The peninsula in The Forest is populated with many different kinds of animals.
These animals become an essential part of the player's survival as some of them can be exploited for food, hide or other crafting materials.
There are passive, aggressive and decorative animals at the moment, differing in their behaviour and amount of threat they pose to the player.
List of Animals[]
Passive[]
Passive animals do not harm the player, but can be killed. All except bats drop useful items upon death; for more information see the individual animals' pages.
Hostile[]
Hostile animals attack the player if provoked. Causes of provocation range from attacking them to just being in close proximity to them. Some hostile animals are worth hunting down as they may yield resources when killed, such as skin, meat, or trophies.
Decorative[]
These animals serve no purpose other than to add immersion to the game. They cannot be killed or otherwise interacted with - apart from spiders, which sometimes appear when rocks are picked up and can be killed by attacking them.
Passive | Bat • Bird • Deer • Fish • Lizard • Oyster • Rabbit • Raccoon • Sea Turtle • Squirrel • Tortoise |
Hostile | Boar • Crocodile • Shark |
Decorative | Ants • Frog • Fly • Spider • Starfish |
Update History[]
Version | Changes |
---|---|
v1.0 | New check off animals system added with drawings. As you find animals and plants in the world, the greyscale drawings will turn to colored pictures. To activate, look at animals or plants up close for a short period of time.
Added plant/animal specific message when ticking off stuff in nature guide |
v0.72 | Fixed animals sometimes getting stuck following the player
Fixed enemies and animals not reacting to being hit with unlit molotov's Fixed animals sometimes getting stuck not moving when very close to ponds |
v0.70 | Fixed player sometimes getting thrown into air after skinning animals
Standing fires no longer set fire to player, enemies or animals Performance – optimized collision physics on animals Slightly reduced animal spawn distances from player (Performance) Animal shadows are now disabled at distance from the player |
v0.69 | Added Hard Survival game difficulty, playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It's easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases. |
v0.68 | (Multiplayer) Fixed fire not visible on burning animals for clients
Fixed a case of animals sometimes spawning underwater in geese lake Fixed repair tool sometimes having the wrong material after hitting animals |
v0.67c | Fixed camera position sometimes becoming offset if skinning an animal on an angle |
v0.67 | (optimization)Animals in the overworld are now properly despawned when entering caves |
v0.66 | Fixed animals sometimes not pathing correctly around structures and other obstacles
(multiplayer) Enemies and animals will now collide with rocks for client players when the host is very far away |
v0.65 | Overhead smash attacks now produce blood sprays correctly when hitting an animal or enemy
Animals now appear bloody when struck! (DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client |
v0.64 | Fixed thrown spears losing ground collision after hitting an enemy or animal.
Audio – Flintlock bullets now have impact sfx for plants, mutants, animals and other world objects. |
v0.63 | (multiplayer) Improved performance issue when hitting animals with arrows
(multiplayer) Fixed Arrows stuck in animals not being synced correctly between players |
v0.62 | Fixed animals not reacting to being struck by thrown rocks or low damage weapons
All animals now explode into chunks when hit by explosives Fixed destroying animal trap leaving trapped animals inactive on spot (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players |
v0.61 | (Multiplayer) Reduced jitteriness of animal movement for client players |
v0.58 | (Audio) Tuned existing arrow impact sounds and added new arrow impact sounds for animals and mutants. |
v0.57 | (Multiplayer) Fixed animals not spawning snow particles
Fixed animals sometimes rolling away from player while being skinned Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves |
v0.56 | Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps) |
v0.55 | Fixed animals moving at different speeds depending on current frame rate
Trapped animals remain in traps after save/load Fixed sticky bombs not attaching to enemies or animals Fixed animals sometimes not being caught in traps |
v0.53 | Fired Arrows now stick into all enemies and animals! |
v0.51 | Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc. |
v0.50 | (Balance) Hard animal setting: land animal spawn amount 66% of normal
(Balance) Hard animal setting: fish spawn amount 66% of normal (Balance) Hard animal setting: fish respawn delay is 5 in game days Animals now run away from player more consistently |
v0.49 | Increased speed of animals and increased the rate that lizards will run away from player |
v0.48 | most animals now collide with walls and other objects in the world
Fixed thrown rocks not dealing damage to animals |
v0.46 | Optimized physics calls on animals
Optimized cpu/physics usage on enemies and animals Added skin animal animation to player! |
v0.45b | Fixed navmesh generation which was missing trees and rocks, causing enemies and animals to run through these more often. |
v0.44b | Fixed animals not spawning in vegan mode |
v0.43 | Prevented animals from spawning inside player built structures
Fixed lizards and other animals not falling from trees that are cut down |
v0.41 | (Performance) Reduced CPU overhead cost from animal spawning logic |
v0.40 | New tick off system, can be found at end of book, currently wired with usable plants (either eaten or picked up with pouch) and animals (must grab cut off head) |
v0.37 | (multiplayer) Fixed animals not aligning to terrain correctly as client
(Multiplayer) Fixed clients not seeing animals after an extended play time! (Multiplayer) Fixed client picking up animal yields leaving a broken duplicate copy behind |
v0.36 | Fixed arrows sometimes bouncing off deer and other animals |
v0.34 | (Performance) Further optimized physics usage on animals |
v0.33 | Optimized animal and enemy cpu usage
Poisoned arrows can now also infect players & animals ! Players can cure it with aloe vera |
v0.31 | Added animals to parts of the map where there were few/none |
v0.30 | Animals climbing on a tree will fall down now if the tree is cut down |
v0.26 | (balance) Slightly lowered amount of active animals in the world |
v0.24 | (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds. |
v0.23 | Fixed animal numbers never going down even when killing lots |
v0.22 | Enemies and animals should do a better job of avoiding player built fires
Animals should do a better job of avoiding cliffs/walls/trees etc. Fixed animals not triggering big traps |
v0.21 | Spears no longer fall through terrain or disappear when colliding with animals/enemies
(audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client. Fixed animals not running away from trap when released |
v0.20 | Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
(multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible (multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur |
v0.19 | (audio) Better balancing of wind, falling leaves and animal footsteps |
v0.18b | (multiplayer)Fixed bug where crocodiles would sometimes appear as other animals to client |
v0.18 | Audio – balance and tweaks on footsteps, animals and other world sounds
Fixed bug where animals would sometimes dart off at super speed New dangerous animal type added! |
v0.17b | (multiplayer) Fixed arrows shot by clients not affecting animals/enemies |
v0.17 | (multiplayer)Fixed animals sometimes moving without playing animation |
v0.16 | Animals will now attempt to dodge trees, obstacles and other animals
Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending) Experimental Walls now block AIs (mutant & animals) from going through it |
v0.15b | killing an animal causes a delay before animal is respawned into world |
v0.15 | Animal footstep sound effects added! |
v0.14 | all animals can be killed with explosives now |
v0.13 | Optimized all animal animators to save cpu performance |
v0.12 | Increased range animals will spawn from player to avoid pop-in |
v0.11 | New animal added: Squirrells
Fixed bug where some animals wouldn't show up |
v0.10 | Improved animal spawning in world- less chance of dead zones where no animals ever show up. |
v0.08d | Tweaked animal density in world |
v0.08 | New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
Randomized size of animals |
v0.07 | New animal added: Tortoise
New animal added: Racoons! Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate Different animal types now stay around specific parts of world |
v0.06 | Creepy mutants and animals no longer get stuck in noose trap spinning forever
Fixed some pathfinding issues in animals and mutants |
v0.04 | Fixed animals sometimes disappearing in regular and vegan mode |
v0.02 | Animals no longer spawn multiple copies if on fire |