Talk:Cannibals

General
I think we should start discussing the cannibals and their possible roles within the society. I have seen about 5-8 different character models and I'd like to know if anybody maybe got any clues or saw something. So there are the normal ones (with differently painted faces), normal females, the ones with 1 skull on their back, 2 skulls on the back (different headgear?) and of course the mutaded ones (male and female). I'm guessing thei hierarchy goes something like this: ?mutated? -> 2 skulls -> 1 skull -> normal. --CptMorgen (talk) 04:20, 3 June 2014 (UTC)

About the hierarchical differences, its possible that the devs created those models just so you dont see the same mutant over and over again. But its also possible that you're correct, many tribes work like that. Or that could mean that every different tribe will have their own kind of "clothing". I'm not sure about this one. ---Gette (talk) 09:26, 3 June 2014 (UTC)

I have noticed that some cannibals have what looks like eye patches on them. Are these mutants who I've attacked but got away and came back? Or are they a completely different type of mutant

i think you guys should make it so if you start out right the cannibals don't think as you as a problem as in they see you ,but don't attack unless you build in a certain radius of their homes and destroy stuff or ritual grounds or you attack them. it will make it more real in some cases cause in a few areas we found cannibals that didn't attack when we visited the tribes so even though a lot others did.

- It states the cannibals start neutral, this is not really the case. The further the days progress in the game, the more aggressive they are set, to a maximum of 4 without the player ever encountering them. If they get into combat with you, their aggression is set to 10 and towards buildings aggression is set to 20. The safest spot to encounter cannibals is in their own villages or somewhere out in the wilds without any player buildings around. Then the random number generator may trigger them to leave you alone or only one or two of the pack may attack. They are most aggressive around your home base. Another strategy could be fear, kill others around them to overpower their aggression. Mutants have no behaviour AI whatsoever and Pale never flee from a fight. Distributer (talk) 08:56, 3 September 2017 (UTC)

Religion
I've seen them sit and pray infront of one of their effigies (the ones that can be found everywhere and have a human head mounted inside). Has anybody maybe witnessed any kind of rituals or strange behaviour of the cannibals? --CptMorgen (talk) 04:20, 3 June 2014 (UTC)

I've not seen that happen yet,but its highly possible, since they have their own religion. That goes for the burrial too. ---Gette (talk) 09:26, 3 June 2014 (UTC)

It is said that the cannibales God is the red cannibale. If you pay attention to the beginning you will notice that a red cannibale took your son off the plane. That is the "leader of all cannibale". If you notice, when you cover yourself in RED PAINT they will usually start praying or back off. They think you are the red cannibale.

Culture
I really could use some help finding out more about their culture. For example language: Do only certain ones scream? If so, do the shouts differ and do all other cannbials react the same way? --CptMorgen (talk) 04:20, 3 June 2014 (UTC)

As the developers said,there will be different tribes of cannibals in The Forest, its possible that one tribe may be less agressive towards the player since they're different tribes with different culture. They will fight eachother for food,resources in general,territory and beliefs. Just like we do in our world. About the language part, I think they communicate with all kind of sounds, like some african tribes do. ---Gette (talk) 09:26, 3 June 2014 (UTC)


 * ...and all other human beings, right? Is there something inherently special about the sounds of certain languages in Africa? — Gorw (talk) 21:47, 4 June 2014 (UTC)


 * There are certain tribes that communicate by clicking their tounge and making different sounds --CptMorgen (talk) 02:08, 6 June 2014 (UTC)


 * I think he was saying that we're all making sounds - Different people just interpret the sounds differently. That's the entire basis of language- Interpretation of sounds.

Numbers
I've seen a total of 22 cannibals at once in one location and I think there are only 2 octopus and 1 spider mutant. Anybody got other information? --CptMorgen (talk) 04:20, 3 June 2014 (UTC)


 * I know that the mutants as well as the resources dont respawn, making them finite. I've never count the number of normal or leader ones,but I'm sure there are only 2 octopus and 1 spider so far. ---Gette (talk) 09:26, 3 June 2014 (UTC)

"cannibal mutant inhabitants"
How are they cannibalistic, and what does "mutant" mean? They seem to be regular humans, and they leave loads of dead people all over the place, so they obviously don't care to eat them. Has anyone seen them eat people? — Gorw (talk) 21:47, 4 June 2014 (UTC)


 * They are somehow mutated because they have superhuman strength which gives them the ability to jump very far and stuff like that. They octopus and spiders are definitely mutated or the result of a crazy experiment like the humancentipede. I prefer calling the normal ones cannibals and only the special ones mutants. And yes I have actually see them eating - I couldn't not see a dead body though they were crouching on the ground and move their hands from the ground to their mouth --CptMorgen (talk) 02:08, 6 June 2014 (UTC)


 * yay to that. i'm with you about the naming issue. -- Egyptologist90 (talk) 10:38, 6 June 2014 (UTC)

It has been stated that they are human. We need to get to work separating mutant and cannibal into two different pages. As of now, this is horribly inaccurate, and the community at large does not even use the listed names to identify the regular cannibals. Huddygg (talk) 14:31, 11 May 2016 (UTC)

