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Building is a game play mechanic allowing the player to construct objects such as fires and shelters using accessible materials.

To build structures, open the Survival Guide by pressing B. After selecting a structure, the player can designate where to place the blueprint. While designating the position of the blueprint, use R to rotate and the use button (E by default) to place it. When building a custom structure, place the first point by pressing left mouse button and remove the last point by pressing right mouse button. After the blueprint is placed, materials must be assigned to construct the object.

Some structures require the blueprint to be placed and then modified prior to having materials assigned, such as creating a gate on a Defensive Wall.

A blueprint may be deconstructed at any point prior to having all materials assigned to it. Although pressing and holding C will erase the blueprint and recover approximately half of the assigned materials, some are non-recoverable, such as turtle shells, leaves, and pots.

Most damaged structures may be repaired using a crafted Repair Tool or Sap. Some custom structures may require additional materials to repair, such as the Custom Foundation.

Quick Find[]

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Fires[]

Fires may be used to cook meat, stews, boil polluted water with a pot, provide warmth, provide a light source, and/or to protect against or attract cannibals and mutants. They can be fueled with leaves and cash which extends their burn length. They can be difficult to maintain when it is raining. Fires will also damage players if they walk into them with the exception of the standing fire. Fires can be used to burn dead cannibals for bones & skulls. If heads are cooked, they'll turn into skulls. If arms or legs are cooked for too long, they'll turn into a bone. There are some fires located in caves that the player can utilize. Fires can be lit with the lighter, molotovs, lit tennis balls and fire arrows. They can also be lit by a leaf pile trap if it is placed on or in a fire. When lit, the leaf pile trap will cause a chain reaction and light the fires at the same time. Fire Thrower Cannibals fire attack can also light fires.

There are four different types of fires currently exist within the game:

Name and Image Description Building Requirements
BasicFireFarket
Basic Fire
  • A small, cheap fire with a short life span
  • Boils polluted water into clean water with a pot
  • Cooks meat & stews, provides warmth & light
1
IconBasicFire
=
7
IconLeaf
+
2
IconStick
Basic
Fire
Leaf Stick
FirePitFarket
Fire Pit
  • More expensive than basic fires, though lasts longer
  • Boils polluted water into clean water with a pot
  • Cooks meat & stews, provides warmth & light
1
IconFirePit
=
7
IconLeaf
+
4
IconStick
+
7
IconRock
Fire
Pit
Leaf Stick Rock
StandingFireFarket
Standing Fire
1
IconStandingFire
=
7
IconLeaf
+
4
IconStick
+
3
IconRock
Standing
Fire
Leaf Stick Rock
BonfireFarket
Bonfire
1
IconBonfire
=
20
IconLeaf
+
10
IconStick
+
5
IconLog
Bonfire Leaf Stick Log

Shelters[]

Shelters are one of the most important buildings in all of The Forest game. They are used for sleep which restores energy, and also for saving your progress. All shelters come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press R on this icon to change its color, or change it to a white color to switch the icon off. Most of the shelters protect against rain and keep players warm during the night. Like most of other buildings, shelters can be destroyed by cannibals and mutants. Currently there are six kinds of shelters. Two are listed under elevated structures, being the Tree House and Alpine Tree House, which both require a tree to attach to.

Here are the four standard shelters that can be built:

Name and Image Description Building Requirements
TempShelterFarket
Temporary Shelter
  • Sleep and save point
  • Is destroyed after sleeping in it
  • No protection from cold & rain
1
IconTempShelter
=
26
IconLeaf
+
14
IconStick
Temporary
Shelter
Leaf Stick
HuntingShelterFarket
Hunting Shelter
  • Unlimited sleep and save point
  • One of cheapest permanent shelters
  • No protection from cold & rain
1
IconHuntingShelter
=
7
IconStick
+
6
IconRock
+
7
IconLog
Hunting
Shelter
Stick Rock Log
SmallCabinFarket
Small Cabin
  • Unlimited sleep and save point
  • Has a door and window, can be walked inside, has no floor
  • Protection from cold & rain
1
IconSmallCabin
=
13
IconLog
Small
Cabin
Log
LogCabinFarket
Log Cabin
  • Unlimited sleep and save point
  • A complete house, with floor, door, and windows
  • Protection from cold & rain
1
IconLogCabin
=
82+
IconLog
Log
Cabin
Log

Food and Water[]

These buildings will provide ways to collect and store food and water, though mostly food. Very useful and cheap to build resource-wise. Their pages contain more information:

