V0.05/ko

v0.05 was the fifth major version update, it released August 8th, 2014

Dev Notes
Hey Everyone,

Here’s our latest patch focusing on expanding crafting and improving our lighting and image effects. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.

Additions / Changes / Fixes

 * New craftable item added : Bow (Stick plus cloth plus rope)


 * New craftable item added : Arrows (Stick plus 5 feathers)


 * New craftable item added : Fire torch (Cloth plus Stick)


 * New craftable item added : Medicine (Aloe plant plus Marigold flower)


 * Fixed staircase built scale being different from ghost scale


 * Fixed hunting shelter built scale being different from ghost scale


 * Fixed enemies not playing correct death animation


 * Enemies no longer get stuck jumping down from trees


 * Enemies will dodge around close trees more often, less instances of getting stuck on trunks


 * Fixed(removed) weirdly shaped weeds


 * Fixed rusty axe duplication bug


 * Fixed yellow axe not appearing in inventory


 * Lower sound effect tree breaking notification


 * Fixed bug where you could throw multiple tennis balls at once


 * Added support for more resolutions


 * Parry no longer affects burn/poison and other damage to player


 * Carry log animation added to player


 * Improved enemy collision detection with built walls and structures


 * Enemy vision is now properly blocked by player built structures


 * ‘check bloody arms’ animation can be cancelled by other actions more reliably


 * Fixed enemies sometimes getting stuck and walking backwards forever


 * New 3d models added, first class passengers * 2


 * Fixed rope not appearing in inventory when collected


 * Added new female texture and hair variations


 * Fixed glitch in cave where players could fall through ground


 * New cave prop added : Mining hat with light


 * Fixed some pathfinding issues in animals and mutants


 * Fixed lit fires blocking enemy vision causing weird AI behaviour


 * Enemies should set themselves on fire less often


 * Fixed an issue where enemies would get stuck on spot while climbing trees


 * Fixed counterattacks of cannibals sometimes not registering


 * Fixed missing turtles on main beach


 * Fixed enemies getting stuck in trees


 * Fixed enemies freezing upright after being shot with flare gun or burnt


 * Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half


 * Stick holder now holds 20 sticks!


 * New cannibal village art added: Blankets, drying racks


 * Rabbits and lizards will navigate around trees and rocks better


 * Distorted mutants can now be killed with flare gun/fire


 * Improved bloom


 * Adaptive photographic tonemapper added


 * Fires now drain slightly faster


 * Improved sunlight settings


 * Motion blur now takes into account HDR


 * Improved foliage lighting


 * Improved water shader, more refraction as depth increases, more accurate sky reflections


 * Raised player fire damage amount


 * Rope pick ups added to some cannibal villages


 * Pedometer now shows outside temperature


 * Logs should no longer fall through rocks


 * Fixed plane seats vanishing on loading save game


 * Made feathers brighter, made batteries brighter (easier to see in inventory)


 * You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)


 * Fixed plane crash crazy motion blur bug


 * Marigold and AloeVera now get stored in backpack when picked up


 * Texture resolution option added to options menu (start options menu only) Try lowering this to * improve memory on lower ram systems and improve performance on lower end cards.


 * Fixed issues with taking bombs from inventory


 * Birds now spawn feathers when killed


 * Day counter now starts at 0 from when you first wake up in plane


 * Improved cave items/layout and lighting


 * Fixed lizards & birds vanishing when close to edge of screen


 * Rainbow will be forced off now if night time


 * Tweaked rain chance settings


 * Enemies will now push past bloody table instead of getting stuck


 * Fixed dead bodies spawning too many chunks when chopped up


 * Fixed some missing sound effects, improved night time sound effects