village | goto fire |
Takes you to the unusable fire in the Seaside Village |
Main Village | goto hut |
Takes you to the hut in the Main Village |
Main Village | goto skull |
Takes you to the climbing entrance of the Cave 2 - Hanging Cave in the Main Village |
Funny stuff | goto 0 -1000000 0 |
Takes you out of the game world and you'll become all fuzzy and pixelated, games don't like long coded numbers apparently |
Weird stuff | goto cloth |
Takes you to the last placed Rock in the Catapult |
Numbered Locations
These are the known locations with their coordinates:
Name | Coordinates | Other Information |
---|---|---|
Pedometer | goto 109 -80 -951 |
Cave 7 - Chasm Cave, beware of virginia and cannibals |
Modern Bow | goto 709 -265 -523 |
Requires Rebreather to exit normally |
Machete | goto 67 -298 32 |
Bottom of the sinkhole, heaps of armsies, cowmans and cannibals |
Restraining Order | goto 312 7 -856 |
|
Flintlock Gun Part 1 | goto -763 127 1465 |
|
Flintlock Gun Part 2 | goto 770 99 1530 |
|
Flintlock Gun Part 3 | goto -38 59 1049 |
|
Flintlock Gun Part 4 | goto 832 95 434 |
|
Flintlock Gun Part 5 | goto 1145 46 -534 |
|
Flintlock Gun Part 6 | goto 1612 49 669 |
|
Flintlock Gun Part 7 | goto 599 236 -1130 |
|
Flintlock Gun Part 8 | goto 1428 112 -1215 |
|
Tennis Racket | goto 183 -89 -847 |
|
Toy Head | goto -440 22 952 |
|
Toy Body | goto -433 -17 594 |
|
Toy Arm 1 | goto -791 32 -2 |
|
Toy Arm 2 | goto 263 25 -836 |
|
Toy Leg 1 | goto 841 17 881 |
|
Toy Leg 2 | goto 42 -289 -273 |
|
1. Cassette Tape 1 + Cassette Player | goto 366 41 1390 |
Inside yacht |
2. Cassette Tape 1 + Cassette Player | goto -321 72 822 |
Cave 2 - Hanging Cave |
Cassette Tape 2 | goto 149 9 1299 |
Cave 4 - Baby Cave |
Cassette Tape 3 | goto 437 -265 127 |
Cave 10 - Waterfall Cave, beware cannibals and cowman |
Cassette Tape 4 | goto 591 236 -1127 |
grave, snow biome |
1. Cassette Tape 5 | goto 275 46 1222 |
grave, beach |
2. Cassette Tape 5 | goto -2 2 338 |
Cave 1 - Dead Cave |
Camcorder tape 1 | goto 1073 64 293 |
Cave 6 - Lawyer Cave |
Camcorder tape 2 | goto 688 -189 284 |
Cave 6 - Lawyer Cave |
Camcorder tape 3 | goto -200 -97 -220 |
Cave 6 - Lawyer Cave |
Camcorder tape 4 | goto 247 -279 -466 |
Cave 7 - Sinkhole Cave |
Camcorder tape 5 | goto 168 -324 710 |
Cave HC, under sinkhole, don't go down it's next to you |
Camcorder tape 6 | goto -217 -361 835 |
endgame |
Climbing axe | goto -292 -89 -161 |
Cave 9 - Ledge Cave, beware cannibals and mutant babies |
Rebreather | goto 968 -90 707 |
Cave 5 - Submerged Cave |
Flare gun | goto -383 238 -1409 |
Cockpit |
Upgraded Spear | goto 135 81 -684 |
crouch to exit, yes it spawn naturally |
Upgraded Spear | goto 1228 46 -563 |
Beach Hut Village |
Katana | goto -384 -83 893 |
Cave 1 - Dead Cave |
Modern Axe | goto -269 -69 1013 |
Cave 2 - Hanging Cave |
Compass + Map | goto -640 94 1102 |
Cave 2 - Hanging Cave |
1. Flashlight | goto -452 -78 902 |
Cave 1 - Dead Cave, break wood |
2. Flashlight | goto 1024 -11 737 |
Cave 5 - Submerged Cave, on small rock in front of wood |
3. Flashlight | goto 310 7 -856 |
Cave 7 - Chasm Cave |
Camcorder + Keycard | goto 1289 -68 625 |
Cave 6 - Lawyer Cave, beware of armsy and mutant babies |