Name and Image Description Building Requirements
RabbitCageFarket
Rabbit Cage
1
IconRabbitCage
=
13
IconStick
Rabbit
Cage
Stick
WaterCollectorFarket
Water Collector
1
IconWaterCollector
=
4
IconStick
+
1
IconTurtleShell
Water
Collector
Stick Turtle
Shell
GardenFarket
Garden
1
IconGarden
=
2+
IconLog
Garden Log
DryingRackFarket
Drying Rack
  • Dries meat for instant consumption & to prevent spoiling
  • Holds 7 meats, takes 8 minutes & 20 seconds to dry meat
  • Cannot store small generic meat
1
IconDryingRack
=
5
IconStick
Drying
Rack
Stick

Storage Structures[]

Storage structures are great way how to keep your backpack free of resources, or important items like food, weapons, medicine, etc. Currently there are eight kinds of these structures: (In newer updates of The Forest the Snack Bar and the Medicine Cabinet can hold the same items in 1. E.g. Snacks can go into medicine cabinet and Meds can go into snack bar. They just become Small Cabinet (medicine cabinet) and Large Cabinet (snack bar) in your handbook.

Name and Image Description Building Requirements
StickHolderSmallFarket
Small Stick Holder
  • This is one of the variations of the same building, press R to change it on the blueprint
  • Small stick holders store 20 sticks
  • Can be placed on boats
1
IconStickHolderSmall
=
6
IconStick
Small
Stick
Holder
Stick
StickHolderLargeFarket
Large Stick Holder
  • This is one of the variations of the same building, press R to change it on the blueprint
  • Large stick holders store 40 sticks
  • Can be placed on boats
1
IconStickHolderLarge
=
24
IconStick
Large
Stick
Holder
Stick
LogHolderSmallFarket
Small Log Holder
  • This is one of the variations of the same building, press R to change it on the blueprint
  • Small log holder stores 7 logs
  • Can be placed on boats
1
IconLogHolderSmall
=
16
IconStick
Small
Log
Holder
Stick
LogHolderLargeFarket
Large Log Holder
  • This is one of the variations of the same building, press R to change it on the blueprint
  • Large log holders store 12 logs
  • Can be placed on boats
1
IconLogHolderLarge
=
24
IconStick
Large
Log
Holder
Stick
RockHolderSmallFarket
Small Rock Holder
  • This is one of the variations of the same building, press R to change it on the blueprint
  • Small rock holders store 20 rocks
  • Can be placed on boats
1
IconRockHolderSmall
=
8
IconStick
Small
Rock
Holder
Stick
RockHolderLargeFarket
Large Rock Holder
  • This is one of the variations of the same building, press R to change it on the blueprint
  • Large rock holders store 40 rocks
  • Can be placed on boats
1
IconRockHolderLarge
=
20
IconStick
Large
Rock
Holder
Stick
LogSledFarket
Log Sled
1
IconLogSled
=
21
IconStick
Log
Sled
Stick
WeaponRackFarket
Weapon Rack
1
IconWeaponRack
=
10
IconStick
Weapon
Rack
Stick
ExplosivesHolderFarket
Explosives Holder
1
IconExplosivesHolder
=
8
IconStick
+
1
IconLog
Explosives
Holder
Stick Log
SmallCabinetFarket
Small Cabinet
1
IconSmallCabinet
=
7
IconLog
Small
Cabinet
Log
LargeCabinetFarket
Large Cabinet
1
IconLargeCabinet
=
8
IconLog
Large
Cabinet
Log
SkinRackFarket
Skin Rack
1
IconSkinRack
=
20
IconStick
Skin
Rack
Stick
ArmorRackFarket
Armor Rack
1
IconArmorRack
=
37
IconStick
Armor
Rack
Stick
BoneBasketFarket
Bone Basket
1
IconBoneBasket
=
21
IconStick
Bone
Basket
Stick
ArrowBasketFarket
Arrow Basket
1
IconArrowBasket
=
25
IconStick
Arrow
Basket
Stick

Custom Buildings[]

Custom buildings give the player the creative freedom to build almost everything, from tiny wooden houses to gigantic fortresses. To improve your own creative shelters. Most of these buildings that can be stretched diagonally, when you do so, it often leaves an invisible portion of the structure stretched out further than you can't see, blocking movement. These buildings allow the most creative freedom of all the buildings in the game:

