Death



Death is a game mechanic that occurs when a player's health reaches zero or decreases completely. This behavior changes in Single-player and Multiplayer.

Death in Single-player
The first time the player dies, a short cut-scene will play that shows two cannibals dragging the player away, which after momentarily, the player loses consciousness. After a few seconds, the player reawakens in total darkness and will be instructed to take out the Lighter. Once the Lighter has flickered on, the player will notice they are hanging upside down from the top of a cave, then facing downwards will reveal the plane axe, which will free the player and cut the binds they were hanging from to become free.

At this point, the player can still roam this cave or escape. It's highly advised that it must be escaped, as the player's health is critically low and could potentially die again while exploring the cave; if Medicine was not already in the inventory (see maps).

The second time the player dies, the game-over screen will pop up showing a red background and the player laying down in a deceased manner, alongside with a short dramatic song to play and the total number of days they have survived. However, if waiting two in game days after dying and being pulled away by the cannibals, the player is able to die and get pulled away by the cannibals again instead of dying and having the game-over screen trigger.

When the game is over after dying, users can choose to either load the last saved game or start all over again.

Death in Multiplayer
Any time a player's health reaches zero, instead of dying or being taken to a cave by cannibals, players will be knocked out, causing them to drop everything and fall to their knees.

The screen will be grayed out with blood splatters surrounding it along with a white skull in the middle while the player gasps and breathes heavily. Other players on the game will see an icon above a downed player's location and will have a limited amount of time to revive those players. Holding the interaction key on a downed player will revive them if in close range.

During the process of death, incapacitated players cannot do anything except for pressing the interaction key to restart, sending them back to the plane crash site and losing all items from their inventory. Items can be picked up again after downed players have respawned, however weapon upgrades will be gone. If the host quits the game, all dropped items will be lost.

The cut-scene showing the player getting dragged by cannibals does not appear in Multiplayer games.

On death player stats reset to their starting values. Players who aren't hosting may rejoin and load a save to avoid this loss.

Death can occur from the following:

 * Mutants
 * Cannibals
 * Fall damage
 * Damage from falling trees
 * Glitches
 * Sharks, Boars, and Crocodiles
 * Poison
 * Consuming spoiled meat
 * Drinking polluted water
 * Fire
 * Drowning
 * Dehydration
 * Starvation
 * Freezing to death
 * Explosions

More info here: Health

Known Bugs

 * (Multiplayer) If in Final zone after elevator ride, and you decide to have a "fun" duel, whoever dies, Respawns at the plane...