|Cave 7 - Chasm Cave|
Player Given Names
The accessible entrance to Cave 7 (squeeze-in) can be found after crossing the northern-most land bridge connecting the peninsula to the mountains. It is the most difficult cave in terms of length, complexity, navigation, and number/types of enemies present.
The cave contains a minimum of 6 creepy mutants, including Armsies, Virginias, and Mutant Babies, some of which are of the blue variety. It also contains over a dozen regular cannibals and several babies. In order to fully explore the cave, the player will need the climbing axe and the rebreather, along with some sort of explosives. This cave should not be attempted without being fully supplied and stocked, due to its difficulty and length.
This cave also opens up into the side of the sinkhole via a set of stone doors. This is the "intended" path for players to reach the bottom of the sinkhole, as it may be more reliable and safe to pass through Cave 7, rather than employing alternative methods (e.g., sliding/climbing down the sinkhole walls or building a staircase).
It has passengers 5, 7, 10, 21, 23, 34 and 42.
| Air Canister
|| Cloth Crates
|| Paint Brush|
Modern Bow section
| Air Canister
|| Circuit Board Crate|
Cave 7 entrance
Cave 7 Update History
|v1.0||Lighting and hole fix pass
Added darkening in cave entrances to cover transition of player entering and loading
|v0.69||Caves – fixed holes in cave 7|
|v0.60||Caves – removed duplicate modern axe from Cave 7|
|v0.39||Caves - fixed hole in cave 7
Fixed Armsy getting stuck on wooden planks inside cave 7
|v0.38||Caves- fixed hole in cave 7 where you could fall out.
Caves – more lighting in cave 7 Caves- cave 7 entrance work
|v0.35||Caves – Fixed cave blocker intersecting cave 7 entrance.|
|v0.31||Updated enemy layout in cave 7
New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and 10
|v0.26||Updated enemy layout in Cave 7|
|v0.21||Cave 7 lighting and props pass|
|v0.20||Unblocked and fixed entrance to cave 7|
|v0.01||Cave 7 added to the game|