Name and Image Description Building Requirements
CustomFoundationFarket
Custom Foundation
  • Easiest way to start custom building
  • Snaps into place to make it easier to build
  • It is great for planning where you're going to build
IconCustomFoundation
=
IconLog
Custom
Foundation
Log
CustomFloorFarket
Custom Floor
  • Use C to activate manual mode, on a building
  • Has many uses, including bridges
  • To build many custom designs, primarily multiple floors
IconCustomFloor
=
IconLog
Custom
Floor
Log
CustomWallFarket
Custom Wall
  • Use C to activate manual mode, on a building
  • Use R to change type, to window, doorway, or wall
  • To build many custom designs
IconCustomWall
=
IconLog
Custom
Wall
Log
CustomRoofFarket
Custom Roof
IconCustomRoof
=
IconLog
Custom
Roof
Log
CustomStairsFarket
Custom Stairs
  • Provides custom elevation
  • Does not have an automatic mode
  • Can be difficult to reach higher areas
IconCustomStairs
=
IconLog
Custom
Stairs
Log
HoleCutterFarket
Hole Cutter
  • Removes most buildings, boats, and log sleds
  • Helps in creating multiple floors, e.i clears a hole in custom floors for stairs
  • Highly destructible, use caution. Saving before use is recommended
N/A
PlatformFarket
Platform
1
IconPlatform
=
IconLog
Platform Log
SidePlatformFarket
Side Platform
  • Use the platform blueprint to obtain this
  • Can only be placed against set game objects, more cost effective
  • Attachable to cliffs, big trees, Cannibal huts & giant tree stumps
1
IconSidePlatform
=
6
IconLog
Side
Platform
Log
GazeboFarket
Gazebo
1
IconGazebo
=
60
IconStick
+
30+
IconLog
Gazebo Stick Log
RockWallFarket
Rock Wall
  • Stronger than bone fences and stick fences
  • Three stacks high will prevent enemies climbing it
  • Used for walls, bases, houses, etc.
IconRockWall
=
IconRock
Rock
Wall
Rock
RockPathFarket
Rock Path
  • Decoration purposes only
  • Can be removed with the hole cutter
  • Can be used to clear grass, will regrow if removed through
IconRockPath
=
IconRock
Rock
Path
Rock
StickFenceFarket
Stick Fence
IconStickFence
=
IconStick
Stick
Fence
Stick
BoneFenceFarket
Bone Fence
  • Used for walls, bases, houses, etc.
  • Stronger than stick fences, weaker than rock walls
  • Not automatically stack-able
IconBoneFence
=
IconBone
Bone
Fence
Bone

Elevated Structures[]

Elevated Structures are buildable structures that mostly can be built and attached to certain trees. Some structures like the Tree Bridge can be attached to platforms though. The Tree House and Alpine Tree House can be used as shelters to save and sleep. Keep in mind that an Armsy can knock down trees, they spawn after day 7. Even with building destruction mode switched off, they can still knock trees down. These are very safe from cannibals and other mutants.

Name and Image Description Building Requirements
TreeHouseFarket
Tree House
  • Can be slept and saved in.
  • After placed, press R To remove or keep the climbing rope.
  • If tree is destroyed, it will be destroyed
1
IconTreeHouse
=
35
IconLog
+
1
IconRope
Tree
House
Log Rope
(optional)
Alpine Tree House
Alpine Tree House
  • Can be slept and saved in.
  • After placed, press R To remove or keep the climbing rope.
  • If tree is destroyed, it will be destroyed
1
IconAlpineTreeHouse
=
18
IconStick
+
29
IconLog
+
1
IconRope
Alpine
Tree
House
Stick Log Rope
(optional)
TreePlatformFarket
Tree Platform
  • After placed, press R To remove or keep the climbing rope.
  • tree bridges can be attached
  • If tree is destroyed, it will be destroyed
1
IconTreePlatform
=
14
IconLog
+
1
IconRope
Tree
Platform
Log Rope
(optional)
TreeBridgeFarket
Tree Bridge
IconTreeBridge
=
IconLog
Tree
Bridge
Log

Basic Structures[]

If the shelters above don't suit you, a custom one can be created using the following components in a way that does:

Name and Image Description Building Requirements
BasicWallFarket
Basic Wall
1
IconBasicWall
=
5
IconLog
Basic
Wall
Log
SimpleStairsFarket
Simple Stairs
1
IconSimpleStairs
=
5
IconLog
Simple
Stairs
Log
WallWithDoorFarket
Wall with Door
1
IconWallWithDoor
=
5
IconLog
Wall
with
Door
Log
WallWithWindowFarket
Wall with Window
1
IconWallWithWindow
=
5
IconLog
Wall
with
Window
Log

