Talk:Weight

Lemonlich (talk) 09:05, 10 May 2017 (UTC)

Dropping this technical info for the weight, strength, and athleticism, I hope you guys can convert this information for the wiki page; Source (I can't seems to post link here)

Here is the full explanation of how the Weight/Strength/Athleticism mechanics work, let me know if you have any questions:

Weight: Effect: - Overweight lowers Athleticism, up to 60% reduction at max weight

Formula: - Based on a "undereating", "overeating", "goodnutrition" and "bad nutrition" points system

- Eating meat more or less in schedule (about 2.2 times per day iirc) gives 1 GoodNutrition point, -0.5 OvereatingPoint and -1 UndereatingPoint

- Eating meat while above fullness threshold (0.5 to 0.75 fullness) gives 1 OvereatingPoint and -0.5 UndereatingPoints

- Eating chocolate bars and soda gives 1 OvereatingPoint and -0.5 UndereatingPoints regardless of current fullness

- GoodNutritionPoints go back down to 0 continuously at a slow rate

- OvereatingPoints go back down to 0 continuously at a slow rate

- UndereatingPoints go up while fullness is below 50%

- BadNutritionPoints equals (OvereatingPoints + UndereatingPoints)

- When GoodNutritionPoints are bellow BadNutritionPoints, weight changes continuously at a slow rate

- Weight goes up if OvereatingPoints> UndereatingPoints * 2

- Weight goes down if UndereatingPoints > OvereatingPoints * 2

- When GoodNutritionPoints are above BadNutritionPoints, weight goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)

Strength: Effect: - Increases weapon damage by (Strength / 140)%, ie: 70 Strength => (70 / 140)% => +50% bonus damage

- Increases fullness threshold used in meat eating formula, causing stronger players to be able to eat slightly more before gaining OvereatingPoints

Formula: - Updated once per survived in game day (starts happening 24h after starting game regardless what time that was)

- Must have at least 5 cut down trees counted at time of update or strength doesn't change

- Cut down tree count goes down by -0.0035 per second so it cancels the benefit of roughly 9 trees cut down per in game day

- Increases if GoodNutritionPoints are above UndereatingPoints (== well fed and exercising)

- Decreases if GoodNutritionPoints are below UndereatingPoints and tree cut down count is above 10 (== starving and over exert)

Blood infection: Effect: - Lowers Strength by 10%

Formula: - 25% Chance when hitting a dead body - 25% Chance when hit physically while bloody

Food poisoning: Effect: - Lowers Fullness, Thirst, Health and Energy gain from food by 10%

Formula: - 20% Chance when eating spoilt food - 100% Chance when receiving poison arrow

Athleticism: Effect: - Increases sprint duration by lowering stamina usage per second, max is twice base value at 10 athleticism

- Increases underwater duration (without rebreather) max is twice base value at 10 athleticism

Formula: - Each cumulated 1.6 hour spent sprinting gives one additional athleticism level

- Each cumulated 25 minutes spent diving without rebreather gives one additional athleticism level

- Intended to yield additional bonus up to 30-50h games