V0.68

Released October 5, 2017.

Dev Notes
Hey Everyone,

This patch includes some tweaks to how armor displays. We now assign a color to each armor swatch based on the type worn. Additionally as you add more armor it now gets placed from bottom up, meaning you can easily place stronger armor like bone armor above weaker deer armor for the best defence.

We made some tweaks to late game a.i. pacing. To counteract some players who have made it many days in, we’ve changed the way enemies explore the map to hopefully reduce instances of players getting swarmed by enemies over and over again even after having just killed a large amount of them.

The stats page has seen some additional work, to make the stats clearer we’ve added a decimal point to strength and athleticism making it easier to see what exactly the value is at. New trending up and down arrows were added to make clearer which direction your stats are heading in. Along with this there are new UI elements for dying of thirst and hunger, these have been moved to the side of the screen instead of in the center.

We’ve made some CPU performance improvements by removing unused right hand items from the player hierarchy at runtime. We also made the low setting for shadows in options menu disable shadow casting from the flashlight which should help on some systems.

Nitrogen tanks in the end game part of the world can now be destroyed. These will explode and can be a handy way to help kill big enemies faster.

We added some new art this patch, for story reasons the clothing and model of the red man has been improved, he is no longer using a generic cannibal model, but instead has his own unique assets. We also improved the look of the bloody katana, improved the textures on the sharks, and made a new front piece for the rebreather so it looks better in first person view.

We got through a large amount of tweaks and bugs this patch, some of the highlights include a fix for not being able to finish the find passengers achievement, fixes for crocodiles not swimming, fixed issues with some animals not appearing on fire for clients in multiplayer games, switched log sled to use the storage system other structures use, made small cannibal benches and chairs breakable, Improved drinking from ponds and filling water in pots, and a fixed a ton of other small bugs, for the full list see below.

Note: We found an issue right before release, some old traps won’t appear to be resetting, however if you hold down the reset key for 3 seconds they will reset and the new reset UI will appear.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Additions, Changes, & Fixes