On my dad 60ish on the forest the boss spawned out side my house I will upload in my newest videos as proof but it shocked us all that she was there Ribbsjr (talk) 05:46, 27 February 2019 (UTC)
 * In the most recent major update, they made it so she could spawn (after beating the main game I think) like the other mutants. -Grendal27 (talk) 15:08, 27 February 2019 (UTC)

Mutant Construction?
I started building a cabin in an area that seemed to be untouched by the mutants (the easternmost "Good Spot!" on the map). I left at night to go sleep elsewhere, and when I came back to my building site in the morning, there were suddenly tons of mutant totems all around my cabin - some were very tall, others were shorter. Sometimes details in the game don't always load for me - were those totems always there (and the game just didn't load them) or were they actually built AFTER the mutants found my unfinished cabin? If so, has this happened to anyone else? It may be worth mentioning on the actual Mutants page if they do build totems/markers around new places.

I had this too! Once I saw, as I was chopping down some trees, how they approached my home, stood before it and then running around. I guess they searched for me then, I was hiding. After a short period of time, they put effigies around my hunting shelter and leaved. But mostly if I encounter them somewhere and put on a fight and they run away, one of them puts effigies at that certain place where we fought. -Player1

Page Needs Fixing Up
Hello,

I was just reading the Mutants page and found that it is of very low quality. There are constant grammatical mistakes throughout it including but not limited to, poor sentence structure and no capital letters when needed. Another problem is the ordering of sentences are poor making the article flow poorly. Also there is a heap of thing repeated over throughout the article which could just be stated once only in the general area or where appropriate. Last of all there is a picture that is a miss/broken link.

I haven't seen what any other pages on this website are like but I would hope they are of better quality.

Just in case someone ask, this is the same person who did a minor edit just a few minutes before making this post. I only quickly went over a whole paragraph and do not have the time to fix that page in its entirety.

Yours sincerely.


 * I think my favorite is "Mutants might attack when alone or in groups". All of them are either alone or in a group.  Vague statements are vague.  The real question becomes "is there a circumstance that mutants cannot or will not attack?" and the answer is no.  Can you rely on any action of them being predictable?  No. 64.254.189.122 15:13, 5 September 2014 (UTC)

Mythical Creatures?
So I've just been wondering, are the mutants in The Forest intended to be designed to resemble Wendigos from aboriginal folklore? Because Wendigos were humans who were cursed and turned into monsters that dined on human flesh and could leap great distances. And the mutants certainly do appear as if they are or used to be human natives.

Also, the Wendigo myth was created by North American natives, and the setting for The Forest takes place in North America.

Do you think this was intentional, or just a coincidence? This is just a theory after all.--184.151.61.42 08:59, 27 July 2014 (UTC)

This does sound very interesting, and it certainly makes sense. It would make the location of the forest likely to be an island off of the north eastern coast, probably somewhere between Newfoundland and Nova Scotia. This matches up with the wild life so far, and also with the climate being moderate at day and cold at night with plentiful rainfall. Possibly the only bit of evidence against this is that wendigos were more typically depicted as emaciated and, in most cultures, gigantic humanoid demons. The only cannibals that seem emaciated are the ones that wonder around on their own.

--108.241.21.36 17:12, 13 November 2014 (UTC)

Other interpretations of the wendigo see it as a bipedal emaciated deer with exposed ribs and guts, but that's another story.

--Portaleboy (talk) 23:54, 26 January 2015 (UTC)

Behaviour


I witnessed a strange occurrence today whilst in single player mode; my base was being attacked/explored by the cannibals (not sure what type they are called) that wore skull lamps on their heads and arms on their back. Defending myself, I threw molotovs at a large cluster of them standing together, killing all but one - a cannibal with about 8 arms on his back. A few minutes later after pacing further around my base, this cannibal knelt on the ground, and began sobbing and wailing - It was as if he was mourning the loss of the rest of the hunting party. I have never seen this kind of behavior amongst any of the various natives on the island. Can anyone explain to me these strange occurrences - is it a new phase in the cannibal development?

Weaknesses/ tactics
Thought maybe a thread to discuss various tactics of the mutants would come in handy.

Although the mutants are able to jump long distances, they don't appear to be able to jump upwards, like you can. Some rocks are therefore very useful in order to fight the mutants, as you can stand out of the mutants' range there. When fighting, I usually stand on a rock, holding a burning upgraded stick (although molotovs and flaming arrows are very useful as well). Then, when a mutant comes close, I drop off the rock, hit the mutant (setting it on fire), and then quickly escape back to high grounds, so I can repeat the process if necessary. These rocks are very numerous on the hillside west of the inland river.

Of course it's easiest to set them on fire, preferably with molotovs and fire arrows. However, these both cost booze, which I don't have so much. Does anybody have any suggestions as to where I can easily get a lot more of those?

Your point about the cannibals jumping is actually false, the cannibals tend to jump upwards into trees and lunge down at you to attack. This happens after you've reached a certain level of hostility with the natives, i.e when you've murdered a ton of them and chopped down a lot of trees.