V0.09b

v0.09b was an update released a day after v0.09 (on November 11th, 2014) that focused mainly on fixing multiplayer issues.

Dev Notes
V0.09b HotFix: Posted on 11 November, 2014 by Anna

Hey Everyone,

Here’s a small patch to fix some of the issues found in yesterdays multiplayer patch.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Additions, Changes, & Fixes

 * (multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash
 * (multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types)
 * (multiplayer) Fixed bug where destroying blueprint/ghosts could cause client or server to be kicked from game
 * (multiplayer) Fixed bug where rock holder/log holder/log sled use/construction could cause clients to be kicked from game
 * (multiplayer) Fixed bug where if Host alt-tabbed out of game client would be kicked almost instantly
 * (multiplayer) Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game
 * (multiplayer) Fixed bug where molotov could crash/kick players from game
 * (multiplayer) Hopefully fixed issue where client/server pc camera would intermittently turn completely black – this one is hard to track down, let us know if still occurring.
 * (multiplayer) Fixed missing enemy sound effects for client player (may still not appear in some cases if client is very far away from server player)
 * (multiplayer) Fixed issue where picking up a fish would destroy player and crash server