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{{AnimalInfo
'''Boars''' (also called '''Wild Pigs''') are creatures added in the [[v0.15]] update. When killed, [[generic meat]] can be collected from them.
 
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| name = Boar
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| fullname = [[wikipedia:Wild boar|''Sus scrofa'']]
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| image = BoarFarket.png
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| imagedesc =
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| alias = Wild pig
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| added_in = [[v0.15]]
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| types =
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| location = Central and northern parts of the [[peninsula]]
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| items = 2 [[Meat]]<br>1 [[Boar Head]]<br>1 [[Boar Skin]]
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| note = Charges at the player when provoked, dealing medium damage.
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}}
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'''Boars''' are hostile [[animals]] that were added in update [[v0.15]] to '''''The Forest'''''
   
==Behavior==
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== Gameplay ==
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Similar to the [[crocodile]], the '''boar''' is an aggressive '''animal''' capable of attacking and damaging the player.
Like most wild animals in [[The Forest]], the boar will attempt to flee from the player when they get close, although unlike most animals it'll turn around and charge the player before swinging their heads in an attempt to hit the player with their tusks. It is easy to confuse the boar running away with a boar ready to attack, as the behaviour is very similar. Boars charging a player usually will run straight towards them, or will run a short distance and turn around.
 
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If the player stays in the vicinity of a '''boar''' for too long, it will make a squealing sound and start to charge towards the player.
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If the '''boar''' hits the player with its charge, it deals 15 points damage to the player without [[armor]]. Charge attack can also remove a piece of worn '''armor'''. After a charge (regardless of whether it successfully hits the player), the '''animal''' retreats a small distance before attacking again or wandering off.
   
  +
Caution is advised as '''boars''' tend to spawn in groups of two or three, allowing for a possible surprise attack if one boar is evaded and a second one comes around, though this is highly unlikely to happen in '''hard survival''' mode because of reduced animal spawn.
The damage caused from the boars charge is quite unsubstantial, dealing similar damage to polluted water or spoiled meats. The damage is often times unnoticeable, and it can take some time to determine exactly what caused it if the player isn't expecting it. In multiple tests, the boars charge only did 1-2% of the health meter, and with armour had no discernible impact on it.
 
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When killed, 2 [[meat]] can be collected from them and their [[Animal Head|head]] can be picked up and used to create a [[Decorations|decoration]].
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{{Boar}}
   
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== Location ==
When approaching the boar while running, or directly following a missed attack, the boar will attempt to flee. Fleeing boars run in semi-unpredictable paths, but as they are slower than the players sprint, it can be quite easy to kill one. With an [[Upgraded Spear|upgraded spear]] or [[katana]], the boar will always take a single hit to kill, but can take 1-2 hits to kill with a [[plane axe]].
 
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'''Boars''' only appear in the northern half of the [[peninsula]]. They usually can be found roaming north of the [[river]] up into the [[Mountain Area]].
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'''Boars''' are the most substantial [[food]] source in the '''mountain area''' along with the [[deer]], as other larger [[animals]] don't spawn that far north.
   
==Location==
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== Hunting ==
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As mentioned above, hunting '''boars''' can provide a steady amount of [[meat]] with a relatively low amount of work.
From patch [[v0.18]] onwards, they only appear in the northern half of map. They usually an be found roaming in a scattered group of 2-3 north of the centre lakes. They are most common in the highlands ridge above the lakes, up into the tundra. They are the most substantial food source in the tundra along with the [[deer]], as other larger game don't spawn that far north.
 
 
When approaching the '''boar''' while running, or directly following a missed attack, the boar will attempt to flee. Fleeing '''boars''' run in semi-unpredictable paths, but as they are slower than the player's sprint, it can be quite easy to kill one. With an [[Upgraded Spear|upgraded spear]] or [[katana]], the '''boar''' will always take a single hit to kill, but can take up to two hits to kill with a [[plane axe]].
   
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Another choice is to range the '''boar''' using a [[Crafted Bow|crafted bow]] or [[Modern Bow|modern bow]] and [[arrow]] or simply throwing a [[spear]]. Because of its relatively large size, it is quite an easy target.
==Notes==
 
*They can sneak attack the player quite easily due fact the boar doesn't have any combat cue noises. This is likely because they were recently added, and players might be unaware of their ability to attack.
 
*Boars almost always drop 2 generic meat
 
*Boar heads can be used for decoration
 
   
==Update history==
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== Known Bugs ==
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* Sometimes '''boars''' seem to ignore the player, not attacking at all.
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== Gallery ==
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<gallery mode="nolines" widths="300" heights="180">
 
boar 3.jpg|Some '''boars''' at ground level.
 
boars_front-back_night.jpg|Two '''boars''' at night time.
 
earlymorningboar.jpg|A '''boar''' early in the morning.
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</gallery>
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== Update History ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Version !! Changes
 