Utility Structures[]

Utility Structures are structures that serve and be used to benefit the player:

Name and Image Description Building Requirements
StickMarkerFarket
Stick Marker
  • Provides a flag marker to note a location
  • Can be placed most places in the game, including caves
  • Flag color can be changed using R
1
IconStickMarker
=
2
IconStick
+
2
IconRock
+
1
IconCloth
Stick
Marker
Stick Rock Cloth
TargetFarket
Wood Target
1
IconTarget
=
4
IconStick
+
1
IconLog
Target Stick Log
ClimbingRopeFarket
Climbing Rope
1
IconClimbingRope
=
1
IconRope
Climbing
Rope
Rope
SapCollectorFarket
Sap Collector
  • Attach it to a tree to create an automatic sap collector
  • If pot is placed in blueprint and it is cancelled, pot will disappear
  • If tree is destroyed, the sap collector is destroyed
1
IconSapCollector
=
2
IconStick
+
1
IconRope
+
1
IconOldPot
Sap
Collector
Stick Rope Old
Pot
FreestandingZiplineFarket
Freestanding Zipline
  • To travel faster and over terrain or water
  • Can be used to transport logs
  • Can be placed over the sinkhole
1
IconFreestandingZipline
=
10
IconLog
+
IconRope
Free-
standing
Zipline
Log Rope
TreeZiplineFarket
Tree Zipline
  • To travel faster and over terrain or water
  • Can be used to transport logs
  • If tree is destroyed, the structure is destroyed
1
IconTreeZipline
=
2
IconStick
+
IconRope
Tree
Zipline
Stick Rope
CraneFarket
Crane
  • Certain builds can be placed on it, such as storage buildings
  • Won't accept log sleds
  • Destroys everything it is placed on, use caution
1
IconCrane
=
IconLog
+
6
IconRope
Crane Log Rope

Furniture[]

Furniture is used for decoration of your base/shelter/house, though some furniture buildings have practical uses aside from decorating. There are many pieces of furniture that you can build:

Name and Image Description Building Requirements
BenchFarket
Bench
  • A wooden bench for recovering energy and decorating
  • Very cheap to build
  • Can block animals
1
IconBench
=
2
IconLog
Wooden
Bench
Log
BedFarket
Bed
1
IconBed
=
17
IconStick
+
1
IconRope
+
4
IconRabbitFur
Bed Stick Rope Rabbit
Fur
TableFarket
Table
1
IconTable
=
5
IconLog
Table Log
ChairFarket
Chair
  • A stick chair for recovering energy and decorating
  • Same purpose as the bench, smaller & more expensive
  • Only fits one player
1
IconChair
=
30
IconStick
+
2
IconDeerSkin
Chair Stick Deer
Skin
FireplaceFarket
Fireplace
  • Primarily built for decoration
  • Intended to place a basic fire or fire pit inside it
  • Does not have a chimney
1
IconFireplace
=
68
IconRock
+
2
IconLog
Fire
Place
Rock Log
CouchFarket
Couch
  • A wooden couch covered in deer skin, recovers energy
  • Same purpose as the bench, bigger & more expensive
  • Fits multiple players on it
1
IconCouch
=
5
IconLog
+
12
IconStick
+
7
IconDeerSkin
Couch Log Stick Deer
Skin
SmallTableFarket
Small Table
1
IconSmallTable
=
3
IconLog
Small
Table
Log
BoneChairFarket
Bone Chair
  • A bone chair which is used for recovering energy and decorating
  • Same purpose as the bench, smaller & more expensive
  • Only fits one player
1
IconBoneChair
=
31
IconBone
Bone
Chair
Bone

Decorations[]

As the title implies, most of these constructions are for decorative purposes only, although some of them may provides benefits like lamps, weapon racks or planters. There are many types of decorations that you can build:

Name and Image Description Building Requirements
DeerSkinFarket
Deer Skin Decoration
  • Places a deer skin on a nominated surface.
  • Decoration only
  • Will sometimes appear inside the surface, use caution
1
IconDeerSkin
=
1
IconDeerSkin
Deer
Skin
Decoration
Deer
Skin
RabbitFurFarket
Rabbit Fur Decoration
  • Places a rabbit fur on a nominated surface.
  • Decoration only
  • Will sometimes appear inside the surface, use caution
1
IconRabbitFur
=
1
IconRabbitFur
Rabbit
Fur
Decoration
Rabbit
Fur
SkullLampFarket
Skull Lamp
  • Permanent light source that can be placed on the ground
  • Does not provide warmth
  • Cannot set the player on fire
1
IconSkullLamp
=
3
IconStick
+
1
IconSkull
+
5
IconSap
Skull
Lamp
Stick Skull Sap
CeilingSkullLampFarket
Ceiling Skull Lamp
  • Permanent light source that can be placed on a ceiling of some buildings
  • The light flickers, this may be an issue for some
  • Provides light, but does not provide warmth
1
IconCeilingSkullLamp
=
1
IconRope
+
1
IconSkull
+
1
IconSap
Ceiling
Skull
Lamp
Rope Skull Sap
SkullTrophyFarket
Decorative Skull
  • A stick with a skull on it that can be placed on a wall for decoration
  • Decoration only
  • Has no light source
1
IconSkullTrophy
=
1
IconStick
+
1
IconSkull
Decorative
Skull
Stick Skull
HeadTrophyFarket
Head Trophy
  • Attach to a wall, then attach any animal head or mutant head
  • Some heads have collision, mainly large ones like the crocodile head
  • Heads cannot be removed after attached
1
IconHeadTrophy
=
1
IconStick
+
IconDownArrow
Head
Trophy
Stick One of these
heads
at any time
1
IconHeadBoar
1
IconHeadCrocodile
1
IconHeadDeer
1
IconHeadGoose
Boar
Head
Crocodile
Head
Deer
Head
Goose
Head
1
IconHeadLizard
1
IconHeadRabbit
1
IconHeadRaccoon
1
IconHeadSeagull
Lizard
Head
Rabbit
Head
Raccoon
Head
Seagull
Head
1
IconHeadShark
1
IconHeadSquirrel
1
IconHeadTortoise
1
IconHeadArmsy
Shark
Head
Squirrel
Head
Tortoise
Head
Armsy
Head
1
IconHeadVirginia
1
IconHeadCowman
1
IconHeadMutantBaby
Virginia
Head
Cowman
Head
Baby
Head
WallWeaponRackFarket
Wall Weapon Rack
1
IconWallWeaponRack
=
2
IconStick
Wall
Weapon
Rack
Stick
GroundWeaponHolderFarket
Ground Weapon Holder
1
IconGroundWeaponHolder
=
1
IconLog
Ground
Weapon
Holder
Log
WallPlanterFarket
Wall Planter
1
IconWallPlanter
=
25
IconStick
Wall
Planter
Stick
BoneChandelierFarket
Bone Chandelier
1
IconBoneChandelier
=
26
IconBone
+
8
IconSkull
+
5
IconCloth
Bone
Chandelier
Bone Skull Cloth
BoneFrameFarket
Bone Frame
  • Decoration only, intended to place Timmy's drawings inside it
  • It is very difficult to get pictures perfectly inside it
  • Pictures cannot be removed or changed once placed, use caution
1
IconBoneFrame
=
4
IconBone
+
1
IconRabbitFur
Bone
Frame
Bone Rabbit
Fur
StickFrameFarket
Stick Frame
  • Decoration only, intended to place Timmy's drawings inside it
  • It is very difficult to get pictures perfectly inside it
  • Pictures cannot be removed or changed once placed, use caution
1
IconStickFrame
=
4
IconStick
+
1
IconRabbitFur
Stick
Frame
Stick Rabbit
Fur
BirdhouseFarket
Birdhouse
  • Attracts birds to where it is placed which will leave feathers behind.
  • Does not need to be placed on a tree, can be placed on many structures.
  • Works similar to the sap collector, in that it automatically collects
1
IconBirdhouse
=
1
IconLog
+
4
IconStick
Bird
House
Log Stick

Small Traps[]

Small Traps are used to catch wild animals and get food easier, or to fight off mutants and cannibals.