Camcorder + Keycard | goto 1272 -39 569 |
safe, in front of rope to these two |
Camcorder + Keycard | goto 1282 -51 582 |
safe, small rock formation to snipe enemies, be careful easy to fall |
Cave 1 - Dead Cave + Dynamite | goto 53 -16 221 |
Accessible via rock gap |
Yacht | goto 351 44 1384 |
Yacht On board, no swimming |
Cave 1 - Dead Cave | goto -479 104 601 |
Accessible via rope. |
Cave 1 - Dead Cave | goto 87 84 654 |
Accessible via rock gap. |
Cave 2 - Hanging Cave | goto -174 54 1022 |
Accessible via rock gap. |
Cave 2 - Hanging Cave | goto -183 176 530 |
Accessible via rope. |
Cave 3 - Wet Cave | goto -705 50 144 |
Accessible via underwater. Rebreather required. |
Cave 3 - Wet Cave | goto -895 60 -7 |
Accessible via rock gap. |
Cave 4 - Baby Cave | goto -19 61 1224 |
Accessible via rope. |
Cave 5 - Submerged Cave | goto 598 69 940 |
Accessible via rock gap. |
Cave 5 - Submerged Cave | goto 785 80 858 |
Accessible via rope. |
Cave 5 - Submerged Cave | goto 680 65 401 |
Accessible via underwater. Rebreather required. |
Cave 6 - Lawyer Cave | goto 1094 81 255 |
Accessible via rock gap. |
Cave 6 - Lawyer Cave | goto 764 82 110 |
Accessible via rock gap. |
Cave 6 - Lawyer Cave | goto 699 73 240 |
Accessible via rope. |
Cave 7 - Chasm Cave | goto 487 72 -635 |
Accessible via rock gap. |
Cave 9 - Ledge Cave | goto 375 67 -170 |
Accessible via rope. |
Cave 9 - Ledge Cave | goto -540 71 -169 |
Accessible via rope. |
Cave 10 - Waterfall Cave | goto 481 57 -82 |
Accessible via rope. |
Cave HC - Hell Cave | goto 165 -299 99 |
Accessible via underwater. Rebreather required. |
Endgame Entrance | goto 233, -420, 1224 |
|
Endgame Exit | goto -519 252 -1560 |
|
Last Device | goto -445 707 -1764 |
|
Vault door | goto 50 -383 1328 |
Cave HC, in front of them |
Coffee + Vending machines | goto -109 -387 1389 |
endgame |
Make it rain achievement | goto -93 -380 1225 |
endgame, beware of armsy |
Timmy | goto -250 -361 852 |
endgame |
Megan/boss | goto -397 -349 408 |
endgame |
Gross achievement | goto -568 -430 1013 |
endgame |
Building[]
These commands will affect building:
Code | Description |
---|---|
cancelallghosts |
Removes every blueprints that has been placed. If you have a lot of blueprints, this will be VERY LOUD! |
buildallghosts |
Builds every blueprints that has been placed. If you have a lot of blueprints, this will be VERY LOUD! |
buildhack on buildhack off |
Allows building like Creative Mode. You build with unlimited resources and really fast. |
loghack on loghack off |
Carried logs are infinite, must have a log in hand to work. Must be turned off to drop or use a weapon etc. This command is useful for filling up log holders or log sleds. It's also useful to testing out zipline catches. |
placeallghosts |
Places a ghost/blueprint for every building in the game right in front of the player, garden will be tricky to place as it is bugged. Will place the Wardrobe and Head Effigy blueprints |
These commands will build whatever building you wish instantly, including buildings that have been removed from the game or gardens that can grow mushrooms out of caves etc. The number next to them indicates how many are built, Explosive Wire Traps are fun for this.