! Version !! Changes
 
|-
 
|-
| [[v0.15]] || Wild pigs or boars added to the game.
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| [[v1.0]] || Fixed some held animal heads in wrong position on other players
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  +
New art added: skinned boar
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  +
New icons added for slingshot, hairspray, raccoon and boar skin
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  +
You can now retrieve boar and racoon skins! And carry 10 of each in inventory
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|-
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| [[v0.70]] || Increased speed and hit damage from boars
  +
Fixed boars sometimes not targetting player correctly when attacking
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|-
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| [[v0.65]] || Animals now appear bloody when struck
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(DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client
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|-
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| [[v0.64]] || Audio – Flintlock bullets now have impact sfx for plants, mutants, animals and other world objects.
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|-
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| [[v0.63]] || (multiplayer) Improved performance issue when hitting animals with arrows
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(multiplayer) Fixed Arrows stuck in animals not being synced correctly between players
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|-
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| [[v0.62]] || Fixed boars not moving at all after being hit
  +
Fixed animals not reacting to being struck by thrown rocks or low damage weapons
  +
All animals now explode into chunks when hit by explosives
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(Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
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|-
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| [[v0.27]] || You can now collect a boar's head to make a trophy.
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Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs
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|-
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| [[v0.19]] || Boar attacks and feet sounds added.
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|-
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| [[v0.18]] || Moved boars to only appear in top half of map.
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|-
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| [[v0.17]] || (multiplayer) fixed bug where boars could appear as deers on client pcs
 
|-
 
|-
 
| [[v0.15b]] || Decreased the number of boars in the world, ragdolls properly turn off over time, and visual improvements to boar ragdolls.
 
| [[v0.15b]] || Decreased the number of boars in the world, ragdolls properly turn off over time, and visual improvements to boar ragdolls.
 
|-
 
|-
| [[v0.18]] || Moved boars to only appear in top half of map
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| [[v0.15]] || '''Boars added to the game.'''
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New creature added: Wild pig!
 
|}
 
|}
   
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{{AnimalNav}}
[[File:boar 3.jpg|thumb|Some Boars at ground level.|300px]]
 
[[File:boars_front-back_night.jpg|thumb|Two Boars at night time with rebreather equipped.|300px]]
 
[[File:earlymorningboar.jpg|thumb|A Boar early in the morning.|300px]]
 
   
[[Category:Creatures]]
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[[Category:Creature]]
[[Category:Animals]]
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[[Category:Animal]]

Revision as of 20:43, 13 January 2022

Boar
Sus scrofa
BoarFarket
Details
Also known as
Wild pig
Added in
v0.15
Location(s)
Central and northern parts of the peninsula
Items
2 Meat
1 Boar Head
1 Boar Skin
Notes
Charges at the player when provoked, dealing medium damage.

Boars are hostile animals that were added in update v0.15 to The Forest

Gameplay

Similar to the crocodile, the boar is an aggressive animal capable of attacking and damaging the player. If the player stays in the vicinity of a boar for too long, it will make a squealing sound and start to charge towards the player. If the boar hits the player with its charge, it deals 15 points damage to the player without armor. Charge attack can also remove a piece of worn armor. After a charge (regardless of whether it successfully hits the player), the animal retreats a small distance before attacking again or wandering off.

Caution is advised as boars tend to spawn in groups of two or three, allowing for a possible surprise attack if one boar is evaded and a second one comes around, though this is highly unlikely to happen in hard survival mode because of reduced animal spawn. When killed, 2 meat can be collected from them and their head can be picked up and used to create a decoration.

1
IconBoar
=
2
IconMeat
+
1
IconBoarSkin
+
1
IconHeadBoar
Boar Meat Boar
Skin
Boar
Head

Location

Boars only appear in the northern half of the peninsula. They usually can be found roaming north of the river up into the Mountain Area. Boars are the most substantial food source in the mountain area along with the deer, as other larger animals don't spawn that far north.

Hunting

As mentioned above, hunting boars can provide a steady amount of meat with a relatively low amount of work. When approaching the boar while running, or directly following a missed attack, the boar will attempt to flee. Fleeing boars run in semi-unpredictable paths, but as they are slower than the player's sprint, it can be quite easy to kill one. With an upgraded spear or katana, the boar will always take a single hit to kill, but can take up to two hits to kill with a plane axe.

Another choice is to range the boar using a crafted bow or modern bow and arrow or simply throwing a spear. Because of its relatively large size, it is quite an easy target.

Known Bugs

  • Sometimes boars seem to ignore the player, not attacking at all.

Gallery

Update History

Version Changes
v1.0 Fixed some held animal heads in wrong position on other players

New art added: skinned boar

New icons added for slingshot, hairspray, raccoon and boar skin

You can now retrieve boar and racoon skins! And carry 10 of each in inventory

v0.70 Increased speed and hit damage from boars

Fixed boars sometimes not targetting player correctly when attacking

v0.65 Animals now appear bloody when struck

(DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client

v0.64 Audio – Flintlock bullets now have impact sfx for plants, mutants, animals and other world objects.
v0.63 (multiplayer) Improved performance issue when hitting animals with arrows

(multiplayer) Fixed Arrows stuck in animals not being synced correctly between players

v0.62 Fixed boars not moving at all after being hit

Fixed animals not reacting to being struck by thrown rocks or low damage weapons All animals now explode into chunks when hit by explosives (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players

v0.27 You can now collect a boar's head to make a trophy.

Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs

v0.19 Boar attacks and feet sounds added.
v0.18 Moved boars to only appear in top half of map.
v0.17 (multiplayer) fixed bug where boars could appear as deers on client pcs
v0.15b Decreased the number of boars in the world, ragdolls properly turn off over time, and visual improvements to boar ragdolls.
v0.15 Boars added to the game.

New creature added: Wild pig!





Animals of the peninsula
Passive BatBirdDeerFishLizardOysterRabbitRaccoonSea TurtleSquirrelTortoise
Hostile BoarCrocodileShark
Decorative AntsFrogFlySpiderStarfish