Sick

Sick, is also known as food poisoning, is a temporary negative stat that the player can obtain.

Gameplay
Sickness can only be viewed on the stats page of the Survival Guide. The game will not advise the player that they are sick on the HUD. Sickness has 20% chance of kicking in when getting damage from food. It lowers fullness/thirst/health/energy regeneration from consuming edible items. In Hard Survival Mode, It’s easier to get sick or infected and there are greater penalties from sickness and infection.

Causes of Sickness
There are a number of things that can cause sickness, though it's mostly consumables. Here is a list of what can make the player sick:

Poison Upgrade - Being hit by a poison upgraded weapon, can only happen in multiplayer, it has a 100% chance of making the player sick and they will also be poisoned Poison Arrow - Being hit by a poison arrow, can generally only happen in multiplayer (unless the player is able to hit themselves with the arrow), it has a 100% chance of making the player sick and they will also be poisoned Consumables has a chance of making the player sick: Snowberries Twinberries Arm Head Amanita Mushroom Jack Mushroom Leg Spoiled Fish Meat Spoiled Meat Spoiled Lizard Meat Spoiled Oysters Spoiled Rabbit Meat Spoiled Small Meat Polluted Water - This includes polluted water from old pots, waterskins, or drinking from water sources

Curing Sickness
Sickness can be cured by the following:
 * Consuming Aloe
 * Sleeping

Effect and Formula
Effect: Formula:
 * Lowers Fullness, Thirst, Health and Energy gain from food by 10%
 * 20% Chance when eating spoilt food
 * 100% Chance when receiving poison arrow