Unique Buildings - Cannot be built normally or the way they are spawned here:
Building | Command | Uniqueness |
---|---|---|
Wardrobe | PlaceBuiltObjects Wardrobe_Built 1 |
Not implemented into the game, can be added through this command. Unable to choose where you can place it though |
Small Wall | PlaceBuiltObjects Ex_SmallWallChunkBuilt 1 |
Not implemented into the game, can be added through this command. Unable to choose where you can place it though |
Large Drying Rack | PlaceBuiltObjects DryingRackBuilt 1 |
Removed from the game, can only be added through this command. Will sink into the ground when placed. |
Garden Cave | PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1 |
Can be placed OUT of caves |
Head Effigy | PlaceBuiltObjects EffigyHead 1 |
Removed from the game, can only be added through this command |
Oar from boats | PlaceBuiltObjects Ex_RaftOarBuilt 1 |
Not buildable in game, this is very bugged. Unable to let go of it once selected |
Small Garden | PlaceBuiltObjects GardenBuilt 1 |
Removed from the game, was the original non custom garden. Its covered in moss. |
Alpine Tree House | PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1 |
Can be placed without a tree, it will sit on the ground for a different look. |
Alpine Tree House - With climbing rope | PlaceBuiltObjects TreeHouseChalet_Built_Rope 1 |
Can be placed without a tree, it will sit on the ground for a different look. |
Tree House - No climbing rope | PlaceBuiltObjects TreeHouse_Built_Anchor 1 |
Can be placed without a tree, it will sit on the ground for a different look. |
Tree House - With climbing rope | PlaceBuiltObjects TreeHouse_Built_Rope 1 |
Can be placed without a tree, it will sit on the ground for a different look. |
Tree Platform - No climbing rope | PlaceBuiltObjects TreePlatform_Built_Anchor 1 |
Can be placed without a tree, it will sit on the ground for a different look. |
Tree Platform - With climbing rope | PlaceBuiltObjects TreePlatform_Built_Rope 1 |
Can be placed without a tree, it will sit on the ground for a different look. |
Sap Collector | PlaceBuiltObjects TreesapCollectorBuilt 1 |
Can be placed without a tree. |
Custom Wall | PlaceBuiltObjects Ex_WallChunkBuilt 1 |
Custom wall though it may be different from the other one below. |
Custom Wall | PlaceBuiltObjects Ex_WallChunkBuiltH 1 |
Custom wall though it may be different from the other one above. |
Fish Trap | PlaceBuiltObjects Trap_FishBuilt 1 |
Can be placed on land if you are after a fishing village look. |
Standard Buildings
Building | Command |
---|---|
Armor Rack | PlaceBuiltObjects ArmorMannequinBuilt 1
|
Arrow Basket | PlaceBuiltObjects ArrowBasketBuilt 1
|
Bed | PlaceBuiltObjects Bed_Built 1
|
Birdhouse | PlaceBuiltObjects Birdhouse_Built 1
|
Bone Basket | PlaceBuiltObjects BoneBasketBuilt 1
|
Bone Chair | PlaceBuiltObjects BoneChair_Built 1
|
Bone Frame | PlaceBuiltObjects BoneFrame_Built 1
|
Bonfire | PlaceBuiltObjects BonFireBuilt 1
|
Ceiling Skull Lamp | PlaceBuiltObjects CeilingSkullLightBuilt 1
|
Chair | PlaceBuiltObjects ChairBuilt 1
|