 * Fixed being unable to cut the rope during hanging cutscene after dying while sitting on a bench
 * Player can no longer crouch while driving the logsled
 * Improved model/textures for the first person rebreather geometry
 * Fixed some cases of the player arms clipping with camera during attack animations
 * Fixed rabbit skin boots disappearing sometimes while on turtle sled
 * (Multiplayer) Fixed other players visible during opening plane crash cutscene
 * Caves – most hanging bodies now have blood when hit
 * (Performance) Cutting off bushes now properly brings it back to the pooling system to avoid unnecessary allocations
 * Fixed death tutorial saying “you backpack” instead of “your backpack”
 * Added trend display to strength in stats page
 * Removed strength and athleticism red cross icons when having food & blood infection
 * Stats page now displays an approximation of the Athleticism skill level progress as a decimal value
 * Athleticism is now displayed on a 1-99 scale to match strength (underlying values remain the same)
 * (Balance) Resetting traps now requires to hold the “Take” action 3 seconds
 * (Performance) Animation cost cpu cost lowered by unparenting all right hand held items
 * Nitrogen tanks can now be exploded with projectile weapons
 * Fixed case of weapons not working after switching weapon while about to throw spear
 * Fixed thrown spears disappearing after picking up speared fish
 * (UI) Dying of thirst and starvation messages are now with other tutorials in bottom left, but with greater emphasis to showcase the urgent need to take action
 * Strength now updates 100 times per in game day instead of once per day. This makes changes to strength easier to track.
 * (UI) Better looking up & down arrows in stats page for Strength and Weight
 * (Multiplayer) Fixed sharing newest items on tray
 * Fixed a specific case of adding ingredients on the crafting mat that allowed to turn arrows into other types of arrows if having less than 5
 * (Multiplayer) Fixed client players sometimes getting launched into sky when letting go of log sleds
 * Fixed ‘close to wall’ weapon animation from activating when standing over downed enemies
 * Fixed left hand items from clipping with body while on turtle shell sled
 * Fixed some world collision issues
 * Matched color of suitcase cloth with pickup and inventory cloth color
 * Fixed case of uncollectable tennis ball on body in cannibal village
 * Fixed weird square blocks visible when emerging from under geese lake
 * Fuel canisters now have dynamics so enemies/players won’t get stuck on them
 * Dropped animal heads now have a sound effect when dropped
 * Improved look of sharks and of dead sharks on beach
 * Fixed a case of player able to attack indefinitely while blocking after doing a heavy attack
 * (Multiplayer) When first joining a game as client, current time of day is sent and that time is used until the regular time sync begins, this will avoid having the sky visibly catching up when time of day data arrives
 * (Performance) Tactical light turns off shadow when shadow quality setting is set to Low, Fastest or UltraLow
 * (Multiplayer) Removed p2p host alt tab warning regarding clients disconnecting
 * Caves – chainsaw moved to cave 3
 * Optimized animator cpu usage when bodies are placed in log sleds
 * Fixed missing lizard eye texture on held lizard head
 * (Multiplayer) Fixed megan’s body appearing offset sometimes when picked up by clients
 * Fixed arrows freezing in mid air when shot towards end boss cutscene trigger
 * Animal head pickups now have the trophy icon instead of the head icon
 * Fixed wrong button icon in endgame section
 * Added new particle effects to one of the endgame animations
 * Fixed player not appearing in dead pose after dying in water
 * Small cannibal benches and chairs are now breakable
 * Updated model and texture of the red man
 * (Audio) Changed use fuel sfx to twinkle instead of whoosh
 * Setup stats page for new layout + added stealth + changed font
 * Fixed opening book then inventory not equipping the previously held item back
 * Fixed opening book from inventory not working
 * Creative mode unlocked message is no longer displayed after finishing the game if already available
 * Fixed cannibal village dead tree sometimes missing
 * Fixed player head sometimes able to clip into wall of end game crawl space sections
 * (Multiplayer) Fixed fire not visible on burning animals for clients
 * Fixed meat not collectable from dead geese
 * Fixed wrong texture on dead geese
 * (Multiplayer) Fixed mutant babies and some enemies not appearing on fire when burnt to death
 * Fixed issue with crocodiles not swimming in the water anymore
 * Thirst damage now occurs on a 8s timer instead of a low random chance each frame and is displayed in hud like starvation, with the icon filling back up in red
 * Thirst & Hunger damage message now flashes in red when taking a hit
 * (Performance) Overlay icons logic is now batched to reduce the CPU overhead cost (should help on games with lots of shelters, cabins, tree houses, beds, stick marker, sleds with the overlay icon turned on)
 * If trying to place a building on a dynamic scenery element, it will instead turn red and not be placeable (move the scenery prop first if location is desired)
 * Filtered out some scenery elements like the huts in the cannibal village that can no longer be built on
 * Sled’s storage interaction scheme has been updated to match rest of game systems, it now has a widget to pick what to add when it’s free based on what items player has available. *When sled carries something it is as always limited to that one item type
 * Improved look of blood on katana
 * Fixed rocks spawning above cave entrances
 * Stand & rockpit fires are no longer destroyed after burning out and don’t turn into a half built ghost after being hit when lit
 * Fixed area where player could swim under rocks, under a lake
 * (Multiplayer) fixed some enemies not appearing with correct textures in end game section for clients
 * Fixed some holes in world where cliffs connected to terrain
 * Fixed some wrong regular grass cliff caps in snow area
 * Fixed some cave holes and some cave pop in issues
 * (multiplayer) Fixed rafts moving at different speeds sometimes
 * Made rafts move overall slightly faster
 * (Multiplayer) Fixed passengers manifest wrongly counting up and unlocking the achievement without actually discovering all passengers
 * (Multiplayer) Fixed some possible errors in hud initialization when joining games as client
 * (DS) It is now possible to join a server through Steam’s server browser as well as through the “Join game” menu of the friend list when a friend is already connected to it
 * (Multiplayer) Fixed defensive wall gate looking client side like it’s quickly opening & closing when first built
 * Loosened up positioning constraints to drink water at ponds, it is now possible to have water up to ankle level and it is not needed to look down as much as before
 * Added new control option “Sprint Mode” allowing to choose between hold (legacy & default) and toggle, which leaves player running as long as he has stamina, the run button isn’t pressed again, or movement stops
 * Fixed players able to be set on fire while swimming
 * Fixed a case of animals sometimes spawning underwater in geese lake
 * (UI) Fixed offset in between fullness & starvation hud visual and underlying values
 * Fixed repair tool sometimes having the wrong material after hitting animals
 * All bodies accountable for on manifest
 * Fixed a case of player able to get stuck in certain rock formations in over world
 * Ai has been tweaked to help prevent players getting swarmed by many enemies in late game
 * Fixed grass displacement object becoming visible after destroying sled with the hole cutter
 * (UI) Revamped armor display in hud, each nub now shows an armor slot free or not and has a specific color for each armor type
 * Fixed fish continuing to flop forever after being killed
 * Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save
 * (Multiplayer) Fixed an issue crane data initialization when loading a save causing crane to be wrong size for clients and the bottom trigger grab icon to not be visible
 * Fixed player getting stuck in fall animation if getting hit while picking up megan
 * When discovering passengers it now displays their seat number instead of the underlying ID
 * Armor value displayed in stats page is now the total armor HP value instead of the legacy irrelevant percentage
 * Fixed player sometimes getting stuck if jumping and activating a bench
 * (Multiplayer) In the event of the Steam lobby getting destroyed for any reason during a P2P game, it will no longer error out in the saving process leaving the game in a broken state and instead try to fallback and finish the operation as well as technically possible
 * Armor displayed in stats page now match worn armor types
 * Health no longer shows a % sign after its value, showing this is the actual HP value
 * While suffering from blood infection, the strength stats & its trend indicator (if any) are tinted in red to showcase it is being affected
 * Fixed Megan sometimes duplicating while being picked up in end game