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Cave 1
Dead Cave
Cave1and3ver54
Description
Official Names
Dead Cave
Player Given Names
Cave 1
Added in
v0.01


Cave 1 - Dead Cave is one of several caves that make up the Peninsula's expansive cave system. It contains two mutants, both Armsies, and half a dozen cannibals, though the northern portion of the cave also contains a group of cannibals and a few babies.

There are three outside entrances, two walking and one climbing. One is located within the sinkhole, while two are located further south to the sinkhole. The walking entrance is located to the east the Pond Camp, it's presence indicated by the mutilated bodies of five passengers close by, while the climbing entrance is located between the Cave 2 - Hanging Cave climbing entrance and the Fertile Lands. There are also two paths into Cave 1 from within other caves: Cave 1 connects to Cave 9 - Ledge Cave through a long passageway and a breakable wall, while Cave 3 - Wet Cave blends with the northern portion of Cave 1, separated by a rope.

While Cave 1 is not overall necessary to explore in order to complete the game, it contains several valuable resources for the player's use, as well as several story-related items. Most notably, in the southern-most portion of the cave, an open area can be found with no mutants, containing a large amount of resources alongside the Katana and a Flashlight.

Notable Items[]

IconKatana Katana
IconFlashlight Flashlight
IconCassetteTape Cassette Tape 5
CacheMap 09 Cache Photos (Bug: Cannot pick up)
IconToyBody Toy Torso

Other Items[]

Katana Section[]

Enemies[]

ArmsyFarket Armsy
PaleCannibalFarket Pale Mutants
PaleSkinnyCannibalFarket Pale Skinny Mutants

Entrances[]

IconTheForestMap Walking Entrance[]

IconTheForestClimbingCaveMap Climbing Entrance[]

Update History[]

Version Changes
v1.0 Fixed holes and new lighting

New cave climbdown area covers and fixes can stand on opening holes

Added darkening in cave entrances to cover transition of player entering and loading

Added new Loading/Unloading Caves message while entering/exiting caves

v0.62 Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable

Fixed cave ground not properly initializing down cave 1’s sinkhole ledge Caves – Pass on Cave 1 holes and items placement.

v0.56 Caves – Fixed broken swimzone in Cave 1 hallway
v0.54 Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area

(Balance) Added some skinny pale enemies to cave 1 armsy room

v0.46 Fixed some navmesh issues in Cave 1
v0.39 Caves – added more sfx to cave 1

Caves – replaced cave 1 hanging skull lamps with dynamic versions Caves – Removed all old rocks from cave 1

v0.38 Caves – removed old rocks from Cave 1

Caves – fixed skulls inside walls in cave 1 Caves – fixed intersecting sticks in cave 1 Adjusted enemy layout in cave 1

v0.37 Caves – Fixed hole in cave 1 leaking light

Caves – Fixed timmy drawing 2 in cave 1 not being pickupable

v0.33 Fixed cave 1 bats exiting cave at wrong position
v0.31 Cave 1 – adjusted stalactites in flooded room, sinkhole walkout hallway walkout added
v0.30 (balance)Updated enemy layout in cave 1
v0.28 Caves- upped collision detail on walls for cave 1

Caves – replaced old lamps in cave 1 and improved cave 1 lighting Moved katana from in front of cave 1 to deeper inside cave 1.

v0.26d Fixed large missing piece in cave 1
v0.26 Improved look of cave 1 entrance, better rock materials and fixed running water settings on cave wall molted type
v0.25 Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
v0.21 Fixed shadow blocking partially blocking climb exit in cave 1
v0.20 Cave 1 tweaks – added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body, added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room. Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (i.e. bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.
v0.19 Re-worked pickups in cave 1 dead room.
v0.13 Cave 1- major design re-work. More interesting areas, easier to navigate, more secret areas and items, improved collision.
v0.01 Cave 1 added to the game
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