Bone Chandelier | PlaceBuiltObjects Chandelier_Built 1
|
Deer Skin Decoration | PlaceBuiltObjects Decoration_deerSkinBuilt 1
|
Ground Weapon Holder | PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1
|
Rabbit Fur Decoration | PlaceBuiltObjects Decoration_RabbitSkinBuilt 1
|
Decorative Skull | PlaceBuiltObjects Decoration_skullBuilt 1
|
Head Trophy | PlaceBuiltObjects Decoration_TrophyMakerBuilt 1
|
Wall Planter | PlaceBuiltObjects Decoration_WallPlantPotBuilt 1
|
Wall Weapon Rack | PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1
|
Drying Rack | PlaceBuiltObjects DryingRackLiteBuilt 1
|
Large Effigy | PlaceBuiltObjects EffigyBigBuilt 1
|
Arm Effigy | PlaceBuiltObjects EffigyRainBuilt 1
|
Small Effigy | PlaceBuiltObjects EffigySmallBuilt 1
|
Bone Fence | PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1
|
Crane | PlaceBuiltObjects Ex_CraneBuilt 1
|
Custom Effigy | PlaceBuiltObjects Ex_EffigyBuilt 1
|
Custom Floor | PlaceBuiltObjects Ex_FloorBuilt 1
|
Garden Custom | PlaceBuiltObjects Ex_GardenBuilt 1
|
Platform | PlaceBuiltObjects Ex_PlatformBuilt 1
|
Rock Wall | PlaceBuiltObjects Ex_RockFenceChunkBuilt 1
|
Rock Path | PlaceBuiltObjects Ex_RockPathChunkBuilt 1
|
Stick Fence | PlaceBuiltObjects Ex_StickFenceChunkBuilt 1
|
Defensive Wall | PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1
|
Freestanding Zipline | PlaceBuiltObjects Ex_ZiplineBuilt 1
|
Tree Zipline | PlaceBuiltObjects Ex_ZiplineTreeBuilt 1
|
Basic Fire | PlaceBuiltObjects FireBuilt 1
|
Fire Pit | PlaceBuiltObjects FireBuiltRockPit 1
|
Fireplace | PlaceBuiltObjects Fireplace_Built 1
|
Standing Fire | PlaceBuiltObjects FireStandBuilt 1
|
Gazebo | PlaceBuiltObjects GazeboBuilt 1
|
Explosives Holder | PlaceBuiltObjects HolderExplosives_Built 1
|
Large Cabinet | PlaceBuiltObjects HolderSnacks_Built 1
|
House Boat | PlaceBuiltObjects HouseBoat_Small 1
|
Large Raft | PlaceBuiltObjects LargeRaftBuilt 1
|
Temporary Shelter | PlaceBuiltObjects LeafHutBuilt 1
|
Log Cabin | PlaceBuiltObjects LogCabinBuilt 1
|
Small Cabin | PlaceBuiltObjects LogCabin_Small_Built 1
|
Small Log Holder | PlaceBuiltObjects LogHolderBuilt 1
|
Large Log Holder | PlaceBuiltObjects LogHolderLargeBuilt 1
|
Small Cabinet | PlaceBuiltObjects MedicineCabinet_Built 1
|
Log Sled | PlaceBuiltObjects MultiSledBuilt 1
|
Catapult | PlaceBuiltObjects MultiThrowerBuilt 1
|
Rabbit Cage | PlaceBuiltObjects RabbitCageBuilt 1
|
Small Raft | PlaceBuiltObjects RaftBuilt 1
|
Small Rock Holder | PlaceBuiltObjects RockHolderBuilt 1
|
Large Rock Holder | PlaceBuiltObjects RockHolderLargeBuilt 1
|
Side Platform | PlaceBuiltObjects RockSidePlatformBuilt 1
|
Platform | PlaceBuiltObjects PlatformBuilt 1
|
Climbing Rope | PlaceBuiltObjects RopeBuilt 1
|
Hunting Shelter | PlaceBuiltObjects ShelterBuilt 1
|
Skin Rack | PlaceBuiltObjects SkinRack_Built 1
|
Skull Lamp | PlaceBuiltObjects SkullLightBuilt 1
|
Small Table | PlaceBuiltObjects SmallTableBuilt 1
|
Defensive Spikes | PlaceBuiltObjects SpikeDefenseBuilt 1
|
Stick Marker | PlaceBuiltObjects StickMarkerBuilt 1
|
Small Stick Holder | PlaceBuiltObjects Stick_HolderBuilt 1
|