Name and Image Description Building Requirements
AnimalTrapFarket
Animal Trap
1
IconAnimalTrap
=
31
IconStick
Animal
Trap
Stick
FishTrapFarket
Fish Trap
1
IconFishTrap
=
28
IconStick
+
2
IconRope
Fish
Trap
Stick Rope
LeafPileTrapFarket
Leaf Pile Trap
  • Used to light things on fire
  • Triggered by fire
  • Works well in front of gates
1
IconLeafPileTrap
=
50
IconLeaf
Leaf
Pile
Trap
Leaf
MolotovWireTrapFarket
Molotov Wire Trap
  • Used to light enemies on fire
  • Can be triggered by player, use caution
  • No materials are recovered after trap is triggered
1
IconMolotovWireTrap
=
1
IconStick
+
3
IconRope
+
1
IconMolotov
Molotov
Trap
Stick Cloth Molotov
ExplosiveWireTrapFarket
Explosive Wire Trap
  • Can be triggered by player, use caution
  • No materials are recovered after trap is triggered
  • Will destroy buildings and trees, use caution
1
IconExplosiveWireTrap
=
1
IconStick
+
2
IconRope
+
1
IconBomb
Explosive
Wire
Trap
Stick Cloth Bomb

Advanced Traps[]

Advanced Traps are used to kill mutants and cannibals. They are more difficult to use and all have their strengths and weaknesses depending on the given situation.

Name and Image Description Building Requirements
DeadfallTrapFarket
Deadfall Trap
  • Kills all cannibals instantly when struck
  • Takes two hits to kill mutants on harder modes
  • Can damage the player
1
IconDeadfallTrap
=
3
IconStick
+
3
IconLog
Deadfall
Trap
Stick Log
HBTrapFarket
Happy Birthday Trap
  • Kills all cannibals instantly when struck
  • Takes two hits to kill mutants on harder modes
  • Can damage the player
1
IconHBTrap
=
20
IconStick
+
2
IconRock
+
2
IconRope
+
4
IconLog
Happy
Birthday
Trap
Stick Rock Rope Log
RopeSwingTrapFarket
Rope Swing Trap
  • Can only be placed on a tree
  • If tree is destroyed, the structure is destroyed
  • Can damage the player
1
IconRopeSwingTrap
=
10
IconRock
+
1
IconRope
+
6
IconLog
Rope
Swing
Trap
Rock Rope Log
NooseTrapFarket
Noose Trap
  • Traps a cannibal until they are killed or released
  • Cannibals will try to free their kin & can hurt you while they are trapped
  • Has no effect on Creepy Mutants
1
IconNooseTrap
=
2
IconStick
+
1
IconRope
+
5
IconLog
Noose
Trap
Stick Rope Log

Defensive Structures[]

Defensive Structures are built by players to assist in preventing cannibals and mutants from entering their bases and causing them harm, however these buildings can be destroyed. Defensive Structures are found in the Survival Guide and can consist of, the Defensive Spikes, Defensive Wall, Defensive Wall Reinforcement and the Catapult. The Catapult is especially different because it is more of an offensive building and can even be used as storage. Defensive structures can also include rock walls, stick fences, and bone fences. Though here is a list of specific defensive structures:

Name and Image Description Building Requirements
DefensiveSpikesFarket
Defensive Spikes
  • Enemies cant go through it
  • Stronger than defensive wall
  • Can be climbed by player, not by enemy
1
IconDefensiveSpikes
=
9
IconLog
Defensive
Spikes
Log
DefensiveWallFarket
Defensive Wall
  • Can be upgraded with Defensive Wall Reinforcement
  • Gates can be placed inside the defensive wall by pressing R
  • A double gate be achieved by pressing R on two sections side by side
IconDefensiveWall
=
IconLog
Defensive
Wall
Log
ReinforcementFarket
Defensive Wall
Reinforcement
  • Provides 40% bonus health to defensive walls
  • Possibly prevents cannibals from climbing walls
  • Spikes don't damage enemies
IconReinforcement
=
IconStick
+
IconRock
Defensive Wall
Spikes
Stick Rock
CatapultFarket
Catapult
  • Used to launch many items in the game, including explosives
  • Launches 3 items at a time
  • Can be used as storage, holds 20 items
1
IconCatapult
=
15
IconStick
+
1
IconRope
+
5
IconLog
Catapult Stick Rope Log

Boats[]

Boats can be used to travel the waters quickly, to move materials, to be a mobile base, to avoid cannibals, mutants, crocodiles, sharks, and to aid the player in fishing more easily. They can be used when building a base on an island, since most storage buildings can be placed on them allowing for greater movement of needed materials. There are currently three different kinds of boats that the player is able to build: the Small Raft, the Large Raft (Requires two players to operate properly) and the House Boat. The three are similar, but still have their own pros and cons. Many useful structures can be built on boats, including storage containers, campfires, and skull lamps. The dock also comes under boats, though it is stationary and not actually a boat. Here is the list on boat type buildings:

Name and Image Description Building Requirements
SmallRaftFarket
Small Raft
  • Used to travel on water
  • Difficult to use when structures are built on it due to balancing
  • Can capsize rather easy
1
IconSmallRaft
=
4
IconStick
+
4
IconRope
+
7
IconLog
Small
Raft
Stick Rope Log
HouseBoatFarket
House Boat
  • Used to travel on water, good for single player
  • Certain buildings can be placed on top of it, different to inside
  • Bed not included, provides protection from elements
1
IconHouseBoat
=
4
IconStick
+
4
IconRope
+
40
IconLog
House
Boat
Stick Rope Log
LargeRaftFarket
Large Raft
  • Used to travel on water, too difficult for single player
  • Needs two players to operate properly
  • Certain buildings can be placed on it
1
IconLargeRaft
=
32
IconStick
+
57
IconLog
Large
Raft
Stick Log
DockFarket
Dock
  • Houseboats can be tied to it
  • Can be used as a bridge, a very expensive bridge
  • Can only be placed on or near water
IconDock
=
IconLog
Dock Log

Effigies[]

These constructions are only available once a players sanity has dropped to 90% or below. They are intended to scare cannibals, causing them to hang back or flee. To build them, you will need body parts from dead enemies or enemy effigies. These are extremely unpredictable as to how they work. It is believed that cannibals will be scared of them providing you haven't created too much hostilities with them. Does not work on mutants. So far there are 4 types:

Name and Image Description Building Requirements
CustomEffigyFarket
Custom Effigy
  • Parts are determined by the player, It sometimes scares away enemies
  • Extremely unpredictable, not guaranteed to work
  • These are not invulnerable, they can be destroyed by mutants
1
IconCustomEffigy
=
2
IconStick
+
3
IconRock
Custom
Effigy
Stick Rock
SmallEffigyFarket
Small Effigy
  • A small effigy, It sometimes scares away enemies
  • Extremely unpredictable, not guaranteed to work
  • Cannot be destroyed by cannibals or mutants
1
IconSmallEffigy
=
4
IconStick
+
3
IconRock
+
3
IconArm
+
2
IconLeg
+
3
IconHead
Small
Effigy
Stick Rock Arm Leg Head
LargeEffigyFarket
Large Effigy
  • A large effigy, It sometimes scares away enemies
  • Extremely unpredictable, not guaranteed to work
  • Cannot be destroyed by cannibals or mutants
1
IconLargeEffigy
=
10
IconStick
+
6
IconRock
+
9
IconArm
+
4
IconLeg
+
9
IconHead
Large
Effigy
Stick Rock Arm Leg Head
ArmEffigyFarket
Arm Effigy
  • A effigy built mostly out of arms, It sometimes scares away enemies.
  • Extremely unpredictable, not guaranteed to work
  • Cannot be destroyed by cannibals or mutants
1
IconArmEffigy
=
4
IconStick
+
3
IconRock
+
7
IconArm
Arm
Effigy
Stick Rock Arm


Schematic Buildings[]

These buildings require the schematics to be found first to be able to build them. Once the schematic is found, they can be built from the survival guide in the story item section, this is where the schematics are placed.

Name and Image Description Building Requirements
TowerFarket
Tower
  • The tallest building in the game
  • Can be built off
  • Useful for the glider and coaster
1
IconTower
=
22
IconStick
+
317+
IconLog
Tower Stick Log
GliderFarket
Glider
  • Allows the player to fly
  • Cannot be stored in backback
  • When carried, the player cannot attack
1
GliderFarket
=
6
IconBone
+
8
IconRabbitFur
+
8
IconRope
+
2
IconArm
+
1
IconHead
+
32
IconStick
Glider Bone Rabbit
Fur
Rope Arm Head Stick
LogTrackFarket
Log Track
  • Used for turtle shell sledding
  • Can be used to make ramps, stairs, etc.
  • Can be cheaper than the custom stairs
IconCoaster
=
IconStick
+
IconLog
Coaster Stick Log
CoffinFarket
Coffin
  • Decoration only
  • Non operational
  • Doesn't contain remains
1
IconCoffin
=
1
IconStick
+
11
IconLog
Coffin Stick Log
CrossFarket
Cross
  • Decoration only
  • Can be built off
  • Expensive
1
IconCross
=
48
IconStick
+
34
IconLog
+
18
IconRock
Cross Stick Log Rock
ChurchFarket
Church
  • Decoration only
  • Doesn't come with bible
  • The power of Christ doesn't compel enemies
1
IconChurch
=
5
IconStick
+
82+
IconLog
Church Stick Log

Special[]

There is only one special building in the game currently, and that is the SOS signal. The SOS signal is found on its own page.

