Tree

Trees are an important resource in the game, as they provide essential materials such as logs or sticks. Trees come in a variety of sizes: large and medium-sized trees yield logs and tree sap, while small trees and saplings provide sticks and leaves.

Large trees are a slow-growing (or no-growing) resource in The Forest. Therefore, careful resource management is important to ensure adequate building materials are available in different areas of the Peninsula. Trees will respawn by default by 10% of their total number each time you sleep, but Regrowing Trees can be turned off in the Settings menu under the Gameplay section. Trees will not respawn, regardless of settings, if you remove the stump after you chop down the tree.

Sticks only spawn around standing trees, so it's worth noting that if "Regrowing Trees" is turned off, cutting down a tree will not only remove the tree itself, but also the stick spawn around it. In areas without small trees or saplings to provide sticks, it may be worth keeping a small patch of trees alive.

Cannibals will react negatively if they see you chopping down trees or possibly even if they see the stumps. It's also possible that cannibals react more aggressively towards wooden structures than stone ones, though this is unconfirmed.

Tree varieties
There are many different species of trees in The Forest. They can mostly be broken down to two main categories based on use and gameplay interactions--log trees and stick trees.

Log trees
Log trees are relatively thick in their trunks and branches.

These very tall trees:
 * Provide logs and sap
 * Do not regrow after save and exit
 * Can regrow with tree-regrowing mode on
 * Can damage/destroy creatures, structures, and players when falling
 * Leave tree stumps behind
 * Spawn sticks regularly until cut down
 * Have collision (i.e., cannot be passed through)
 * Can only be cut down with certain tools
 * Cutting down may provoke cannibals

Stick trees
Stick trees are saplings usually less than a few meters tall.

These types of trees:
 * Provide sticks and leaves
 * Respawn on save and exit
 * Players see their own stick trees in multiplayer games
 * Can be cut down with any weapon or tool, including repair hammers
 * Have no collision (i.e., can be passed through/run over)
 * Can provide stealth for the player
 * Make a lot of noise when player comes into contact

Known bugs

 * Sometimes, when chopping down a tree, it falls on the ground at a 45 degree angle or less (from vertical e.g. stays near upright). In this state, the tree will continuously fall with the motion blur and effects playing infinitely.
 * Sometimes, when chopping down trees, they will not fall over, but instead stay upright as the sound effect of a tree falling continues to play. The logs will appear in the air exactly where the tree is.

Trees names mentioned in patch notes

 * Small coniferous tree
 * Maple trees
 * Winter trees
 * Moss trees
 * Pine trees
 * Pine tree top heavy
 * Fig trees
 * Winter top heavy trees
 * Mid level trees

Tree cutting
The direction that large trees fall after being cut down can be directed to some extent by walking or jumping into them. Using this method, as well as taking advantage of slopes, you can make it easier to transport logs to your base as they are affected by physics. Care should be taken, however, as trees that yield logs may crush any structure they fall on (incomplete buildings and trees that yield sticks will not be affected) or may even kill a player. The player's strength doesn't affect number of swings required to cut down a tree. Weapons/tools and the respective number of swings required to cut down a tree are:

Update History
Baum