Large Stick Holder | PlaceBuiltObjects Stick_HolderLargeBuilt 1
|
Table | PlaceBuiltObjects TableBuilt 1
|
Wood Target | PlaceBuiltObjects Target_Built 1
|
Deadfall Trap | PlaceBuiltObjects Trap_Deadfall 1
|
Leaf Pile Trap | PlaceBuiltObjects Trap_LeafPileBuilt 1
|
Animal Trap | PlaceBuiltObjects Trap_RabbitBuilt 1
|
Noose Trap | PlaceBuiltObjects Trap_RopeBuilt 1
|
Happy Birthday Trap | PlaceBuiltObjects Trap_SpikeWall 1
|
Rope Swing Trap | PlaceBuiltObjects Trap_swingingRockInTree 1
|
Explosive Wire Trap | PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1
|
Molotov Wire Trap | PlaceBuiltObjects Trap_TripWireMolotovBuilt 1
|
Wooden Path | PlaceBuiltObjects WalkwayStraightBuilt 1
|
Basic Wall | PlaceBuiltObjects WallBuilt 1
|
Wall With Door | PlaceBuiltObjects WallBuilt_Doorway 1
|
Wall With Window | PlaceBuiltObjects WallBuilt_Window 1
|
Water Collector | PlaceBuiltObjects WaterCollector_Built 1
|
Weapon Rack | PlaceBuiltObjects WeaponRackBuilt 1
|
Couch | PlaceBuiltObjects WoodCouch_Built 1
|
Stick Frame | PlaceBuiltObjects WoodFrame_Built 1
|
Bench | PlaceBuiltObjects WorkBenchBuilt 1
|
Buildings that cannot be added
Game Objects[]
These commands toggle objects/meshes/layers on/off, they are quite complicated. The following is a select few of objects, there are 1000s in the game. Using these commands will disable the objects. For example, togglego char_arms_GEO1
will turn off the players arms. If you type the command in again, the arms will return. To obtain names of objects, use the diagrenderers
command. It will save a file to your forest folder in steam that will contain the objects loaded around you:
Code | Description |
---|---|
enablego |
Enables game object, it requires game object name. |
disablego |
Disables game object, it requires game object name. |
destroy |
Destroys game object, it requires game object name. Unknown if it is different to disablego command
|
inspectgo |
Requires game object name, saves information to game folder. |
diagrenderers |
Saves a TXT file with all assets that have been loaded, excellent for Game Object tweaking |
Object | Command |
---|---|
Players Pants | togglego char_new_Pants_low1 Clothing_Pants
|
Players Shoes | togglego char_new_Shoes_low
|
Players Shirt | togglego char_new_Shirt_low_main
|
Players Hair | togglego char_HairStyle1_low
|
Players Beard | togglego char_Beard
|
Players Head | togglego char_head1_geo
|
Players Head Shadow | togglego char_head1_geoShadowOnly
|
Players Backpack | togglego char_Backpack1
|
Players Arms | togglego char_arms_GEO1
|
Plane Axe | togglego Plane_Axe
|
Inventory Tarp | togglego Tarp
|
Inventory FakeGround | togglego FakeGround
|
Camcorder Main Part | togglego Main_Body
|
Camcorder Screen Part | togglego Screen_low
|
Camcorder Piece Part | togglego Pivot_low
|
Camcorder Lense | togglego Lenses
|
Camcorder Video | togglego VideoQuad
|
Camcorder LED | togglego LED_Screen_low
|
Endgame Scene Timmys Hair | disablego char11_HairStyle3
|
Load Level Commands[]
These commands are quite advanced and are not recommended if you are new to console commands
Needs confirmation.