Name and Image Description Building Requirements
SOSFarket
SOS Signal
  • Mostly used for decoration
  • Calls a plane to go overhead
  • Is quite large in its placement
1
IconSOS
=
34
IconRock
SOS
Signal
Rock

End Game Buildings[]

End game buildings are buildings that are unlocked at the ending, if you pick the ending that allows you to continue playing. The SOS signal is found on its own page. Family buildings are unique buildings that only appear after a certain choice is made at the end of the game.

Name and Image Description Building Requirements
TimmyStandingFarket
Timmy Standing
  • 1 of the 4 types of family buildings
  • Only accessible after a certain ending is chosen
  • Nonfunctional decorative building
1
IconTimmyStanding
=
38
IconStick
+
1
IconCloth
Timmy
Standing
Stick Cloth
WifeStandingFarket
Wife Standing
  • 1 of the 4 types of family buildings
  • Only accessible after a certain ending is chosen
  • Nonfunctional decorative building
1
IconWifeStanding
=
38
IconStick
+
1
IconCloth
Wife
Standing
Stick Cloth
TimmySittingFarket
Timmy Sitting
  • 1 of the 4 types of family buildings
  • Only accessible after a certain ending is chosen
  • Nonfunctional decorative building
1
IconTimmySitting
=
38
IconStick
+
1
IconCloth
+
1
IconLog
Timmy
Sitting
Stick Cloth Log
WifeSittingFarket
Wife Sitting
  • 1 of the 4 types of family buildings
  • Only accessible after a certain ending is chosen
  • Nonfunctional decorative building
1
IconWifeSitting
=
38
IconStick
+
1
IconCloth
+
1
IconLog
Wife
Sitting
Stick Cloth Log
CarFarket
Car
  • Nonfunctional decorative item
  • Does not drive
  • Can place a sitting wife or timmy first, then place the car
1
CarFarket
=
121
IconStick
+
47
IconLog
Car Stick Log
DogFarket
Dog
  • Nonfunctional decorative item
  • Could be intimidating to enemies
1
DogFarket
=
20
IconStick
+
1
IconLog
+
1
IconCloth
Dog Stick Log Cloth
TVFarket
Television
  • Nonfunctional decorative item
  • cannot be placed on table
1
IconTV
=
8
IconStick
+
3
IconLog
Television Stick Log

Unobtainable[]

These structures are unimplemented, removed or merged with other buildings in the game.

Name and Image Description Status
ClimbingRopePlatformFarket
Climbing Rope Platform
  • Was added in the full release v1.0 to replace climbing ropes in caves
  • Can only be placed using console commands, not available on PS4
  • Cannot be found within the survival guide
UNKNOWN
MOST LIKELY WON'T BE ADDED
WardrobeFarket
Wardrobe
  • Was added in the game files on v1.11, though not functional or buildable
  • Can only be placed using console commands, not available on PS4
  • Cannot be found within the survival guide
UNKNOWN
COULD BE ADDED SOON
WalkWayFarket
Wooden Path
MERGED
WITH CUSTOM FLOOR
StepsTreehouse
Steps
REMOVED
NOT ACCESSIBLE
LargeDryingRackFarket
Large Drying Rack
  • Was added in v0.08, and removed in v0.53, replaced by the Drying Rack
  • Was difficult to access meat on the rack, so it was replaced with a lite version
  • Still has its own game files and can be added with console commands
REMOVED
STILL ACCESSIBLE
HeadEffigyFarket
Head Effigy
  • Was added in v0.03, and removed in v0.25, replaced by the Custom Effigy
  • Custom effigy still uses the same survival guide image
  • Still has its own game files and can be added with console commands, not available on PS4
REMOVED
STILL ACCESSIBLE
StashFarket
Stash
  • Can place most of games items inside, but can't take them out
  • Requires Ultimate Cheatmenu, in Multiplayer Only - spawn [MP]ItemStash_Built
  • Status of this building is unknown
UNIMPLEMENTED
ACCESSIBLE THROUGH ULTIMATE CHEAT MENU
SmallWallFarket
Small Wall
  • A two log high, long wall
  • Can only be placed using console commands, not available on PS4
  • Status of this building is unknown
UNIMPLEMENTED
ACCESSIBLE THROUGH CONSOLE COMMANDS
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