V0.26d

v0.26d was 4th bug fix update released for the v0.26 version and it came out October 27, 2015.

Dev Notes
v0.26d – balance pass Posted on 27 October, 2015 by Anna

Hey everyone,

Here’s another small patch, mostly focused on improving some balance issues, along with fixing some bugs.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Additions / Changes / Fixes

 * (multiplayer - balance)In general you will now see smaller groups of enemies early on, with size of groups increasing overtime
 * (multiplayer) Lowered chance of enemies finding players straight after plane crash
 * (multiplayer) Fixed some bugs with enemy spawn amounts, all types of mutants should appear after enough time has passed
 * (multiplayer)Fixed player_net faces looking too shiny and some arms not matching look of face
 * (balance) Slightly lowered how much damage enemies do to player
 * (balance) Old food that’s still edible now gives some health instead of none (previously only fresh food gave any health)
 * Increased custom effigy base range and per limb and torso bonus range
 * Fixed some glitches in enemy effigy effect reactions
 * Slightly higher damage from fire to all mutants
 * Fixed player sometimes losing armor even when blocking
 * Reduced overall block damage amount slightly
 * Fixed a case of save with bridge not loading
 * Fixed some bark having incorrectly scaled textures/and overly broken moss look
 * Fixed large missing piece in cave1
 * Fixed case of partially built treehouses causing issue on loaded games/inability to add items to them or complete them due to them using the old stairs ghost model