These behave differently depending on whether a game was already loaded and assets are already available. When loading from the main menu, most views will only show the rock cave from the main menu background (trying to load a saved game with loadlevel 2
will partly load a new game (plane sequence), but the camera will only continue to show the "menu cave").
When loading from within a level / while playing, most things seem to load closer to what was probably intended.
The following list is therefore referring to loading from within a loaded game.
It is also possible to get the achievement Survive The Forest by loading into the post-game sequence.
Note that for some of these levels to load, assets may need to be loaded prior. For example, unlocking the end game door with the keycard to be able to access the rest of the end game area.
Command | Description |
---|---|
loadlevel 1 |
Main menu |
loadlevel 2 |
Load last saved/loaded game |
loadlevel 3 |
Host Game menu but broken |
loadlevel 4 |
"Connecting Client" flashes when loaded after 3 (connects to localhost) |
loadlevel 5 |
Tries to access internet(?); GUI becomes unresponsive |
loadlevel 6 |
Reload last loaded save(?) |
loadlevel 7 |
Screen becomes stuck (only console elements still work), unloads some memory |
loadlevel 8 |
Game ending: Talk show, "My next guest is a TV star, author..." |
loadlevel 9 |
SAME AS 8 (See above) |
loadlevel 10 |
Screen becomes stuck (only console elements still work), unloads some memory (reference errors piling up) |
loadlevel 11 |
SAME AS 10 (See above) |
loadlevel 12 |
SAME AS 10 (See above) |
loadlevel 13 |
Bathroom/hotel room scene |
loadlevel 14 |
Credits |
loadlevel [15-30] |
Screen becomes stuck (only console elements still work), unloads some memory, some reference errors |
Clear/Delete/Reset Commands[]
These commands can be dangerous to use. They can delete saved games, reset achievement status, clear settings, etc. Use caution when using these commands:
Code | Description |
---|---|
resetstatsandachievements |
WARNING: Resets all account stats & achievements info |
clearallsettings |
WARNING: Resets all game setting when game is restarted, including key bindings |
clearsaveslot all |
WARNING: Removes all saved games |
clearsaveslot sp 1 |
WARNING: Removes singleplayer saved game in slot 1 |
clearsaveslot sp 2 |
WARNING: Removes singleplayer saved game in slot 2 |
clearsaveslot sp 3 |
WARNING: Removes singleplayer saved game in slot 3 |
clearsaveslot sp 4 |
WARNING: Removes singleplayer saved game in slot 4 |
clearsaveslot sp 5 |
WARNING: Removes singleplayer saved game in slot 5 |
clearsaveslot mp 1 |
WARNING: Removes multiplayer saved game in slot 1 |
clearsaveslot mp 2 |
WARNING: Removes multiplayer saved game in slot 2 |
clearsaveslot mp 3 |
WARNING: Removes multiplayer saved game in slot 3 |
clearsaveslot mp 4 |
WARNING: Removes multiplayer saved game in slot 4 |
clearsaveslot mp 5 |
WARNING: Removes multiplayer saved game in slot 5 |
Complicated/Unknown Commands[]
These commands are either complicated, unknown, or they do bizarre/unpleasant things. Not recommended unless you know what you are doing. Most of these are used by the devs for testing purposes:
Code | Description |
---|---|
setExitedEndGame on setExitedEndGame off |
Sets the ExitedEndgame value of the active save. This variable is normally set to true upon finishing the game and leaving the caves, when burning Timmy's photo. Using the command allows to directly unlock the endgame buildings and the game begins spawning Megan in the world. However, Timmy's photo will be kept and the burning photo cutscene likely won't trigger. |
instancingTestSpawn |
Spawns noninteractive log(s) at the player's location; scaleX is width, scaleY is height, scaleZ is length. Example: instancingTestSpawn 1 1 1 1 will spawn a normal log, while instancingTestSpawn 2 2 2 2 will spawn two double sized logs |
togglelowershadowsatextremelightangles |
Has something to do with shadows, it is by default turned on |
unloadunusedassets |
Needs Testing, possibly increases games performance. |
togglefpsdisplay |
Doesn't appear to do anything, FPS can be seen regardless by press F2. Edit: Debug features, toggle fps display in VR mode.
