Cave 1 | |
---|---|
Dead Cave | |
Description | |
Official Names |
Dead Cave |
Player Given Names |
Cave 1 |
Added in |
v0.01 |
Cave 1 - Dead Cave is one of several caves that make up the Peninsula's expansive cave system. It contains two mutants, both Armsies, and half a dozen cannibals, though the northern portion of the cave also contains a group of cannibals and a few babies.
There are three outside entrances, two walking and one climbing. One is located within the sinkhole, while two are located further south to the sinkhole. The walking entrance is located to the east the Pond Camp, it's presence indicated by the mutilated bodies of five passengers close by, while the climbing entrance is located between the Cave 2 - Hanging Cave climbing entrance and the Fertile Lands. There are also two paths into Cave 1 from within other caves: Cave 1 connects to Cave 9 - Ledge Cave through a long passageway and a breakable wall, while Cave 3 - Wet Cave blends with the northern portion of Cave 1, separated by a rope.
While Cave 1 is not overall necessary to explore in order to complete the game, it contains several valuable resources for the player's use, as well as several story-related items. Most notably, in the southern-most portion of the cave, an open area can be found with no mutants, containing a large amount of resources alongside the Katana and a Flashlight.
Notable Items[]
Katana
Flashlight
Cassette Tape 5
Cache Photos (Bug: Cannot pick up)
Toy Torso
Other Items[]
Cash Cloth |
Cloth Cases |
Crucifix
Sketch - Latin Paper |
Katana Section[]
Circuit Board |
Food Tray |
Enemies[]
Armsy
Pale Mutants
Pale Skinny Mutants
Entrances[]
Walking Entrance[]
Cave 1 entrance between rocks
Near this Cave 1 entrance You can find 5 missing plane passengers
Cannibal effigy made from plane passengers
Dead Cave entrance
Climbing Entrance[]
Location of Cave 1 entrance, mountains in distance
Location of Cave 1 entrance in the hill
The most-used entrance to get katana. Also called Katana Cave
Cave 1 entrance at night
Update History[]
Version | Changes |
---|---|
v1.0 | Fixed holes and new lighting
New cave climbdown area covers and fixes can stand on opening holes Added darkening in cave entrances to cover transition of player entering and loading Added new Loading/Unloading Caves message while entering/exiting caves |
v0.62 | Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
Fixed cave ground not properly initializing down cave 1’s sinkhole ledge Caves – Pass on Cave 1 holes and items placement. |
v0.56 | Caves – Fixed broken swimzone in Cave 1 hallway |
v0.54 | Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
(Balance) Added some skinny pale enemies to cave 1 armsy room |
v0.46 | Fixed some navmesh issues in Cave 1 |
v0.39 | Caves – added more sfx to cave 1
Caves – replaced cave 1 hanging skull lamps with dynamic versions Caves – Removed all old rocks from cave 1 |
v0.38 | Caves – removed old rocks from Cave 1
Caves – fixed skulls inside walls in cave 1 Caves – fixed intersecting sticks in cave 1 Adjusted enemy layout in cave 1 |
v0.37 | Caves – Fixed hole in cave 1 leaking light
Caves – Fixed timmy drawing 2 in cave 1 not being pickupable |
v0.33 | Fixed cave 1 bats exiting cave at wrong position |
v0.31 | Cave 1 – adjusted stalactites in flooded room, sinkhole walkout hallway walkout added |
v0.30 | (balance)Updated enemy layout in cave 1 |
v0.28 | Caves- upped collision detail on walls for cave 1
Caves – replaced old lamps in cave 1 and improved cave 1 lighting Moved katana from in front of cave 1 to deeper inside cave 1. |
v0.26d | Fixed large missing piece in cave 1 |
v0.26 | Improved look of cave 1 entrance, better rock materials and fixed running water settings on cave wall molted type |
v0.25 | Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type |
v0.21 | Fixed shadow blocking partially blocking climb exit in cave 1 |
v0.20 | Cave 1 tweaks – added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body, added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room. Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (i.e. bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room. |
v0.19 | Re-worked pickups in cave 1 dead room. |
v0.13 | Cave 1- major design re-work. More interesting areas, easier to navigate, more secret areas and items, improved collision. |
v0.01 | Cave 1 added to the game |