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Disambig.png Dieser Artikel handelt von the meat once fish are caught. Für the live fish siehe ???.
Fisch
FishFarket.png
All fish after being caught
Beschreibung
Auch bekannt als
Nemo
Dory
Hinzugefügt in
v0.01
Gegenstandstyp
Nahrung
Ort(e)
Sea
Lakes
Ponds
Cave Water Spots
Erhaltbar durch
Jagd
Ausrüstbar
Ja
Aufwertbar
nein
Werfbar
Nein
Konsumierbar
Ja
Kochbar
Ja
Verottet
Ja
Lagerung
Drying Rack
Catapult
Statistik
Max. Stack
3
500
Burnt:250
Block 
Nil
Reichweite
Short


Fische sind Nahrungsitems im Spiel The Forest, die zum Verzehr getötet und eingesammelt werden müssen. Man kann Fische mit einem Speer fangen. Alternativ kann man eine Hasenfalle im Wasser platzieren. Diese wird automatisch zu einer Reuse um Fische zu fangen

Gameplay[]

Fische können mit jeder Waffe gejagt werden - Speer, Bogen oder eine Zwille machen es jedoch einfacher. Erst einmal getötet müssen die Fische aus dem Wasser aufgesammelt werden. Bei allen Speeren bleiben die Fische an der Spitze des Speeres stecken - das macht es einfacher, sie einzusammeln. Fische können gebraten, getrocknet oder als Eintopf gekocht werden.

Ferner können Fische mittels einer Tierfalle, die im Wasser platziert wird, gefangen werden.

1
IconFishTrap.png
=
28
IconStick.png
+
2
IconRope.png
Fischfalle Stock Seil

Vorlage:Meat stats

Galerie[]

Update history[]

Version Changes
v0.71b Fixed blue berries, soda, fish, generic meat and oysters yielding wrong calories amount or having wrong displayed amount
v0.71 Fixed fish getting thrown very far when blown up with explosives

(Multiplayer) Fixed clients sometimes unable to kill fish with the spear

v0.68 Fixed thrown spears disappearing after picking up speared fish

Fixed fish continuing to flop forever after being killed

v0.67 (Multiplayer) Speared fishes are now visible on remote players !
v0.64 Fixed dropping the leftmost fish in inventory spawning wrong prefab
v0.63 (multiplayer) Fixed issue where fish trap could vanish if players went far away and then returned

(multiplayer) Trapped Cave fish are now correctly synced between players

v0.62 (Multiplayer) Fixed clients not seeing trapped fish in caves.

Trapped fishes are now synced correctly between players Arrows stuck into fishes and are now retrievable. (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung

v0.57 Fixed being unable to pick up fish killed with weapons other than spear
v0.56 Fixed caught fish flickering in traps
v0.55 Added more cave fish to cave water zones
v0.50 (Balance) Hard animal setting: fish spawn amount 66% of normal

(Balance) Each killed fish now has a 2 in game days respawn delay (Balance) Hard animal setting: fish respawn delay is 5 in game days

v0.45 Player can now attack with held items such as fish, dead rabbits and generic meat
v0.44 (Audio) Added new sound for fish trap being triggered
v0.43 (Multiplayer) Fixed fish trap resetting when there’s a fish trapped remotely

(Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players Fixed resetting fish trap not having a delay allowing currently caught fish to escape

v0.42 Fixed repaired fish trap turning into rabbit trap
v0.41 New building: Fish trap ! Bring the legacy rabbit trap to a water area and it’ll turn into a net able to catch fish. Must be suitably placed in a fishing area to be efficient !
v0.35 Fixed fish sometimes swimming through yacht
v0.32 Fixed issues with fish sliding/blurring when speared
v0.31 Fixed fish not receiving damage from regular weapons
v0.28 Fixed blood effect repeating after killing fish and effect never being removed from world
v0.27 (Multiplayer) Fixed issue where client could not kill fish with explosives
v0.26 Fixed fish vanishing while running with them on the spear

Fixed fish sometimes appearing in the air around player

v0.25 New fish models and types added!

Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)

v0.24 (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
v0.21 Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it

Fixed some fish above water in top half of map

v0.20 Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory

Fixed fish falling through terrain if dropped by player Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe

v0.19 Better position of exit rope trigger on fishing stands

Pickups added to top of some fishing stands

v0.16 Fish and sharks are now also in multiplayer games!

You can now climb fishing stands

v0.15 New art added: Eerie tribal fishing stands
v0.14 Optimized fish a.i. and fixed some instances of no fish appearing in ponds
v0.09b (multiplayer) Fixed issue where picking up a fish would destroy player and crash server
v0.08b Fixed fish cooking instantly on drying rack
v0.04 Fixed fish swimming outside of pond near cliff section
v0.03 Fixed can’t carry more raw fish message that would appear when you had too many rocks.
v0.02 Fischbewegung verbessert

Fixed not switching back to default weapon after holding lizard, rabbit or fish

v0.01 Fisch zum Spiel hinzugefügt
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