|
userigidbodyrotation on userigidbodyrotation off |
Causes players camera movements to be rigid instead of smooth |
togglevsync |
Is not the same V-Sync in the option menu, can cause low FPS, needs further testing |
gccollect |
Info from Unity engine site, can improve performance. |
lodmanagerscaling |
Info from Unity engine site, could improve graphic but will cause FPS drops |
toggleocclusionculling |
Info from Unity engine site, Turns on/off assets rendered when camera can't see them. Causes FPS drops. |
togglesheenbillboards on togglesheenbillboards off |
Info from Unity engine site, See site for information |
filteraudio |
When used it states 'Audio path filter cleared'. Requires testing. |
dumplobbyinfo |
For Steam Lobby, required to be a lobby to work |
greebledrockscollision |
Needs Testing |
physics30fps on physics30fps off |
on - Sets physics to 30 fps instead of 60 fpsoff - Sets physics to 60 fps instead of 30 fps (default?)
|
setplayervariation 0 setplayervariation 1 setplayervariation 2 setplayervariation 3 |
0 - Changes player's variation to white1 - Changes player's variation to Asian2 - Changes player's variation to black3 - Changes player's variation to Mexican
|
setplayertshirtmat |
Requires mat numbers, they need to be found |
addmemory |
Has no gameplay impact, only makes The Forest use more ram. Used by the devs for testing purposes. |
terrainpixelerror |
Doesn't appear to do anything, needs further testing. Provides code information. |
eval |
Supposed to execute C# Code, appears broken. |
targetframerate |
Doesn't appear to do anything, needs further testing. Provides code information. |
count (ComponentName) |
Needs Testing, requires a component name |
counttag (tag) |
Needs Testing |
reporterrorsnow |
Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further testing |
reportwarningsnow |
Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further testing |
reportlogsnow |
Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further testing |
playernetanimator on playernetanimator off |
Turns the players net animator on/off, needs testing as to what it does |
workscheduler try workscheduler notry |
try states 'TryCatch is now being used'notry states 'TryCatch is no longer used'Requires testing to see what this does |
capsulemode on capsulemode off |
Doesn't appear to do anything, requires further testing |
showworldposfor (ObjectType) |
Show the X-Y position of an object - Object names required |
hideworldposfor (ObjectType) |
Hide the X-Y position of an object - Object names required |
getlayerculldistance (layerName) |
Needs Testing, requires layer names for use |
testeventmask |
When used states 'cleared eventMasks for 4 cameras'. Unknown what this does at this stage |
gototag <GameObject Tag> gototag GameObjectTag |
Teleports the player to a GameObject with the inputted tag. |
allowculling |
Tested and Unknown - Farket |
allowpostprocessing on allowpostprocessing off |
On by default. It appears to add more vibrant and color to the game. Very noticeable when switched off. |
allowdepthbuffer |
Tested and Unknown - Farket |
checkexitmenu |
Tested and Unknown - Farket |
motionblursamples |
Tested and Unknown - Farket |
debugfulldamage |
Output the realistic player damage to the log. |
scioneyeadaption on scioneyeadaption off |
|
logtextures |
Use numbers such as 1 or 2. |
coopsweepgrid |
|
allowasync |
|
netsetdefaultmaterial |
|
netspawnplayer |
Spawns a player model in walking animation. Doesn't seem to work in the multiplayer. |
netskinnedbones |
|
netdebuglod on netdebuglod off |
Tested and Unknown - Farket |
setwindintensity |
Tested and Unknown, appeared to have error information in the log. Might be a useful command to figure out - Farket
Tested 2/14/21, Sets environment wind level such as audio and terrain (trees) visual effects and animation. Appears to be a multiplier. (e.g. normal slow branch waving is 0.1 - 0.5, and intense wind is 1–2). - Llwynn |
resetinputaxes |
Calls the default Unity method Input.ResetInputAxes |
