Animal Trap | |
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Animal Trap | |
Description | |
Also known as |
Fish Trap Rabbit Trap Small Animal Trap |
Added in |
v0.08 - Animal Trap v0.41 - Fish Trap |
Building Type |
Trap |
Upgradable |
No |
Custom |
No |
Variations |
Fish Trap |
Attachments |
None |
Other Effects |
Catches most animals |
Stackable |
No |
Buildable on |
Most surfaces |
Durability |
Invulnerable to enemies |
An animal trap is a building that allows you to catch one rabbit, lizard, squirrel, raccoon or boar at a time without killing it.
Fish Trap Variant[]
The fish trap variant works the same, though it only catches fish in water. To create the fish trap, hover the blueprint in a body of water and the trap will change from the default view to show it will place the alternate trap type (simply hover back over land to revert to the default animal trap). You MUST place the trap underwater and where fish spawn or the trap will not work. Note: The trap appears to only hold one fish at a time and requires a stick to reset after each use.
Gameplay[]
It is found in the traps section of the survival guide. Once you have built the animal trap, it is advisable not to stand too close to it, as the player could have a risk of scaring off the small game that it could catch and b) accidentally trigger the trap himself (usually done when trying to remove an animal from the trap and reset it simultaneously). The player should kill and skin the animal inside the trap to avoid this problem. A crafted bow, modern bow or slingshot can be used to kill the animal inside without causing damage to the animal trap. If other weapons are used, it will damage the trap if building destruction is switched on. Animal traps are also known as rabbit traps or small animal traps in the patch notes. Deer, Crocodile, Tortoise, Sea Turtle and Geese can trigger animal traps but cannot be caught.
After the animal has been killed or removed, you need to reset the trap by pressing and holding the E
key for 3 seconds. The animal trap allows the player to capture rabbits alive, who then can be placed inside a rabbit cage for breeding purposes. When the player comes back to check the trap, it might be empty even though it has clearly been set off by an animal who escaped.
As of v0.41, you can now trap fish inside the animal trap. It follows the same mechanic as catching land animals. To build it, you need to select the animal trap from the survival guide, and move the blue print into water. There must be fish for it to work. It works better on normal mode as there is much more fish.
Building[]
= | ||
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Animal Trap |
Stick |
= | + | |||
---|---|---|---|---|
Fish Trap |
Stick | Rope |
Once rabbits are caught, they can be picked up and placed in a Rabbit Cage:
= | ||
---|---|---|
Rabbit Cage |
Stick |
Gallery[]
Known Bugs[]
If there are multiple animal traps built at the same spot, the animal triggering it also multiplies. Theoretically, this bug can be used to get unlimited number of resources from animals triggering those traps. Geese can also trigger animal traps but disappear after triggering.
Also, you can catch Aloe Vera with the trap.
Update History[]
Version | Changes |
---|---|
v1.0 | New trap re-arm UI using same design as constructions and updated traps icons |
v0.71 | Fixed trap icons visible with the ShowHud option off |
v0.70 | (multiplayer) Fixed clients unable to pick up rabbits from animal traps |
v0.69 | (Audio) Adding a stick to a trap in order to reset it now plays an audio event. |
v0.68c | Fixed reset trap filling icon still not showing up sometimes |
v0.68b | Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger |
v0.68 | (Balance) Resetting traps now requires to hold the “Take” action 3 seconds |
v0.63 | (multiplayer) Fixed issue where fish trap could vanish if players went far away and then returned |
v0.63 | (multiplayer) Trapped Cave fish are now correctly synced between players |
v0.62 | (Multiplayer) Fixed clients not seeing trapped fish in caves.
(Multiplayer) Trapped fishes are now synced correctly between players Fixed destroying animal trap leaving trapped animals inactive on spot |
v0.57c | Fixed rabbits not takable from traps |
v0.57 | Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves |
v0.56 | Fixed enemies sometimes triggering animal traps causing them to vanish or error
Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps) Fixed caught fish flickering in traps |
v0.55 | Traps will now correctly load to the correct state
Traps will now restore to correct state after being repaired Trapped animals remain in traps after save/load Fixed Squirrels and Lizards not always being inside trap when caught Fixed animals sometimes not being caught in traps |
v0.44 | (Audio) Added new sound for fish trap being triggered
(Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated |
v0.43 | (Multiplayer) Fixed fish trap resetting when there's a fish trapped remotely
(Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players Fixed resetting fish trap not having a delay allowing currently caught fish to escape |
v0.42 | Fixed repaired fish trap turning into rabbit trap |
v0.41 | Fish Trap added to the game
New building: Fish trap ! Bring the legacy rabbit trap to a water area and it'll turn into a net able to catch fish. Must be suitably placed in a fishing area to be efficient ! |
v0.39 | (Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game |
v0.35 | (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (i.e.: resetting traps)
Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon |
v0.26 | Resetting traps now require to hold the “Take” button for half a second |
v0.23 | (multiplayer) Fixed Lizards disappearing for client in traps |
v0.22 | Fixed animals not triggering big traps |
v0.21 | Fixed animals not running away from trap when released |
v0.18 | Fixed various issues with all built traps |
v0.14 | Survival book traps pages reorganization. New small traps section (moved rabbit trap here, and renamed to ‘animal trap’ Food section in book renamed to Food and Water and water collector moved to old position of rabbit trap. |
v0.11 | Fixed issue where you couldn't pick up rabbits. You can now take rabbits out of traps or out of cages. |
v0.09b | (multiplayer) Fixed bug where traps wouldn't reset correctly (rabbit trap, 3 enemy trap types) |
v0.08b | Fixed sprung rabbit traps not resettable after loading a game
rabbits/raccoons will not disappear from traps if player moves far away |
v0.08 | Animal Traps added to the game
New buildable item: Small animal trap!! You can no longer pick up rabbits, you need to catch them in trap first |
Sections |
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Building: Fire • Shelter • Food and Water • Storage • Custom • Utility • Furniture • Small Traps • Advanced Traps • Boats • Effigies • Family |
Information: To Do List • Stats • Nature Guide • Notes |