refreshvignettecontroller |
Makes sure that the vignette effect is enabled, then loads it with whatever was saved in the PostProcessingProfile. Probably a VR only post processing. |
debugvignettecontroller |
Outputs information concerning the vignette post processing effect. Seems partially or exclusively related to VR mode. |
vrfps |
Display FPS in VR mode. |
checkfrozenentities |
Iterates over each existing BoltEntity with two counters, then prints to log the amount of frozen and unfrozen entities. |
refreshentities |
Resets some debug variables regarding active and total entities, as well as active and frozen trees, then iterates over every existing BoltEntity to calculate the amount of each. |
listactiveentities |
Iterates over each existing BoltEntity. Those that are active, attached, aren't frozen and aren't trees are added to a dynamic list, and their names printed out to the log after the loop. |
profilersnapshot |
Makes a snapshot of the memory profiler and outputs it to the log. The profiler needs to be turned on with profilersample on beforehand. However it seems that the profiler may not be supported on the latest builds of the game. |
selectblueprint <string blueprint> |
Takes an exact blueprint name and sets it as active. Essentially the same thing as selecting a construction from the survival book |
sheenallitems |
Adds a massive sheen that scales across the inventory of all your items, not sure what it does other than that. Cannot be switched off it seems. - Farket |
antialiasing on antialiasing off antialiasing toggle |
Enables or disables antialiasing in the PostProcessingProfile class. Most likely has the same effect as changing it in the game's settings. |
Obsolete Commands[]
These commands change or do things that can be done without the use of console commands and can be found in the menu options
Code | Description |
---|---|
toggleplayerstats |
Toggles stats, can also be achieved by just pressing F3
|
toggleoverlay |
Toggles overlay, can also be achieved by just pressing F2
|
setdrawdistance 0 |
Changes the draw distance to very low. Can be accessed in the Graphic settings |
setdrawdistance 1 |
Changes the draw distance to low. Can be accessed in the Graphic settings |
setdrawdistance 2 |
Changes the draw distance to medium. Can be accessed in the Graphic settings |
setdrawdistance 3 |
Changes the draw distance to high. Can be accessed in the Graphic settings |
setdrawdistance 4 |
Changes the draw distance to very high. Can be accessed in the Graphic settings |
setdrawdistance 5 |
Changes the draw distance to ultra. Can be accessed in the Graphic settings |
setshadowlevel 0 |
Changes the shadow level to fastest (lowest). Can be accessed in the Graphic settings |
setshadowlevel 1 |
Changes the shadow level to Ultra Low. Can be accessed in the Graphic settings |
setshadowlevel 2 |
Changes the shadow level to Low. Can be accessed in the Graphic settings |
setshadowlevel 3 |
Changes the shadow level to Medium. Can be accessed in the Graphic settings |
setshadowlevel 4 |
Changes the shadow level to High. Can be accessed in the Graphic settings |
Not Listed/Changed/Removed Commands[]
These commands are no longer listed in the game, have been removed or changed, some may still work. Requires testing:
Command | Code | Description |
---|---|---|
Fast Run | fastrun on fastrun off |
It has now been changed to speedyrun on and speedyrun off
|
profilersample | profilersample on profilersample off |
on/off command |
wsscaling | wsscaling on wsscaling off |
on/off command |
profilers | ?? | ?? |
growgrass | growgrass |
(radius) (grassLayer) (grassAmount) - Grows grass |
sendmessageto | sendmessageto |
(targetName) (message) - Sending message to x |
setlayerculldistance | setlayerculldistance |
(layerName) (distance) - Unknown, possibly changes specific layers/game objects from spawning at certain distances |
setplayerbody | setplayerbody 0 setplayerbody 1 setplayerbody 2 |
Sets Player body to Caucasian Sets Player body to African American Sets Player body to Latino |